mirror of
https://github.com/EpochModTeam/Epoch.git
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1325 lines
46 KiB
Plaintext
1325 lines
46 KiB
Plaintext
/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, dog">*/
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/*%FSM<HEAD>*/
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/*
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item0[] = {"dog_init",0,4346,-308.811646,-174.618637,-218.811722,-124.618736,0.000000,"dog" \n "init"};
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item1[] = {"_",8,218,99.301392,-164.592987,151.253540,-136.187683,0.000000,""};
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item2[] = {"decision",2,250,208.563339,-220.761597,298.563293,-170.761597,0.000000,"decision"};
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item3[] = {"decision_made",4,218,45.078499,-26.190031,135.078552,23.809971,100.000000,"decision made"};
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item4[] = {"action",2,250,45.978439,130.034073,135.978394,180.034134,0.000000,"action"};
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item5[] = {"sit",4,218,213.642075,-401.053680,303.642059,-351.053680,75.000000,"sit"};
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item6[] = {"dispose",4,218,106.293663,-345.154877,196.293686,-295.154907,80.000000,"dispose"};
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item7[] = {"",7,210,591.173462,637.283325,599.173462,645.283325,0.000000,""};
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item8[] = {"reset_vars",2,250,-57.248745,-175.970840,32.751255,-125.970863,0.000000,"reset vars"};
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item9[] = {"_",8,218,-150.031967,-163.898819,-98.079796,-135.493515,0.000000,""};
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item10[] = {"complete",4,218,-57.303970,-27.236908,32.696198,22.763115,10.000000,"complete"};
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item11[] = {"Wait_120sec",4,218,599.501099,34.548668,689.501099,84.548660,0.000000,"Wait" \n "120sec"};
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item12[] = {"end",1,250,599.472717,-87.843658,689.472839,-37.843731,0.000000,"end"};
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item13[] = {"dispose",4,218,222.476715,3.262041,312.476715,53.262005,80.000000,"dispose"};
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item14[] = {"sit",4,218,-111.822372,281.911530,-21.822369,331.911530,0.000000,"sit"};
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item15[] = {"do_stay",2,250,-311.604431,441.158081,-221.604416,491.158081,0.000000,"do stay"};
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item16[] = {"look_at",4,218,441.281158,-269.172302,531.281128,-221.575928,30.000000,"look at"};
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item17[] = {"look_at",4,218,142.862396,305.132690,232.862579,355.132629,0.000000,"look at"};
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item18[] = {"look_at_player",2,250,183.029541,439.919250,273.029846,489.919220,0.000000,"look at player"};
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item19[] = {"no_decision",4,218,0.928818,-278.012878,90.928802,-228.012848,100.000000,"no decision"};
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item20[] = {"track_wander",4,218,376.743683,-166.765533,466.743683,-116.765511,10.000000,"track wander"};
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item21[] = {"follow",4,218,383.032623,-365.181488,473.032501,-315.181610,50.000000,"follow"};
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item22[] = {"attack",4,218,438.592499,-326.404816,528.592773,-276.404724,40.000000,"attack"};
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item23[] = {"see_food",4,218,333.484619,-399.399414,423.484528,-349.399353,60.000000,"see food"};
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item24[] = {"attack",4,218,282.915100,218.351776,372.915100,268.351807,0.000000,"attack"};
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item25[] = {"see_food",4,218,235.523438,248.096436,325.523621,298.096375,0.000000,"see food"};
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item26[] = {"follow",4,218,43.211121,366.529541,133.210968,416.529510,0.000000,"follow"};
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item27[] = {"do_attack",2,250,475.892395,443.436249,565.892395,493.436249,0.000000,"do attack"};
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item28[] = {"move_to_food",2,250,378.591339,441.849182,468.591644,491.849152,0.000000,"move to food"};
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item29[] = {"do_follow",2,250,-12.356815,438.900574,77.643143,488.900665,0.000000,"do follow"};
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item30[] = {"hide",4,218,408.775177,-216.764954,498.775146,-166.765060,20.000000,"hide"};
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item31[] = {"hide",4,218,93.460350,337.900269,183.460388,387.900208,0.000000,"hide"};
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item32[] = {"do_hide",2,250,86.508911,440.972290,176.508820,490.972443,0.000000,"do hide"};
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item33[] = {"eat",4,218,269.500305,-432.050049,359.500397,-382.050049,70.000000,"eat"};
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item34[] = {"eat",4,218,189.995667,276.664276,279.995605,326.664307,0.000000,"eat"};
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item35[] = {"do_eat",2,250,280.691498,440.967438,370.691589,490.967438,0.000000,"do eat"};
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item36[] = {"alert",4,218,332.989319,-116.810501,422.989319,-66.810547,5.000000,"alert"};
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item37[] = {"alert",4,218,-11.409309,336.534821,78.590752,386.534729,0.000000,"alert"};
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item38[] = {"do_alert",2,250,-110.595520,440.943939,-20.595509,490.944031,0.000000,"do alert"};
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item39[] = {"play",4,218,159.478867,-373.192657,249.478699,-323.192596,78.000000,"play"};
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item40[] = {"play",4,218,-61.277840,309.296783,28.722137,359.296478,0.000000,"play"};
