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a0e9ec0153
-use the second set of GVARs to track adding and removing attributes. -Epoch_player* vars moved to local vars only accessible inside the master loop. -TODO: finish digest system with a config entry to control digest limits. Some extra logic is needed. Basically, when you consume some food, it will not increase your hunger level immediately but raise over time. Each of these should have limits on how much you can store in the digest and how much each tick the digest var can affect the local player var in the master loop.
35 lines
1.3 KiB
Plaintext
35 lines
1.3 KiB
Plaintext
/*
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Crashed Satellite Event
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by Aaron Clark - EpochMod.com
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Improvements and or bugfixes and other contributions are welcome via the github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server_settings/EpochEvents/Satellite.sqf
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*/
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//[[[cog import generate_private_arrays ]]]
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private ["_satellite","_marker","_playersNearEpicenter","_position","_satellites"];
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//[[[end]]]
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_position = [epoch_centerMarkerPosition, 0, EPOCH_dynamicVehicleArea, 10, 0, 1000, 0] call BIS_fnc_findSafePos;
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if ((count _position) == 2) then{
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// spawn Satellite
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_satellites = ["Land_Wreck_Satellite_EPOCH"];
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_satellite = createVehicle[(selectRandom _satellites), _position, [], 0.0, "CAN_COLLIDE"];
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// send shockwave + effects to each player in zone at time of crash
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_playersNearEpicenter = _position nearEntities[["Epoch_Male_F", "Epoch_Female_F"], 1000];
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if !(_playersNearEpicenter isEqualTo[]) then{
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[_satellite, -1, 0.8, false] remoteExec ['BIS_fnc_sandstorm',_playersNearEpicenter];
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};
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// set rads
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_satellite setVariable ["EPOCH_Rads", 10, true];
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if (EPOCH_showSatellites) then{
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_marker = createMarker[str(_position), _position];
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_marker setMarkerShape "ICON";
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_marker setMarkerType "hd_warning";
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// _marker setMarkerText "Satellite";
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_marker setMarkerColor "ColorGreen";
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};
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};
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