Epoch/Sources/epoch_server/system/server_monitor.fsm
2018-05-15 07:01:31 -05:00

585 lines
40 KiB
Plaintext

/*%FSM<COMPILE "C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\FSMEditor\scriptedFSM.cfg, Server Monitor">*/
/*%FSM<HEAD>*/
/*
item0[] = {"Init",0,250,600.000000,-575.000000,700.000000,-525.000000,0.000000,"Init"};
item1[] = {"_",8,218,600.000000,-500.000000,700.000000,-450.000000,0.000000,""};
item2[] = {"Process",2,250,600.000000,-350.000000,700.000000,-300.000000,0.000000,"Process"};
item3[] = {"Vehicle_and_Player",4,218,750.986694,-310.854675,850.986694,-260.854675,1.000000,"" \n "Vehicle and Player" \n "Checks"};
item4[] = {"CMD_queue",4,218,450.000000,-450.000000,550.000000,-400.000000,10.000000,"CMD queue"};
item5[] = {"Save_Players",4,218,450.000000,-375.000000,550.000000,-325.000000,3.000000,"Save" \n "Players"};
item6[] = {"Cleanup",4,218,750.000000,-375.000000,850.000000,-325.000000,8.000000,"Cleanup"};
item7[] = {"Events_Manager",4,218,599.992371,-192.435822,699.992371,-142.435822,0.000000,"Events" \n "Manager"};
item8[] = {"Save_Vehicles",4,218,450.000000,-300.000000,550.000000,-250.000000,4.000000,"Save" \n "Vehicles"};
item9[] = {"Cleanup_Handler",4,218,750.000000,-450.000000,850.000000,-400.000000,8.000000,"Cleanup" \n "Handler"};
item10[] = {"Server_FPS",4,218,746.045227,-248.683014,846.045227,-198.683014,0.000000,"Server FPS"};
item11[] = {"Forced_Restart",4,218,684.856567,-214.145233,784.856567,-164.145233,0.000000,"Forced" \n "Restart"};
item12[] = {"Events_Monitor",4,4314,516.730896,-213.251221,616.730896,-163.251221,0.000000,"Events" \n "Monitor"};
item13[] = {"_",-1,250,532.894043,-183.108612,548.753357,-175.178955,0.000000,""};
version=1;
class LayoutItems
{
class Item13
{
class ItemInfo
{
FontFace="Arial";
FontHeight=10;
lStyle=1;
};
};
};
link0[] = {0,1};
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link2[] = {2,3};
link3[] = {2,4};
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link7[] = {2,8};
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link11[] = {2,12};
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link17[] = {8,2};
link18[] = {9,2};
link19[] = {10,2};
link20[] = {11,2};
link21[] = {12,2};
globals[] = {0.000000,0,0,0,0,640,480,1,6,6316128,1,275.180084,1161.319580,208.497711,-659.879456,896,844,1};
window[] = {2,-1,-1,-32000,-32000,984,224,1516,224,3,918};
*//*%FSM</HEAD>*/
class FSM
{
fsmName = "Server Monitor";
class States
{
/*%FSM<STATE "Init">*/
class Init
{
name = "Init";
itemno = 0;
init = /*%FSM<STATEINIT""">*/"diag_log ""Loaded Server FSM"";" \n
"" \n
"_cfgSecConf = (configFile >> ""CfgSecConf"");" \n
"_cfgSecConf_vehicles = (_cfgSecConf >> ""vehicles"");" \n
"_safeVehicles = [_cfgSecConf_vehicles, ""safeVehicles"", [""I_UAV_01_F"",""B_Heli_Transport_01_F"",""Steerable_Parachute_F"",""NonSteerable_Parachute_F"",""Land_Camping_Light_F"",""container_epoch""]] call EPOCH_fnc_returnConfigEntry;" \n
"" \n
"_serverSettingsConfig = configFile >> ""CfgEpochServer"";" \n
"_ahInitAuthCfg = [_serverSettingsConfig, ""antihack_ahInitAuthCfg"", [0,180]] call EPOCH_fnc_returnConfigEntry;" \n
"_events = [_serverSettingsConfig, ""events"", []] call EPOCH_fnc_returnConfigEntry;" \n
"_events2Check = [];" \n
"" \n
"_initAhInitBanOrLog = _ahInitAuthCfg select 0;" \n
"_initTimeLimit = _ahInitAuthCfg select 1;" \n
"" \n
"// Load Epoch Events 3.0" \n
"{" \n
" diag_log format[""Loading Settings for %1 event..."",configName _x];" \n