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item41[] = {"do_play",2,250,-210.527878,441.384155,-120.528084,491.383759,0.000000,"do play"};
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item42[] = {"mourn",4,218,52.084259,-312.505798,142.084351,-262.505737,90.000000,"mourn"};
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item43[] = {"mourn",4,218,270.790802,67.418800,360.790863,117.418747,0.000000,"mourn"};
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item44[] = {"do_mourn",2,250,448.517395,67.609764,538.517212,117.609756,0.000000,"do mourn"};
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item45[] = {"wander",4,218,-214.253967,224.673553,-124.253967,274.673584,0.000000,"wander"};
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item46[] = {"_",8,218,568.164734,141.965942,620.116821,170.371155,5.000000,""};
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item47[] = {"track",4,218,-160.918762,254.950806,-70.918755,304.950806,0.000000,"track"};
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item48[] = {"do_track",2,250,-409.868256,438.978760,-319.868225,488.978760,0.000000,"do track"};
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item49[] = {"",7,210,-67.774078,635.077393,-59.774075,643.077393,0.000000,""};
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item50[] = {"do_wander",2,250,-506.306610,440.399109,-416.306580,490.399109,0.000000,"do wander"};
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item51[] = {"kill_prey",4,218,-265.259827,194.049530,-175.259766,244.049530,0.000000,"kill prey"};
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item52[] = {"do_kill",2,250,-604.120972,440.934174,-514.120972,490.934174,0.000000,"do kill"};
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item53[] = {"clean_up",2,250,448.864868,3.913227,538.864990,53.913231,0.000000,"clean up"};
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link0[] = {0,9};
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link1[] = {1,2};
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link2[] = {2,3};
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link3[] = {2,5};
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link4[] = {2,6};
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link5[] = {2,16};
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link6[] = {2,19};
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link7[] = {2,20};
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link8[] = {2,21};
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link9[] = {2,22};
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link10[] = {2,23};
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link11[] = {2,30};
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link12[] = {2,33};
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link13[] = {2,36};
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link14[] = {2,39};
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link15[] = {2,42};
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link16[] = {3,4};
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link17[] = {4,10};
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link18[] = {4,13};
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link19[] = {4,14};
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link20[] = {4,17};
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link21[] = {4,24};
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link22[] = {4,25};
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link23[] = {4,26};
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link24[] = {4,31};
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link25[] = {4,34};
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link26[] = {4,37};
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link27[] = {4,40};
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link28[] = {4,43};
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link29[] = {4,45};
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link30[] = {4,47};
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link31[] = {4,51};
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link32[] = {5,2};
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link33[] = {6,2};
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link34[] = {7,46};
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link35[] = {8,1};
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link36[] = {9,8};
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link37[] = {10,8};
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link38[] = {11,12};
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link39[] = {13,53};
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link40[] = {14,15};
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link41[] = {15,49};
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link42[] = {16,2};
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link43[] = {17,18};
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link44[] = {18,7};
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link45[] = {19,2};
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link46[] = {20,2};
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link47[] = {21,2};
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link48[] = {22,2};
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link49[] = {23,2};
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link50[] = {24,27};
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link51[] = {25,28};
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link52[] = {26,29};
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link53[] = {27,7};
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link54[] = {28,7};
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link55[] = {29,49};
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link56[] = {30,2};
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link57[] = {31,32};
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link58[] = {32,49};
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link59[] = {33,2};
