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https://github.com/EpochModTeam/Epoch.git
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c19847b156
local antagonists killed by non-local entity needed to be handled. Local and Non-Local stat changes are now sent to server first then back to the appropriate client after pToken check is verified. |
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EPOCH_fnc_addItemToX.sqf | ||
EPOCH_fnc_savePlayer.sqf | ||
EPOCH_fnc_updatePlayerStats.sqf | ||
EPOCH_server_checkPlayer.sqf | ||
EPOCH_server_deadPlayer.sqf | ||
EPOCH_server_deadPlayerDetonate.sqf | ||
EPOCH_server_equippedItem.sqf | ||
EPOCH_server_loadPlayer.sqf | ||
EPOCH_server_makeSP.sqf | ||
EPOCH_server_onPlayerDisconnect.sqf | ||
EPOCH_server_PayCrypto.sqf | ||
EPOCH_server_playerSetVariable.sqf | ||
EPOCH_server_respawnPlayer.sqf | ||
EPOCH_server_revivePlayer.sqf | ||
EPOCH_server_savePlayer.sqf | ||
EPOCH_server_storeCrypto.sqf | ||
EPOCH_server_unpackBackpack.sqf | ||
EPOCH_server_updatePlayerStats.sqf |