" _events pushBack [getNumber (_x >> ""delay""),getText (_x >> ""script""),getNumber (_x >> ""runOnStart""),getNumber (_x >> ""usePrefix""),getNumber (_x >> ""runNumTimes""),getArray (_x >> ""input""),getArray (_x >> ""disallowedWorlds"")];" \n
"} forEach (""isClass _x"" configClasses (configFile >> ""CfgEpochServerEvents""));" \n
"" \n
"_cmdDelay = EPOCH_hiveAdminCmdTime;" \n
"_cmdRun = EPOCH_hiveAdminCmdExec;" \n
"_savePlayerList = EPOCH_hiveAdminSavePlayerList;" \n
"" \n
"_scriptBasedRestart = EPOCH_ServerRestart;" \n
"_forceRestartTime = EPOCH_forceRestartTime;" \n
"_forceRestartTimeWarning = _forceRestartTime-300;" \n
"" \n
"_prevRestartIn = 0;" \n
"_serverLocked = false;" \n
"_serverRestarting = false;" \n
"_players = [];" \n
"_prevPlayers = [];" \n
"_cleanupItems = [];" \n
"_oldFPS = -1;" \n
"EPOCH_diag_fps = -1;" \n
"_serverFpsTime = diag_tickTime;" \n
"_serverFPSCheckFine = true;" \n
"" \n
"_delayTimeSim = diag_tickTime;" \n
"_delayTimeCMD = diag_tickTime;" \n
"_delayTimeDeSim = diag_tickTime;" \n
"_delayTimeSaveVeh = diag_tickTime;" \n
"_lastWeatherChange = diag_tickTime;" \n
"_lastObjectCleanup = diag_tickTime;" \n
"_lastObjectCleanup1 = diag_tickTime;" \n
"" \n
"_pvehTime = diag_tickTime;" \n
"_forcedrestartTimer = diag_tickTime;" \n
"_pvemTime = diag_tickTime;" \n
"" \n
"_instanceID = call EPOCH_fn_InstanceID;" \n
"" \n
"_checkAuth = {" \n
" params [""_puid"",""_player""];" \n
" if !(isNull _player) then {" \n
" if !(_puid call EPOCH_server_Authed) then {" \n
" private _lastCheck = _player getVariable ""LAST_AUTH_CHECK"";" \n
" if (isNil ""_lastCheck"") then {" \n
" _player setVariable[""LAST_AUTH_CHECK"", diag_tickTime];" \n
" _lastCheck = diag_tickTime;" \n
" };" \n
" if (diag_tickTime - _lastCheck > _initTimeLimit) then {" \n
" _player setVariable[""LAST_AUTH_CHECK"", nil];" \n
" if (_initAhInitBanOrLog == 0) then {" \n
" 'epochserver' callExtension format['820|%1|EpochMod.com Autoban #R2', _puid];" \n
" ['ahb', format['%1 (%2): Player not Authenticated', name _player, _puid]] call EPOCH_fnc_server_hiveLog;" \n
" } else {" \n
" ['ahl', format['%1 (%2): Player not Authenticated', name _player, _puid]] call EPOCH_fnc_server_hiveLog;" \n
" };" \n
" };" \n
" } else {" \n
" _player setVariable[""LAST_AUTH_CHECK"", nil];" \n
" };" \n
" };" \n
"};" \n
"" \n
"_cleanIt = {" \n
" if !(isNull _this) then {" \n
" private _lastCheck = _this getVariable ""LAST_CHECK"";" \n
" if (isNil ""_lastCheck"") then {" \n
" _this setVariable[""LAST_CHECK"", diag_tickTime];" \n
" _lastCheck = diag_tickTime;" \n
" };" \n
" if (diag_tickTime - _lastCheck > 1200) then {" \n
" private _list = (_this nearEntities [[""Epoch_Male_F"",""Epoch_Female_F"",""LandVehicle"",""Ship"",""Air"",""Tank""], 45]) select {isPlayer _x};" \n
" if (_list isEqualTo []) then {" \n
" _this setVariable [""LAST_CHECK"",nil];" \n
" //diag_log format[""DEBUG: _cleanIT del %1"", _this];" \n
" deleteVehicle _this;" \n
" };" \n
" };" \n
" };" \n
"};" \n
"" \n
"_cleanIt2 = {" \n
" if !(isNull _this) then {" \n
" private _removed = false;" \n
" private _lastCheck = _this getVariable ""LAST_CHECK"";" \n
" if (isNil ""_lastCheck"") then {" \n
" _this setVariable[""LAST_CHECK"", diag_tickTime];" \n
" _lastCheck = diag_tickTime;" \n
" };" \n
" if (diag_tickTime - _lastCheck > 1200) then {" \n
" private _list = (_this nearEntities [[""Epoch_Male_F"",""Epoch_Female_F"",""LandVehicle"",""Ship"",""Air"",""Tank""], 45]) select {isPlayer _x};" \n
