Epoch/Sources/epoch_code/compile/setup/masterLoop/Event7.sqf
vbawol c15ea5c42b Epoch Survival 0.4 b646
removed "wet" HUD icon for now.
reworked login fsm, thanks to some feedback on the forum.
removed most blocking of f1-12 keys and number keys via keyDown
function.
comment out some diag_log spam.
workaround for Arma 3 client crash when an admin uses F5 to delete a
vehicle.
Fixed Ryan Zombies mod detection issues.
Optimized and fixed wall state issues thanks to @Ignatz-HeMan for PR and
Xirtti for the feedback.
2016-11-09 15:21:15 -06:00

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_spawnChance = ((EPOCH_playerNuisance + EPOCH_playerSoiled)/2) max 1;
if (random EPOCH_droneRndChance < _spawnChance) then {
"I_UAV_01_F" call EPOCH_unitSpawnIncrease;
};
if (EPOCH_mod_Ryanzombies_Enabled) then {
if (random EPOCH_zombieRndChance < _spawnChance) then {
["EPOCH_RyanZombie_1",12] call EPOCH_unitSpawnIncrease;
};
};
if (random EPOCH_sapperRndChance < _spawnChance) then {
"Epoch_Sapper_F" call EPOCH_unitSpawnIncrease;
};
// diag_log format["DEBUG: _spawnChance %1",_spawnChance];
_spawnUnits = [];
{
if (_x > 0) then{
_spawnUnits pushBack(EPOCH_spawnIndex select _forEachIndex);
};
} forEach EPOCH_playerSpawnArray;
// test spawning one antagonist every 10 minutes select one unit at random to spawn
if !(_spawnUnits isEqualTo[]) then{
(selectRandom _spawnUnits) call EPOCH_unitSpawn;
};