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link60[] = {34,35};
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link61[] = {35,7};
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link62[] = {36,2};
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link63[] = {37,38};
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link64[] = {38,49};
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link65[] = {39,2};
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link66[] = {40,41};
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link67[] = {41,49};
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link68[] = {42,2};
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link69[] = {43,44};
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link70[] = {44,11};
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link71[] = {45,50};
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link72[] = {46,4};
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link73[] = {47,48};
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link74[] = {48,49};
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link75[] = {49,7};
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link76[] = {50,49};
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link77[] = {51,52};
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link78[] = {52,49};
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link79[] = {53,11};
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globals[] = {0.000000,0,0,0,16777215,640,480,1,135,6316128,1,-294.824829,718.133667,557.528687,-469.195953,770,895,1};
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window[] = {2,-1,-1,-1,-1,550,-1255,-230,25,3,788};
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*//*%FSM</HEAD>*/
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class FSM
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{
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fsmName = "dog";
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class States
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{
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/*%FSM<STATE "dog_init">*/
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class dog_init
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{
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name = "dog_init";
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init = /*%FSM<STATEINIT""">*/"_dog = _this select 0;" \n
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"_plyr = player;" \n
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"" \n
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"_dogNames=[""Fido"",""Prince"",""Wolf"",""Foxy"",""Max"",""Bailey"",""Buddy"",""Charlie"",""Rocky"",""Jake"",""Buster"",""Riley"",""Sam"",""Bear"",""Oscar"",""Rusty""];" \n
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"_dogName = _dogNames select (floor(random count _dogNames));" \n
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"_dog setName _dogName;" \n
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"" \n
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"_trgtArray = [""Epoch_Male_F"",""Epoch_Female_F"",""Epoch_Female_CamoBlue_F""];" \n
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"_trgtRange = 120;" \n
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"_vehArray = [""Car""];" \n
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"" \n
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"" \n
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"//_trackTime = _maxTravelTime;//Introduce track time = dog distance from player add extra for more than one player in vicinity." \n
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"" \n
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"_dogFoodArray = [""ChickenCarcass_EPOCH"",""RabbitCarcass_EPOCH"",""CookedRabbit_EPOCH"",""CookedChicken_EPOCH"",""GoatCarcass_EPOCH"",""SheepCarcass_EPOCH""];" \n
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"_dogFriendArray = [""Fin_random_EPOCH"",""Alsatian_Random_EPOCH""];" \n
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"_dogChaseArray = [""Rabbit_EPOCH"",""Epoch_Sapper_F"",""Hen_random_EPOCH"",""Cock_random_EPOCH"",""Snake_random_EPOCH""];" \n
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"_dogNoise = 16;" \n
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"_dogApproach = 42;" \n
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"_hunger = floor(random 100);" \n
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"_followSpeed = 8;" \n
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"_forgive = 28;" \n
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"_dogHolder = objNull;" \n
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"" \n
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"//Set Vars" \n
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"_rnd = 0;" \n
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"_doKill = false;" \n
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"_doTrack = false;" \n
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"_doMourn = false;" \n
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"_doDispose = false;" \n
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"_doPlay = false;" \n
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"_doFollow = false;" \n
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"_doEat = false;" \n
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"_seeFood = false;" \n
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"_doAttack = false;" \n
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"_lookAt = false;" \n
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"_doHide = false;" \n
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"_doWander = false;" \n
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"_doAlert = false;" \n
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"_doSit = false;" \n
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"" \n
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"" \n
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"//DEBUG" \n
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"_doDebug = false;" \n
