Epoch/Sources/epoch_code/compile/EPOCH_zombieSpawn.sqf
DESKTOP-UH65DCE\MusTanG c19847b156 updates
local antagonists killed by non-local entity needed to be handled.
Local and Non-Local stat changes are now sent to server first then back
to the appropriate client after pToken check is verified.
2017-08-03 18:11:10 -05:00

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/*
Author: Andrew Gregory - EpochMod.com
Contributors:
Description:
Call a zombie. (Ryans required)
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/EPOCH_zombieSpawn.sqf
Example:
[] call EPOCH_zombieSpawn;
Parameter(s):
Returns:
OBJECT - Zombie Agent
*/
//[[[cog import generate_private_arrays ]]]
private ["_clutterPos","_disableAI","_grave","_unit","_unitClass","_zMax","_zRange","_zedHandle","_zeds"];
//[[[end]]]
params [["_justSpawn",false]];
_disableAI = {{_this disableAI _x}forEach["TARGET","AUTOTARGET","FSM"];};
_zRange = getNumber (getMissionConfig "CfgEpochRyanZombie" >> "range");
_zeds = getArray (getMissionConfig "CfgEpochRyanZombie" >> "zeds");
// _zMax = getNumber (getMissionConfig "CfgEpochRyanZombie" >> "maxNumber");
_unitClass = selectRandom _zeds;
_unit = createAgent[_unitClass, position player, [], _zRange, "FORM"];
// todo cleanup this object after some time
//_clutterPos = getPosATL _unit;
//if!(isOnRoad _unit)then{
// _grave = createVehicle ["Land_Grave_dirt_F", _clutterPos, [], 0, "CAN_COLLIDE"];
//};
_unit call _disableAI;
_unit switchMove "AmovPercMstpSnonWnonDnon_SaluteOut";
[player, "AmovPercMstpSnonWnonDnon_SaluteOut", Epoch_personalToken, _unit] remoteExec ["EPOCH_server_handle_switchMove",2];
_unit setmimic "dead";
// _unit setface (selectRandom ["RyanZombieFace1", "RyanZombieFace2", "RyanZombieFace3", "RyanZombieFace4", "RyanZombieFace5"]);
removegoggles _unit;
_zedHandle = [_unit,true] execFSM "epoch_code\system\EPOCH_zombie_brain.fsm";
_unit addEventHandler ["FiredNear", "(_this select 0) setVariable [""zFiredNear"",[_this select 1, _this select 2]];"];
_unit addEventHandler ["Hit", "(_this select 0) setVariable [""zHit"",[_this select 1, _this select 2]];"];
_unit addEventHandler ["Killed", {
[player, _this select 1, "ZombieKills", 1, true, Epoch_personalToken] remoteExec ["EPOCH_fnc_updatePlayerStats",2];
}];
_unit