" if (_list isEqualTo []) then {" \n
" {" \n
" deleteVehicle _x;" \n
" }forEach ((nearestObjects [_this, [""WeaponHolder""], 2]) select {!(_x iskindof ""Constructions_lockedstatic_F"" || _x iskindof ""Buildable_Storage"")});" \n
" _this setVariable [""LAST_CHECK"",nil];" \n
" //diag_log format[""DEBUG: _cleanIT2 del %1"", _this];" \n
" deleteVehicle _this;" \n
" _removed = true;" \n
" };" \n
" };" \n
" if !(_removed) then {" \n
" EPOCH_cleanupQueue pushBack _this;" \n
" };" \n
" };" \n
"};" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "_">*/
class _
{
itemno = 1;
priority = 0.000000;
to="Process";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Process">*/
class Process
{
name = "Process";
itemno = 2;
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "CMD_queue">*/
class CMD_queue
{
itemno = 4;
priority = 10.000000;
to="Process";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_cmdRun && ((diag_tickTime - _delayTimeCMD) > _cmdDelay)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_delayTimeCMD = diag_tickTime;" \n
"" \n
"// Execute next item from CMD queue" \n
"_response = ""epochserver"" callExtension format[""600|%1"",_instanceID];" \n
"if (_response != '[1,""""]') then { " \n
" _output = call compile _response; " \n
" if (_output select 0 == 1 && _output select 1 != """") then {" \n
" 0 spawn compile (_output select 1);" \n
" };" \n
"};" \n
""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Cleanup_Handler">*/
class Cleanup_Handler
{
itemno = 9;
priority = 8.000000;
to="Process";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastObjectCleanup) > 300)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_lastObjectCleanup = diag_tickTime;" \n
"" \n
"// TODO need better way allMissionObjects is not performant" \n
"if (_cleanupItems isEqualTo []) then {" \n
" _cleanupItems = allMissionObjects ""groundWeaponHolder"" + entities ""WeaponHolderSimulated"";" \n
"};"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Cleanup">*/
class Cleanup
{
itemno = 6;
priority = 8.000000;
to="Process";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastObjectCleanup1) > 1)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_lastObjectCleanup1 = diag_tickTime;" \n
"" \n
"if !(_cleanupItems isEqualTo []) then {" \n
" (_cleanupItems deleteAt 0) call _cleanIt;" \n
"};" \n
"if !(EPOCH_cleanupQueue isEqualTo []) then {" \n
" (EPOCH_cleanupQueue deleteAt 0) call _cleanIt2;" \n
"};"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Save_Vehicles">*/
class Save_Vehicles
{
itemno = 8;
priority = 4.000000;
to="Process";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _delayTimeSaveVeh) > 1)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_delayTimeSaveVeh = diag_tickTime;" \n
"if !(EPOCH_saveVehQueue isEqualTo []) then {" \n
" _saveVehicle = EPOCH_saveVehQueue deleteAt 0;" \n
" if !(isNull _saveVehicle) then {" \n
" _saveVehicle call EPOCH_server_save_vehicle;" \n
" };" \n
"};" \n
"if !(EPOCH_saveStorQueue isEqualTo []) then {" \n
" _saveStorage = EPOCH_saveStorQueue deleteAt 0;" \n
" if !(isNull _saveStorage) then {" \n
" _saveStorage call EPOCH_server_save_storage;" \n
" };" \n
"};" \n
"if !(EPOCH_saveBuildQueue isEqualTo []) then {" \n
" _saveBuilding = EPOCH_saveBuildQueue deleteAt 0;" \n
" if !(isNull _saveBuilding) then {" \n
" _saveBuilding call EPOCH_saveBuilding;" \n
" };" \n
"};"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Save_Players">*/
class Save_Players