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"//_count = 0;" \n
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"//_debugDo = ""INIT"";" \n
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"//_hunger = 61;" \n
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"" \n
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"" \n
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"" \n
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"" \n
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"" \n
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"" \n
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "_">*/
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class _
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{
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priority = 0.000000;
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to="reset_vars";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "decision">*/
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class decision
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{
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name = "decision";
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init = /*%FSM<STATEINIT""">*/"" \n
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"" \n
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"if (_doDebug) then {" \n
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"systemChat format [""D:%1"",diag_tickTime];" \n
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"};" \n
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"" \n
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"" \n
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "no_decision">*/
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class no_decision
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{
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priority = 100.000000;
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to="decision";
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precondition = /*%FSM<CONDPRECONDITION""">*/"if (_plyr distance _dog > 3) then {" \n
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"if (!isNull _dogHolder) then {" \n
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"_dogHolder hideobject true;" \n
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"};" \n
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"}else{" \n
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"if (!isNull _dogHolder) then {" \n
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"_dogHolder hideobject false;" \n
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"};" \n
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"};"/*%FSM</CONDPRECONDITION""">*/;
|
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condition=/*%FSM<CONDITION""">*/"!_decisionMade && (diag_tickTime - _t) > 6;"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"_dogPos = getPosATL _dog;" \n
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"_nrPlyrs = _dog nearEntities [_trgtArray, _trgtRange];" \n
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"_plyrDist = _dog distance _plyr;" \n
|
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"_plyrPos = getPosATL player;" \n
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"_plyrVar = _plyr getVariable [""dog"",""""];" \n
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"_plyrStance = stance _plyr;" \n
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"" \n
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"_foodHolder = nearestObject[_dogPos, ""WeaponHolder""];" \n
|
|
"if (!isNull _foodHolder) then {" \n
|
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"if (count (getMagazineCargo _foodHolder select 0) > 0) then {" \n
|
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"_foodPos = getPos _foodHolder;" \n
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"_nrFood = getMagazineCargo _foodHolder select 0 select 0;" \n
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"};" \n
|
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"};" \n
|
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"" \n
|
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"if (count _nrPlyrs > 1) then {" \n
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"_maxTravelTime = _maxTravelTime * 2;" \n
|
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"};" \n
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"" \n
|
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"_t = diag_tickTime;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "decision_made">*/
|
|
class decision_made
|
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{
|
|
priority = 100.000000;
|
|
to="action";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"_decisionMade;"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
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};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "mourn">*/
|
|
class mourn
|
|
{
|
|
priority = 90.000000;
|
|
to="decision";
|
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
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condition=/*%FSM<CONDITION""">*/"!alive _plyr && (_plyrVar == _dogName);"/*%FSM</CONDITION""">*/;
|
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action=/*%FSM<ACTION""">*/"_doMourn = true;" \n
|
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"_decisionMade = true;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "dispose">*/
|
|
class dispose
|
|
{
|
|
priority = 80.000000;
|
|
to="decision";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"(!alive _dog) || (_plyrDist > 1000) || (!alive _plyr);"/*%FSM</CONDITION""">*/;
|
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action=/*%FSM<ACTION""">*/"_doDispose = true;" \n
|
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"_decisionMade = true;"/*%FSM</ACTION""">*/;
|
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};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "play">*/
|
|
class play
|
|
{
|
|
priority = 78.000000;
|
|
to="decision";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/"_nrChases=_dogPos nearEntities [_dogChaseArray, 42];"/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"(_plyrDist < 42) && (count _nrChases > 0) && (_plyrVar == _dogName);"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"_nrChase = _nrChases select 0;" \n
