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1a211407b9
- No longer track hitpoints from client side, now saved server side only and pushed to clients on login. https://community.bistudio.com/wiki/getAllHitPointsDamage - Changed use set / getUnitLoadout and should still have legacy player data support that will upgrade automatically on first save. - Default loadout can be controlled via new variables in epochconfig.hpp - Made data validation check dynamic using isEqualTypeParams as it does type checking and still fails if input is shorter than the default. https://community.bistudio.com/wiki/isEqualTypeParams - Added back server side damage protection for the new player body. If the new unit dies before the player switch it could cause login issues and should not cause issues with scripted setdamage or hitpoints as first thought. https://community.bistudio.com/wiki/allowDamage |
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both_init.sqf | ||
client_init.sqf | ||
fn_init.sqf | ||
fn_postinit.sqf |