{
itemno = 5;
priority = 3.000000;
to="Process";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!(_players isEqualTo _prevPlayers)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_prevPlayers = _players;" \n
"" \n
"if (_savePlayerList) then {" \n
" [""PLAYERS"", (call EPOCH_fn_InstanceID), _players] call EPOCH_fnc_server_hiveSET;" \n
"};" \n
"// Group cleanup" \n
"{if (units _x isEqualTo []) then {deleteGroup _x}}forEach allGroups"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Vehicle_and_Player">*/
class Vehicle_and_Player
{
itemno = 3;
priority = 1.000000;
to="Process";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _delayTimeSim) > 5)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_delayTimeSim = diag_tickTime;" \n
"_playersTemp = [];" \n
"{" \n
" private _vehicle = vehicle _x;" \n
" // if player is inside a vehicle check vehicle is in allowed safe vehicles list." \n
" if (_vehicle != _x && {!(typeOf _vehicle in _safeVehicles)}) then {" \n
" // check if vehicle has token set server side and ignore vehicle if was spawned by a Curator (zeus)" \n
" if ((objectCurators _vehicle) isEqualTo [] && {!(_vehicle call EPOCH_server_getVToken)} && !(_vehicle iskindof ""Ejection_Seat_Base_F"")) then {" \n
" diag_log format[""ADMIN: Invalid Vehicle detected and deleted %1 with %2 driving"",_vehicle,_x];" \n
" deleteVehicle _vehicle;" \n
" };" \n
" };" \n
"" \n
" private _pUID = getPlayerUID _x;" \n
" // Add all player UIDs to array for use later." \n
" if (_pUID != """") then { _playersTemp pushBack _pUID; };" \n
"" \n
" // If player is not admin check perform checks." \n
" if !(_x call EPOCH_server_isPAdmin) then {" \n
" // check if player is hidden and if so force back visable." \n
" if (isObjectHidden _x) then {" \n
" _x hideObjectGlobal false;" \n
" diag_log format[""ADMIN: Warning!!! player was hidden and forced visable %1"",_x];" \n
" };" \n
" // check player has authenticated with reverse token check." \n
" if (_pUID != """") then {" \n
" [_pUID, _x] call _checkAuth;" \n
" };" \n
" };" \n
"" \n
"}forEach allPlayers;" \n
"_players = _playersTemp;" \n
""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Server_FPS">*/
class Server_FPS
{
itemno = 10;
priority = 0.000000;
to="Process";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _serverFpsTime) > 30) && _serverFPSCheckFine"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_serverFpsTime = diag_tickTime;" \n
"" \n
"if (_oldFPS isEqualTo EPOCH_diag_fps) then {" \n
" _currentFPS = round(diag_fps);" \n
" if !(_oldFPS isEqualTo _currentFPS) then {" \n
" missionNamespace setVariable [""EPOCH_diag_fps"",_currentFPS,true];" \n
" _oldFPS = _currentFPS;" \n
" };" \n
"} else {" \n
" missionNamespace setVariable [""EPOCH_diag_fps"", compileFinal """",true];" \n
" _serverFPSCheckFine = false;" \n
"};" \n
""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Forced_Restart">*/
class Forced_Restart
{
itemno = 11;
priority = 0.000000;
to="Process";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _forcedrestartTimer) > 20)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"// restart script" \n
"_forcedrestartTimer = diag_tickTime;" \n
"if (_scriptBasedRestart) then {" \n
" if (diag_tickTime >= _forceRestartTimeWarning) then {" \n
" if (!_serverLocked) then {" \n
" diag_log ""server shutdown: locked"";" \n
" _serverLocked = true;" \n
" [""lock""] call EPOCH_serverCommand;" \n
" } else {" \n
" if (allPlayers isEqualTo []) then {" \n