|
|
"_doPlay = true;" \n
|
|
"_decisionMade = true;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "sit">*/
|
|
class sit
|
|
{
|
|
priority = 75.000000;
|
|
to="decision";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"(stance _plyr == ""PRONE"") && (_plyrDist < _maxTravelTime) && (_plyrVar == _dogName);"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"if (floor (random 100) <15) then {" \n
|
|
"_doWander = true;" \n
|
|
"}else{" \n
|
|
"_doSit = true;" \n
|
|
"};" \n
|
|
"_decisionMade = true;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "eat">*/
|
|
class eat
|
|
{
|
|
priority = 70.000000;
|
|
to="decision";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"(_nrFood in _dogFoodArray) && (_dog distance _foodPos < 1);"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"_doEat = true;" \n
|
|
"_decisionMade = true;" \n
|
|
""/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "see_food">*/
|
|
class see_food
|
|
{
|
|
priority = 60.000000;
|
|
to="decision";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"_nrFood in _dogFoodArray;"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"_seeFood = true;" \n
|
|
"_decisionMade = true;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "follow">*/
|
|
class follow
|
|
{
|
|
priority = 50.000000;
|
|
to="decision";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"(_plyrDist > _maxTravelTime) && (_plyrVar == _dogName); "/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"_doFollow = true;" \n
|
|
"_decisionMade = true;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "attack">*/
|
|
class attack
|
|
{
|
|
priority = 40.000000;
|
|
to="decision";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"((_plyrVar == ""killer"") || (_hunger > 60)) && (alive _plyr);"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"_doAttack = true;" \n
|
|
"_decisionMade = true;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "look_at">*/
|
|
class look_at
|
|
{
|
|
priority = 30.000000;
|
|
to="decision";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"(stance _plyr == ""CROUCH"") && (_plyrDist < 16);"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"_lookAt = true;" \n
|
|
"_decisionMade = true;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "hide">*/
|
|
class hide
|
|
{
|
|
priority = 20.000000;
|
|
to="decision";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/"_nrVeh = nearestObject [_dog, ""Car""];"/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"(_dog distance _nrVeh) < 20;"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"_doHide = true;" \n
|
|
"_decisionMade = true;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "track_wander">*/
|
|
class track_wander
|
|
{
|
|
priority = 10.000000;
|
|
to="decision";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"(_plyrDist > 8); "/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"if (floor (random 100) < 46) then {" \n
|
|
"_doWander = true;" \n
|
|
"}else{" \n
|
|
"_doTrack = true;" \n
|
|
"};" \n
|
|
"_decisionMade = true;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "alert">*/
|
|
class alert
|
|
{
|
|
priority = 5.000000;
|
|
to="decision";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"(stance _plyr == ""CROUCH"") && (count _nrPlyrs > 1) && (_plyrVar == _dogName);"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"_doAlert = true;" \n
|
|
"_decisionMade = true;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
/*%FSM<STATE "action">*/
|
|
class action
|
|
{
|
|
name = "action";
|
|
init = /*%FSM<STATEINIT""">*/"_plyrDist = _dog distance _plyr;" \n
|
|
"_plyrPos = getPos _plyr;" \n
|
|
"" \n
|
|
"" \n
|
|
"if (_doDebug) then {" \n
|
|
"systemChat format [""A:%1"",diag_tickTime];" \n
|
|
"};"/*%FSM</STATEINIT""">*/;
|
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
class Links
|
|
{
|
|
/*%FSM<LINK "dispose">*/
|
|
class dispose
|
|
{
|
|
priority = 80.000000;
|
|
to="clean_up";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"_doDispose;"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"_doDispose = false;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "complete">*/
|
|
class complete
|
|
{
|
|
priority = 10.000000;
|
|
to="reset_vars";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/"if (_plyr distance _dog > 3) then {" \n
|
|
"if (!isNull _dogHolder) then {" \n
|
|
"_dogHolder hideobject true;" \n
|
|
"};" \n
|
|
"}else{" \n
|
|
"if (!isNull _dogHolder) then {" \n
|
|
"_dogHolder hideobject false;" \n
|
|
"};" \n
|
|
"};" \n
|
|
"" \n
|
|
"_sWait = _sWait max 1;"/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"_actionDone && ((!alive _dog) || (call compile _criteria) || (diag_tickTime > (_t + _sWait)));"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"if (!isNil ""_criteriaMetAction"") then {" \n
|
|
"call compile _criteriaMetAction;" \n
|
|
"};" \n
|
|
"" \n
|
|
"//debug" \n
|
|
"if (_doDebug) then {" \n
|
|
"_count = _count + 1;" \n
|
|
"hint format [""Criteria: %1\nTime:%2\nCount:%3\n%4\nWait:%5\nHunger:%6"",(call compile _criteria), (diag_tickTime > (_t + _sWait)),_count,_debugDo,_sWait,_hunger];" \n
|
|
"};"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "look_at">*/
|
|
class look_at
|
|
{
|
|
priority = 0.000000;
|
|
to="look_at_player";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"_lookAt;"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"_lookAt = false;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "attack">*/
|
|
class attack
|
|
{
|
|
priority = 0.000000;
|
|
to="do_attack";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"_doAttack;"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"_doAttack = false;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "see_food">*/
|
|
class see_food
|
|
{
|
|
priority = 0.000000;
|
|
to="move_to_food";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"_seeFood;"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"_seeFood = false;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "follow">*/
|
|
class follow
|
|
{
|
|
priority = 0.000000;
|
|
