Epoch/Sources/epoch_config/sandbox_config.hpp
vbawol ee7f7497c0 0.3.9 b568
change gamemode from Survival to Survive
enabled Ryan Zombies support by default.
added random delay in revenge detonation.
added min alive time setting for player revenge options. Default 15
minutes (900 seconds).
2016-07-12 14:19:56 -05:00

85 lines
2.2 KiB
C++

/*
Epoch Mod Survival Gamemode
Author: Epoch Mod Team - EpochMod.com
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_config/config.hpp
*/
author = "Epoch Mod Team";
class Header
{
gameType = Survive;
minPlayers = 1;
maxPlayers = 100;
};
respawn = "BASE";
respawnDelay = 600;
respawnDialog = 0;
respawnButton = 0;
respawnOnStart = -1;
onPauseScript = "epoch_code\gui\scripts\Epoch_onPause.sqf";
onLoadMission= "Epoch";
OnLoadIntro = "Welcome to Epoch Mod";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
onLoadName = "Epoch Mod";
disabledAI = true;
scriptedPlayer = 1;
disableChannels[]={{0,true,true},{1,false,true},{2,true,true},{6,true,true}}; // allow text only on side chat
enableItemsDropping = 0;
briefing = 0;
debriefing = 0;
enableDebugConsole = 0;
joinUnassigned = 0;
forceRotorLibSimulation = 1;
saving = 0;
corpseManagerMode = 1;
corpseLimit = 10;
corpseRemovalMinTime = 1200;
corpseRemovalMaxTime = 3600;
wreckManagerMode = 1;
wreckLimit = 2;
wreckRemovalMinTime = 60;
wreckRemovalMaxTime = 360;
disableRandomization[] = {"All"};
#include "Configs\CfgTraderMissions.hpp"
#include "Configs\CfgMissions.hpp"
#include "Configs\CfgMissionsTasks.hpp"
#include "Configs\cfgCrafting.hpp"
#include "Configs\cfgPricing.hpp"
#include "Configs\CfgDynamicHUD.hpp"
#include "Configs\CfgEpochClient.hpp"
#include "Configs\CfgMasterLoop.hpp"
#include "Configs\CfgBaseBuilding.hpp"
#include "Configs\CfgSnapChecks.hpp"
#include "Configs\CfgBuildingLootPos.hpp"
#include "Configs\CfgActionMenu\CfgActionMenu_core.hpp"
#include "Configs\CfgEpochConfiguration.hpp"
#include "Configs\CfgClientFunctions.hpp"
#include "Configs\CfgObjectInteractions.hpp"
#include "Configs\CfgItemInteractions.hpp"
#include "Configs\CfgSay3Dhandler.hpp"
#include "Configs\CfgSwitchMovehandler.hpp"
// A3 specific configs
#include "Configs\CfgSounds.hpp"
#include "Configs\CfgFunctions.hpp"
#include "Configs\CfgRemoteExec.hpp"
class CfgEpochBuild
{
#include "build.hpp"
};