" [""shutdown""] call EPOCH_serverCommand;" \n
" diag_log ""server shutdown: now"";" \n
" };" \n
" };" \n
" _restartIn = round((_forceRestartTime-diag_tickTime)/60);" \n
" if (_prevRestartIn != _restartIn) then {" \n
" _prevRestartIn = _restartIn;" \n
" if (_restartIn > 1) then {" \n
" [""message"", format[""Server restart in %1 minutes"",_restartIn]] call EPOCH_serverCommand;" \n
" } else {" \n
" [""message"", format[""Server restart in %1 minute"",1]] call EPOCH_serverCommand;" \n
" };" \n
" };" \n
" };" \n
" // kick all remaining players before shutdown to force player save" \n
" if (diag_tickTime >= _forceRestartTime) then {" \n
" if (_serverRestarting) then {" \n
" [""shutdown""] call EPOCH_serverCommand;" \n
" diag_log ""server shutdown: now"";" \n
" } else {" \n
" {" \n
" [""kick"", _x , ""Server Restarting""] call EPOCH_serverCommand;" \n
" } forEach allPlayers;" \n
" _serverRestarting = true;" \n
" };" \n
" };" \n
"};" \n
""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Events_Monitor">*/
class Events_Monitor
{
itemno = 12;
priority = 0.000000;
to="Process";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _pvemTime) > 5)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"// Epoch Events Monitor" \n
"_pvemTime = diag_tickTime;" \n
"_events2Check append (missionNamespace getVariable [""EPOCH_RunningEvents"", []]);" \n
"missionNamespace setVariable [""EPOCH_RunningEvents"", nil];" \n
"_newEventsArray = [];" \n
"{" \n
" _x params [""_position"", ""_objs"", ""_extraObjs"", ""_countName"", ""_timeStamp"", ""_decayTime"", ""_showMarkers"", ""_markers"", ""_originalColors"", ""_decayColor"", ""_interactedColor""];" \n
" _formatted = format[""EPOCH_%1"",_countName];" \n
" _current = missionNameSpace getVariable[_formatted,0];" \n
" // check objects" \n
" _objsLeft = [];" \n
" _nearPlayers = (count (_position nearEntities[[""Epoch_Male_F"", ""Epoch_Female_F""], 500]) > 0);" \n
" {" \n
" _isOpenLid = (_x animationPhase 'open_lid' > 0.5); " \n
" _isEPOCH_looted = (_x getVariable [""EPOCH_Loot"",false]);" \n
" _isOpenDoor = (_x animationPhase 'Door_1_rot' > 0.5);" \n
" if(!isNull _x)then{" \n
" _objsLeft pushBack _x;" \n
" };" \n
" if(!(_nearPlayers) && !(_objsLeft isEqualTo []))then{" \n
" if(((_x iskindof 'container_epoch') && {_isOpenLid || _isEPOCH_looted}) || ((_x iskindof 'Cargo_Container') && {_isOpenDoor || _isEPOCH_looted}) || (damage _x isEqualTo 1))then{" \n
" _objsLeft = _objsLeft - [_x];" \n
" };" \n
" };" \n
" }forEach _objs;" \n
" // check event" \n
" if (!(_nearPlayers) && {_objsLeft isEqualTo [] || (diag_tickTime - _timeStamp) > _decayTime}) then {" \n
" // event ends" \n
" missionNameSpace setVariable[_formatted,(_current - 1)];" \n
" if (_showMarkers) then{" \n
" [_markers] call EPOCH_server_deleteGlobalMarkerSet;" \n
" };" \n
" {deleteVehicle _x} forEach _objs;" \n
" {deleteVehicle _x} forEach _extraObjs;" \n
" }else{" \n
" // event continues" \n
" _newEventsArray pushBack _x;" \n
" // check for compromised objs or area" \n
" if (_showMarkers) then{" \n
" if((count(_objsLeft) != count(_objs)) || (count (_position nearEntities[[""Epoch_Male_F"", ""Epoch_Female_F""], 150]) > 0)) then {" \n
" if !((getMarkerColor (_markers select 0)) isEqualTo _interactedColor) then {" \n
" (_markers select 0) setMarkerColor _interactedColor;" \n
" };" \n
" }else{" \n
" if ((getMarkerColor (_markers select 0)) isEqualTo _interactedColor) then {" \n