to="do_follow";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"_doFollow;"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"_doFollow = false;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "sit">*/
|
|
class sit
|
|
{
|
|
priority = 0.000000;
|
|
to="do_stay";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"_doSit;"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"_doSit = false;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "hide">*/
|
|
class hide
|
|
{
|
|
priority = 0.000000;
|
|
to="do_hide";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"_doHide;"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"_doHide = false;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "eat">*/
|
|
class eat
|
|
{
|
|
priority = 0.000000;
|
|
to="do_eat";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"_doEat;"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"_doEat = false;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "alert">*/
|
|
class alert
|
|
{
|
|
priority = 0.000000;
|
|
to="do_alert";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"_doAlert;"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"_doAlert = false;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "play">*/
|
|
class play
|
|
{
|
|
priority = 0.000000;
|
|
to="do_play";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"_doPlay;"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"_doPlay = false;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "mourn">*/
|
|
class mourn
|
|
{
|
|
priority = 0.000000;
|
|
to="do_mourn";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"_doMourn;"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"_doMourn = false;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "wander">*/
|
|
class wander
|
|
{
|
|
priority = 0.000000;
|
|
to="do_wander";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"_doWander;"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"_doWander = false"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "track">*/
|
|
class track
|
|
{
|
|
priority = 0.000000;
|
|
to="do_track";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"_doTrack;"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"_doTrack = false;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
/*%FSM<LINK "kill_prey">*/
|
|
class kill_prey
|
|
{
|
|
priority = 0.000000;
|
|
to="do_kill";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"_doKill;"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/"_doKill = false;"/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
/*%FSM<STATE "reset_vars">*/
|
|
class reset_vars
|
|
{
|
|
name = "reset_vars";
|
|
init = /*%FSM<STATEINIT""">*/"//Default Vars" \n
|
|
"" \n
|
|
"_rnd = 0;" \n
|
|
"_actionDone = false;" \n
|
|
"_decisionMade = false;" \n
|
|
"_sWait = 0;" \n
|
|
"_doDispose = false;" \n
|
|
"_chooseTarget = false;" \n
|
|
"_criteria = ""(false)"";" \n
|
|
"_criteriaMet = false;" \n
|
|
"_t = diag_tickTime;" \n
|
|
"_courageTest = 0;" \n
|
|
"" \n
|
|
"_dogPos=[0,0,0];" \n
|
|
"_posTo=[0,0,0];" \n
|
|
"_nrPlyrs = [];" \n
|
|
"_nrVeh = objNull;" \n
|
|
"_plyrDist = 0;" \n
|
|
"_lookAtPlyr = false;" \n
|
|
"_override = false;" \n
|
|
"_plyrDist = 0;" \n
|
|
"" \n
|
|
"_dogPos = getPosATL _dog;" \n
|
|
"_nrPlyrs = _dogPos nearEntities [_trgtArray, _trgtRange];" \n
|
|
"_plyrDist = _dog distance _plyr;" \n
|
|
"_plyrPos = getPosATL player;" \n
|
|
"_plyrVar = _plyr getVariable [""dog"",""""];" \n
|
|
"_plyrStance = stance _plyr;" \n
|
|
"" \n
|
|
"_foodHolder = nearestObject[_dogPos, ""WeaponHolder""];" \n
|
|
"if (!isNull _foodHolder) then {" \n
|
|
"if (count (getMagazineCargo _foodHolder select 0) > 0) then {" \n
|
|
"_foodPos = getPos _foodHolder;" \n
|
|
"_nrFood = getMagazineCargo _foodHolder select 0 select 0;" \n
|
|
"};" \n
|
|
"};" \n
|
|
"" \n
|
|
"if (count _nrPlyrs > 1) then {" \n
|
|
"_maxTravelTime = _maxTravelTime * 2;" \n
|
|
"};" \n
|
|
"" \n
|
|
"_criteriaMetAction = nil;" \n
|
|
"_plyrStance = """";" \n
|
|
"_foodHolder = objNull;" \n
|
|
"_nrFood = """";" \n
|
|
"_foodPos = [0,0,0];" \n
|
|
"_plyrVar = _plyr getVariable [""dog"",""""];" \n
|
|
"_nrChases=[];" \n
|
|
"_nrChase = objNull;" \n
|
|
"_chaseDist = 0;" \n
|
|
"_maxTravelTime = 8;" \n
|
|
""/*%FSM</STATEINIT""">*/;
|
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
class Links
|
|
{
|
|
/*%FSM<LINK "_">*/
|
|
class _
|
|
{
|
|
priority = 0.000000;
|
|
to="decision";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
/*%FSM<STATE "end">*/
|
|
class end
|
|
{
|
|
name = "end";
|
|
init = /*%FSM<STATEINIT""">*/"deleteVehicle _dog;"/*%FSM</STATEINIT""">*/;
|
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
class Links
|
|
{
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
/*%FSM<STATE "do_stay">*/
|
|
class do_stay
|
|
{
|
|
name = "do_stay";
|
|
init = /*%FSM<STATEINIT""">*/"_dog forceSpeed 2;" \n
|
|
"_moveTo = getPosATL player;" \n
|
|
"_dog moveTo _moveTo;" \n
|
|
"" \n
|
|
"if (floor(random 100)< 8) then {" \n
|
|
"[_dog, _plyr] say3D ""dog_cry"";" \n
|
|
"_hunger = _hunger + 2;" \n
|
|
"};" \n
|
|
"" \n
|
|
"_criteria = ""(false)"";" \n
|
|
"_criteriaMetAction = ""_dog forceSpeed 0"";" \n
|
|
"_sWait = 24;" \n
|
|
"_actionDone = true;" \n
|
|
"_t = diag_tickTime;" \n
|
|
"" \n
|
|
"" \n
|
|
"if (_doDebug) then {" \n
|
|
"_debugDo = ""Sit"";" \n
|
|
"};"/*%FSM</STATEINIT""">*/;
|
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
class Links
|
|
{
|
|
/*%FSM<LINK "_">*/
|
|
class _
|
|
{
|
|
priority = 5.000000;
|
|
to="action";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
/*%FSM<STATE "look_at_player">*/
|
|
class look_at_player
|
|
{
|
|
name = "look_at_player";
|
|
init = /*%FSM<STATEINIT""">*/"if (floor(random 100)<_dogApproach) then {" \n
|
|
"_dirTo = [_dog, _plyrPos] call BIS_fnc_dirTo;" \n
|
|
"_posTo = [_dog, 2,_dirTo] call BIS_fnc_relPos;" \n
|
|
"_dog moveTo _posTo;" \n
|
|
"_criteria = ""(_dog distance _posTo < 1)"";" \n
|
|
"_sWait = 4;" \n
|
|
"" \n
|
|
"}else{" \n
|
|
"_criteria = ""(false)"";" \n
|
|
"_sWait = 8;" \n
|
|
"};" \n
|
|
"" \n
|
|
"if (_plyr distance _dog < 3) then {" \n
|
|
"if (!isNull _dogHolder) then {" \n
|
|
"_dogHolder hideobject false;" \n
|
|
"};" \n
|
|
"};" \n
|
|
"" \n
|
|
"" \n
|
|
"_actionDone = true;" \n
|
|
"_t = diag_tickTime;" \n
|
|
"_lookAt = false;" \n
|
|
"" \n
