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If two players from the same group connect at exact the same time, they can not "find" and join each others Group. So you can invite the other player again and he is doubled in the Group. This prevents from inviting again. Already implemented on our Server since a few weeks without problems. |
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epoch_code | ||
epoch_config | ||
epoch_server | ||
epoch_server_core | ||
epoch_server_settings | ||
mpmissions | ||
description.ext |