" if !((diag_tickTime - _timeStamp) > (_decayTime/2)) then {" \n
" (_markers select 0) setMarkerColor (_originalColors select 0);" \n
" }else{" \n
" (_markers select 0) setMarkerColor _decayColor;" \n
" };" \n
" };" \n
" };" \n
" // check for decay and change to configured preset decay color" \n
" if ((diag_tickTime - _timeStamp) > (_decayTime/2)) then {" \n
" if !((getMarkerColor (_markers select 2)) isEqualTo _decayColor) then {" \n
" {" \n
" _x setMarkerColor _decayColor;" \n
" }forEach _markers;" \n
" };" \n
" };" \n
" };" \n
" };" \n
"} forEach _events2Check;" \n
"// remove expired events" \n
"_events2Check = _newEventsArray;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Events_Manager">*/
class Events_Manager
{
itemno = 7;
priority = 0.000000;
to="Process";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _pvehTime) > 1)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"// Epoch Events" \n
"_pvehTime = diag_tickTime;" \n
"_events append (missionNamespace getVariable [""EPOCH_dynamicEvents"", []]);" \n
"missionNamespace setVariable [""EPOCH_dynamicEvents"", nil];" \n
"_newEvents = [];" \n
"{" \n
" _x params [""_time"", ""_scriptName"", [""_runAtStart"",0], [""_usePrePostfix"",1], [""_runNumTimes"",-1], [""_input"",[]], [""_disallowedWorlds"",[]] ];" \n
" _scriptParams = [];" \n
" _scriptcmdMode = ""execVM"";" \n
" if (_scriptName isEqualType []) then {" \n
" _scriptParams = _scriptName param [0,[]];" \n
" _scriptcmdMode = _scriptName param [1,""call""];" \n
" _scriptName = _scriptName param [2,""""];" \n
" };" \n
" _eventKey = format[""EPOCH_EVENT_%1"", _scriptName];" \n
" _eventCounter = format[""EPOCH_EVENT_COUNTER_%1"", _scriptName];" \n
" _lastTime = missionNamespace getVariable _eventKey;" \n
" _counter = missionNamespace getVariable [_eventCounter,0];" \n
" if (isNil ""_lastTime"") then {" \n
" _startTime = diag_tickTime;" \n
" if (_runAtStart isEqualTo 1) then {" \n
" _startTime = diag_tickTime - _time;" \n
" };" \n
" missionNamespace setVariable[_eventKey, _startTime];" \n
" _lastTime = _startTime;" \n
" };" \n
" if ((_counter >= _runNumTimes && _runNumTimes != -1) || worldName in _disallowedWorlds) then {" \n
" diag_log format[""DEBUG: server event removed %1"", _scriptName];" \n
" missionNamespace setVariable[_eventKey, nil];" \n
" missionNamespace setVariable[_eventCounter, nil];" \n
" } else {" \n
" _newEvents pushBack _x;" \n
" if ((diag_tickTime - _lastTime) >= _time) then {" \n
" missionNamespace setVariable[_eventKey, diag_tickTime];" \n
" _preFix = """";" \n
" _postFix = """";" \n
" if (_usePrePostfix in [1,2]) then {" \n
" _preFix = ""\epoch_server_events\EpochEvents\"";" \n
" _postFix = "".sqf"";" \n
" };" \n
" switch (_scriptcmdMode) do {" \n
" case (""call""): {" \n
" // call" \n
" _scriptParams call (missionNamespace getVariable [_scriptName, {}]);" \n
" };" \n
" case (""spawn""): {" \n
" // spawn" \n
" _scriptParams spawn (missionNamespace getVariable [_scriptName, {}]);" \n
" };" \n
" default {" \n
" // execVM" \n
" _handle = _input execVM format[""%1%2%3"",_preFix,_scriptName,_postFix];" \n
" };" \n
" };" \n
" _counter = _counter + 1;" \n
" missionNamespace setVariable[_eventCounter, _counter];" \n
" diag_log format[""DEBUG: server event %1"", _scriptName];" \n
" };" \n
" };" \n
"} forEach _events;" \n
"// remove expired events" \n
"_events = _newEvents;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
};
initState="Init";
finalStates[] =
{
};
};
/*%FSM</COMPILE>*/