|
|
"" \n
|
|
"if (floor(random 100)<_dogNoise) then {" \n
|
|
"[_dog, _plyr] say3D ""dog_cry"";" \n
|
|
"};" \n
|
|
"" \n
|
|
"" \n
|
|
"if (_doDebug) then {" \n
|
|
"_debugDo = ""look at Player"";" \n
|
|
"};" \n
|
|
""/*%FSM</STATEINIT""">*/;
|
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
class Links
|
|
{
|
|
/*%FSM<LINK "_">*/
|
|
class _
|
|
{
|
|
priority = 5.000000;
|
|
to="action";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
/*%FSM<STATE "do_attack">*/
|
|
class do_attack
|
|
{
|
|
name = "do_attack";
|
|
init = /*%FSM<STATEINIT""">*/"_dog forceSpeed 7;" \n
|
|
"_moveTo = _plyrPos;" \n
|
|
"" \n
|
|
"if (! surfaceIsWater _moveTo) then {" \n
|
|
"_dog moveTo _moveTo;" \n
|
|
"_criteria = ""(_dog distance _moveTo < 2)"";" \n
|
|
"_sWait = 8;" \n
|
|
"}else{" \n
|
|
"_criteria = ""(true)"";" \n
|
|
"_sWait = 0;" \n
|
|
"};" \n
|
|
"" \n
|
|
"" \n
|
|
"" \n
|
|
"if (_dog distance _plyr < 3) then {" \n
|
|
"_plyPos = getPosATL _plyr;" \n
|
|
"" \n
|
|
"_dog call EPOCH_client_bitePlayer;" \n
|
|
"" \n
|
|
"_dirTo = [_dog, _plyrPos] call BIS_fnc_dirTo;" \n
|
|
"_dog setDir _dirTo;" \n
|
|
"_sWait = 12;" \n
|
|
"_criteria = ""(false)"";" \n
|
|
"" \n
|
|
"};" \n
|
|
"" \n
|
|
"" \n
|
|
"" \n
|
|
"_actionDone = true;" \n
|
|
"_t = diag_tickTime;" \n
|
|
"" \n
|
|
"if (floor(random 100) < 32) then {" \n
|
|
"[_dog, _plyr] say3D ""dog_bark"";" \n
|
|
"};" \n
|
|
"" \n
|
|
"if (floor(random 100)<_forgive) then {" \n
|
|
"_plyr setVariable [""dog"",""""];" \n
|
|
"};" \n
|
|
"" \n
|
|
"if (_doDebug) then {" \n
|
|
"_debugDo = ""Attack"";" \n
|
|
"};" \n
|
|
""/*%FSM</STATEINIT""">*/;
|
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
class Links
|
|
{
|
|
/*%FSM<LINK "_">*/
|
|
class _
|
|
{
|
|
priority = 5.000000;
|
|
to="action";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
/*%FSM<STATE "move_to_food">*/
|
|
class move_to_food
|
|
{
|
|
name = "move_to_food";
|
|
init = /*%FSM<STATEINIT""">*/"_dog forceSpeed 4;" \n
|
|
"_dog moveTo _foodPos;" \n
|
|
"" \n
|
|
"_criteria = ""(false)"";" \n
|
|
"_sWait = (_dog distance _foodPos) max 1;" \n
|
|
"_actionDone = true;" \n
|
|
"_t = diag_tickTime;" \n
|
|
"" \n
|
|
"if (_doDebug) then {" \n
|
|
"_debugDo = ""Move to Food"";" \n
|
|
"};" \n
|
|
""/*%FSM</STATEINIT""">*/;
|
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
class Links
|
|
{
|
|
/*%FSM<LINK "_">*/
|
|
class _
|
|
{
|
|
priority = 5.000000;
|
|
to="action";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
/*%FSM<STATE "do_follow">*/
|
|
class do_follow
|
|
{
|
|
name = "do_follow";
|
|
init = /*%FSM<STATEINIT""">*/"_dog forceSpeed _followSpeed;" \n
|
|
"_moveTo = getPosATL player;" \n
|
|
"" \n
|
|
"if (! surfaceIsWater _moveTo) then {" \n
|
|
"_dog moveTo _moveTo;" \n
|
|
"_criteria = ""(_dog distance _moveTo < 2)"";" \n
|
|
"_sWait = (_dog distance _moveTo) max _maxTravelTime;" \n
|
|
"}else{" \n
|
|
"_criteria = ""(true)"";" \n
|
|
"_sWait = 0;" \n
|
|
"};" \n
|
|
"" \n
|
|
"if (floor(random 100)< 6) then {" \n
|
|
"_hunger = _hunger + 1;" \n
|
|
"};" \n
|
|
"" \n
|
|
"" \n
|
|
"_actionDone = true;" \n
|
|
"_t = diag_tickTime;" \n
|
|
"" \n
|
|
"" \n
|
|
"if (_doDebug) then {" \n
|
|
"_debugDo = ""Follow"";" \n
|
|
"};" \n
|
|
""/*%FSM</STATEINIT""">*/;
|
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
class Links
|
|
{
|
|
/*%FSM<LINK "_">*/
|
|
class _
|
|
{
|
|
priority = 5.000000;
|
|
to="action";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
/*%FSM<STATE "do_hide">*/
|
|
class do_hide
|
|
{
|
|
name = "do_hide";
|
|
init = /*%FSM<STATEINIT""">*/"_dog forceSpeed 5;" \n
|
|
"" \n
|
|
"" \n
|
|
"_dirTo = [_dog, (getPos _nrVeh)] call BIS_fnc_dirTo;" \n
|
|
"" \n
|
|
"_dirTo = _dirTo - (floor (random 40)+160);" \n
|
|
"" \n
|
|
"if (_dirTo<0) then {_dirTo=_dirTo+360;};" \n
|
|
"" \n
|
|
"_moveTo = [_dog, 20, _dirTo] call BIS_fnc_relPos;" \n
|
|
"" \n
|
|
"_dog moveTo _moveTo;" \n
|
|
"" \n
|
|
"if (floor(random 100)<_dogNoise) then {" \n
|
|
"[_dog, _plyr] say3D ""dog_cry"";" \n
|
|
"};" \n
|
|
"" \n
|
|
"_criteria = ""(_dog distance _moveTo < 3)"";" \n
|
|
"_sWait = _maxTravelTime;" \n
|
|
"_actionDone = true;" \n
|
|
"_t = diag_tickTime;" \n
|
|
"_doHide = false;" \n
|
|
"" \n
|
|
"if (_doDebug) then {" \n
|
|
"_debugDo = ""hide"";" \n
|
|
"};" \n
|
|
""/*%FSM</STATEINIT""">*/;
|
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
class Links
|
|
{
|
|
/*%FSM<LINK "_">*/
|
|
class _
|
|
{
|
|
priority = 5.000000;
|
|
to="action";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
/*%FSM<STATE "do_eat">*/
|
|
class do_eat
|
|
{
|
|
name = "do_eat";
|
|
init = /*%FSM<STATEINIT""">*/"deleteVehicle _foodHolder;" \n
|
|
"" \n
|
|
"if (_plyrVar == _dogName) then {" \n
|
|
"titleText [format[""You have fed %1."",_dogName], ""PLAIN""];" \n
|
|
"}else{" \n
|
|
"_plyr setVariable [""dog"", _dogName];" \n
|
|
"titleText [format[""You have tamed %1."",_dogName], ""PLAIN""];" \n
|
|
"};" \n
|
|
"_hunger = _hunger - 40;" \n
|
|
"" \n
|
|
"_sWait = 1;" \n
|
|
"_actionDone = true;" \n
|
|
"_t = diag_tickTime;" \n
|
|
"_criteria = ""(true)"";" \n
|
|
"" \n
|
|
"" \n
|
|
"if (_doDebug) then {" \n
|
|
"_debugDo = ""Eat"";" \n
|
|
"};"/*%FSM</STATEINIT""">*/;
|
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
class Links
|
|
{
|
|
/*%FSM<LINK "_">*/
|
|
class _
|
|
{
|
|
priority = 5.000000;
|
|
to="action";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
/*%FSM<STATE "do_alert">*/
|
|
class do_alert
|
|
{
|
|
name = "do_alert";
|
|
init = /*%FSM<STATEINIT""">*/"_dog forceSpeed 0;" \n
|
|
"if (floor(random 75)<_dogNoise) then {" \n
|
|
"[_dog, _plyr] say3D ""dog_bark"";" \n
|
|
"};" \n
|
|
"" \n
|
|
"_dirTo = [_dog, getPos (_nrPlyrs select 1)] call BIS_fnc_dirTo;" \n
|
|
"_dog setDir _dirTo;" \n
|
|
"" \n
|
|
"_criteria = ""(true)"";" \n
|
|
"_sWait = _maxTravelTime / 2;" \n
|
|
"_actionDone = true;" \n
|
|
"_t = diag_tickTime;" \n
|
|
"" \n
|
|
"" \n
|
|
"if (_doDebug) then {" \n
|
|
"_debugDo = ""Alert"";" \n
|
|
"};"/*%FSM</STATEINIT""">*/;
|
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
class Links
|
|
{
|
|
/*%FSM<LINK "_">*/
|
|
class _
|
|
{
|
|
priority = 5.000000;
|
|
to="action";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
/*%FSM<STATE "do_play">*/
|
|
class do_play
|
|
{
|
|
name = "do_play";
|
|
init = /*%FSM<STATEINIT""">*/"_rnd = floor(random 100);" \n
|
|
"" \n
|
|
"if (_rnd < 42) then {" \n
|
|
"[_dog, _plyr] say3D ""dog_bark"";" \n
|
|
"};" \n
|
|
"" \n
|
|
"if (_rnd < 6) then {" \n
|
|
"_hunger = _hunger + 1;" \n
|
|
"};" \n
|
|
"" \n
|
|
"_moveTo = getPos _nrChase; " \n
|
|
"_dog forceSpeed 6;" \n
|
|
"_dog moveTo _moveTo;" \n
|
|
"" \n
|
|
"" \n
|
|
"" \n
|
|
"_criteria = ""(_dog distance _moveTo < 2)"";" \n
|
|
"_sWait = (_dog distance _moveTo) max 4;" \n
|
|
"_actionDone = true;" \n
|
|
"_t = diag_tickTime;" \n
|
|
"" \n
|
|
"" \n
|
|
"if (_dog distance _nrChase < 2) then {" \n
|
|
"_actionDone = false;" \n
|
|
"_doKill = true;" \n
|
|
"};" \n
|
|
"" \n
|
|
"" \n
|
|
"if (_doDebug) then {" \n
|
|
"_debugDo = ""Play"";" \n
|
|
"};" \n
|
|
"" \n
|
|
"" \n
|
|
""/*%FSM</STATEINIT""">*/;
|
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
class Links
|
|
{
|
|
/*%FSM<LINK "_">*/
|
|
class _
|
|
{
|
|
priority = 5.000000;
|
|
to="action";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
/*%FSM<STATE "do_mourn">*/
|
|
class do_mourn
|
|
{
|
|
name = "do_mourn";
|
|
init = /*%FSM<STATEINIT""">*/"_dog forceSpeed 2;" \n
|
|
"_dog moveTo getPos _plyr;" \n
|
|
"" \n
|
|
"if (floor(random 95)<_dogNoise) then {" \n
|
|
"[_dog, _plyr] say3D ""dog_cry"";" \n
|
|
"};" \n
|
|
"" \n
|
|
"" \n
|
|
"if (_doDebug) then {" \n
|
|
"_debugDo = ""Mourn"";" \n
|
|
"};" \n
|
|
"" \n
|
|
""/*%FSM</STATEINIT""">*/;
|
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
class Links
|
|
{
|
|
/*%FSM<LINK "Wait_120sec">*/
|
|
class Wait_120sec
|
|
{
|
|
priority = 0.000000;
|
|
to="end";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"(diag_tickTime - _t) > 120"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
/*%FSM<STATE "do_track">*/
|
|
class do_track
|
|
{
|
|
name = "do_track";
|
|
init = /*%FSM<STATEINIT""">*/"_dog forceSpeed _followSpeed;" \n
|
|
"_dirTo = [_dog, _plyrPos] call BIS_fnc_dirTo;" \n
|
|
"_moveTo = [_dog, (_dog distance _plyr) - 10,_dirTo] call BIS_fnc_relPos;" \n
|
|
"" \n
|
|
"if (! surfaceIsWater _moveTo) then {" \n
|
|
"_dog moveTo _moveTo;" \n
|
|
"_criteria = ""(_dog distance _moveTo < 2)"";" \n
|
|
"_sWait = _plyrDist max _maxTravelTime;" \n
|
|
"}else{" \n
|
|
"_criteria = ""(true)"";" \n
|
|
"_sWait = 0;" \n
|
|
"};" \n
|
|
"" \n
|
|
"_rnd = floor(random 100);" \n
|
|
"" \n
|
|
"if (_rnd< 12) then {" \n
|
|
"[_dog, _plyr] say3D ""dog_bark"";" \n
|
|
"};" \n
|
|
"" \n
|
|
"if (_rnd < 6) then {" \n
|
|
"_hunger = _hunger + 1;" \n
|
|
"[_dog, _plyr] say3D ""dog_cry"";" \n
|
|
"};" \n
|
|
"" \n
|
|
"if ((_hunger > 56) && (_rnd < 48)) then {" \n
|
|
"[_dog, _plyr] say3D ""dog_cry"";" \n
|
|
"};" \n
|
|
"" \n
|
|
"" \n
|
|
"" \n
|
|
"_actionDone = true;" \n
|
|
"_t = diag_tickTime;" \n
|
|
"" \n
|
|
"" \n
|
|
"if (_doDebug) then {" \n
|
|
"_debugDo = ""Track"";" \n
|
|
"};"/*%FSM</STATEINIT""">*/;
|
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
class Links
|
|
{
|
|
/*%FSM<LINK "_">*/
|
|
class _
|
|
{
|
|
priority = 5.000000;
|
|
to="action";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
/*%FSM<STATE "do_wander">*/
|
|
class do_wander
|
|
{
|
|
name = "do_wander";
|
|
init = /*%FSM<STATEINIT""">*/"_dirTo = (random 360) min 10;" \n
|
|
"_moveTo = [_dog, 24, _dirTo] call BIS_fnc_relPos;" \n
|
|
"" \n
|
|
"if (! surfaceIsWater _moveTo) then {" \n
|
|
"_dog forceSpeed 4;" \n
|
|
"_dog moveTo _moveTo;" \n
|
|
"_criteria = ""(_dog distance _moveTo < 2)"";" \n
|
|
"_sWait = floor (_dog distance _moveTo) max _maxTravelTime;" \n
|
|
"}else{" \n
|
|
"_criteria = ""(true)"";" \n
|
|
"_sWait = 0;" \n
|
|
"};" \n
|
|
"" \n
|
|
"if (_rnd < 8) then {" \n
|
|
"_hunger = _hunger + 1;" \n
|
|
"};" \n
|
|
"" \n
|
|
"" \n
|
|
"_actionDone = true;" \n
|
|
"_t = diag_tickTime;" \n
|
|
"" \n
|
|
"" \n
|
|
"if (_doDebug) then {" \n
|
|
"_debugDo = ""Wander"";" \n
|
|
"};"/*%FSM</STATEINIT""">*/;
|
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
class Links
|
|
{
|
|
/*%FSM<LINK "_">*/
|
|
class _
|
|
{
|
|
priority = 5.000000;
|
|
to="action";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
/*%FSM<STATE "do_kill">*/
|
|
class do_kill
|
|
{
|
|
name = "do_kill";
|
|
init = /*%FSM<STATEINIT""">*/"if (isNull _dogHolder) then {" \n
|
|
"_dogHolder = createVehicle [""WeaponHolderSimulated"", getPosATL _dog, [], 0, ""CAN_COLLIDE""];" \n
|
|
"_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" \n
|
|
"_dogHolder hideobject true;" \n
|
|
"};" \n
|
|
"" \n
|
|
"" \n
|
|
"if (typeOf _nrChase == ""Rabbit_EPOCH"") then {" \n
|
|
"_dogHolder addMagazineCargo [""RabbitCarcass_EPOCH"", 1] ;" \n
|
|
"_dogHolder addMagazineCargo [""Pelt_EPOCH"", 1] ;" \n
|
|
"};" \n
|
|
"" \n
|
|
"if (_nrChase isKindOf ""Snake_random_EPOCH"") then {" \n
|
|
"_dogHolder addMagazineCargo [""Venom_EPOCH"", 1] ;" \n
|
|
"_dogHolder addMagazineCargo [""SnakeCarcass_EPOCH"", 1] ;" \n
|
|
"};" \n
|
|
"" \n
|
|
"if (typeOf _nrChase in [""Hen_random_EPOCH"",""Cock_random_EPOCH""]) then {" \n
|
|
"_dogHolder addMagazineCargo [""ChickenCarcass_EPOCH"", 1] ;" \n
|
|
"};" \n
|
|
"" \n
|
|
"_hunger = _hunger - 4;" \n
|
|
"" \n
|
|
"deleteVehicle _nrChase;" \n
|
|
"" \n
|
|
"_criteria = ""(true)"";" \n
|
|
"_sWait = _maxTravelTime;" \n
|
|
"_actionDone = true;" \n
|
|
"_t = diag_tickTime;" \n
|
|
"" \n
|
|
"if (_doDebug) then {" \n
|
|
"_debugDo = ""Kill"";" \n
|
|
"};"/*%FSM</STATEINIT""">*/;
|
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
class Links
|
|
{
|
|
/*%FSM<LINK "_">*/
|
|
class _
|
|
{
|
|
priority = 5.000000;
|
|
to="action";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
/*%FSM<STATE "clean_up">*/
|
|
class clean_up
|
|
{
|
|
name = "clean_up";
|
|
init = /*%FSM<STATEINIT""">*/"_plyr setVariable [""dog"",""""];" \n
|
|
"" \n
|
|
"if (_doDebug) then {" \n
|
|
"_debugDo = ""Clean Up"";" \n
|
|
"};"/*%FSM</STATEINIT""">*/;
|
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
class Links
|
|
{
|
|
/*%FSM<LINK "Wait_120sec">*/
|
|
class Wait_120sec
|
|
{
|
|
priority = 0.000000;
|
|
to="end";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"(diag_tickTime - _t) > 120"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
};
|
|
initState="dog_init";
|
|
finalStates[] =
|
|
{
|
|
"end"
|
|
};
|
|
};
|
|
/*%FSM</COMPILE>*/
|