Epoch/Sources/epoch_config/Configs/CfgClientFunctions.hpp
2017-10-05 20:59:52 +02:00

392 lines
9.4 KiB
C++

/*[[[cog from arma_config_tools import *; json_to_arma()]]]*/
/*
@author = "Aaron Clark - https://EpochMod.com";
@contributors[] = {"Raimonds Virtoss","Andrew Gregory"};
@description = "Custom Epoch Client Only functions";
@licence = "Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike";
@github = "https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_config/Configs/CfgClientFunctions.hpp";
*/
class CfgClientFunctions
{
version = 1;
class A3E
{
tag = "EPOCH";
file = "epoch_code\compile";
class generic
{
file = "epoch_code\compile";
class localCleanup {};
class unitSpawnIncrease {
customHeader = 1;
};
class unitSpawnDecrease {
customHeader = 1;
};
class QuickTakeAll {};
class QuickTakeLoad {};
class effectCrypto {};
class handleServerMessage {};
class updateLoadingScreen {};
class EnterBuilding {};
class lootTrash {};
class interact {};
class chopWood {};
class fish {};
class mineRocks {};
class UnisexCheck {};
class PutHandler {};
class niteLight {};
class LootIT {};
class supportCopter {};
class consumeItem {};
class unitSpawn {
customHeader = 1;
};
class onEachFrame {};
class callSapperMigration {};
class zombieSpawn {};
class makeMarker {};
class removeMarker {};
class unit_onKilledEH {};
};
class building
{
class maintainIT {};
class lockCheck {};
class countdown {};
class fnc_SelectTargetBuild {};
class isBuildAllowed {};
class simulSwap {
customHeader = 1;
};
class staticMove {
customHeader = 1;
};
class upgradeBUILD {};
class removeBUILD {};
class changeWallState {};
class checkBuild {};
};
class traders
{
class NpcTrade_return {};
class startInteract {};
class startInteractNPC {};
class npcTraderAdd {};
class npcTraderAdd2 {};
class npcTraderAdd3 {};
class startNPCTraderMenu {};
class NPCTraderMenuFilter {};
class startNpcTrade {};
class tradeFilter {};
class takeCrypto {};
class startBankTransfer {};
class calcDamageCost {};
};
class interface_event_handlers
{
class KeyDown {
customHeader = 1;
};
class KeyUp {};
class onChar {};
};
class event_handlers
{
class getInMan {};
class getOutMan {};
class InventoryClosed {};
class InventoryOpened {};
};
class setup
{
class masterLoop {
customHeader = 1;
};
class clientInit {};
class clientRespawn {};
class clientRevive {
customHeader = 1;
};
class client_rejectPlayer {};
class clientKeyMap {};
};
class p2p_trading
{
class startTRADEREQ {};
class startTrade {};
class tradeRequest {};
class TradeLoop {};
class makep2pTrade {};
};
class functions
{
class worldObjectType {};
class returnConfig {};
class returnConfigV2 {};
class colorRange {};
class convertTemp {};
class fnc_playerDeath {
customHeader = 1;
};
class fnc_playerFired {
customHeader = 1;
};
class fnc_isInsideBuilding {};
class fnc_findSafePos {};
class fnc_addItemOverflow {};
class fnc_addMagazineOverflow {};
class itemData {};
class itemPicture {};
class itemDisplayName {};
class SortArrayByDistance {};
class fnc_findRandomPosBehind {};
class fnc_stringLeft {};
class fnc_findSapperStalkLocation {};
class fnc_dirToFuzzy {};
class fnc_cursorTarget {};
class fnc_returnHudVar {
customHeader = 1;
};
class fnc_triggerAntagonist {};
class fnc_playerDeathDetonate {};
class fnc_playerDeathMorph {};
class fnc_playerSetVariable {};
class fnc_playerAttachToAntagonist {};
class fnc_dynamicFSM {};
class fnc_vectorDivide {};
class giveAttributes {
customHeader = 1;
};
class fnc_spawnEffects {};
class fnc_arrayStringToBool {};
class client_updatePlayerStat {};
class fnc_getHitPointsDamageAverage {};
class fnc_setVariableLimited {};
};
class environment
{
class client_earthQuake {};
class client_loadAnimalBrain {};
class client_bitePlayer {
customHeader = 1;
};
};
class vehicles
{
class client_repairVehicle {};
class client_lockVehicle {};
class client_fillVehicle {};
class client_gearVehicle {};
class client_upgradeVehicle {};
class client_upgradeVehicleCheck {};
class client_VehicleMaintananceCheck {};
class client_VehicleMaintananceDo {};
class vehicle_checkTurretAmmo {};
class vehicle_removeTurretAmmo {};
};
class missions
{
class mission_accept {};
class mission_cage_sapper {};
class mission_returnObj {};
};
class inventory
{
class selectInventoryItem {};
class itemInteractClick {};
class itemInteractDblClick {};
class uniformArmorCalc {};
class gearArmorCalc {};
class factorArmor {};
class maxArmorInit {};
class initUI {};
class refeshUI {};
class equip {};
class itemTypeSlot {};
};
class servicepoint
{
class SP_Check {};
class SP_Rearm {};
class SP_Refuel {};
class SP_Repair {};
class SP_Start {};
};
class customs
{
file = "epoch_code\customs";
class custom_EH_FiredMan {};
class custom_EH_GetInMan {};
class custom_EH_GetOutMan {};
class custom_EH_InventoryClosed {};
class custom_EH_InventoryOpened {};
class custom_EH_KeyDown {};
class custom_EH_KeyUp {};
class custom_EH_Killed {};
class custom_EH_Put {};
class custom_EH_Take {};
class custom_KeyMap {};
class custom_OnEachFrame {};
class custom_radioActions {};
};
class messaging
{
file = "epoch_code\gui\scripts\messaging";
class message {};
class message_old1 {};
class message_old2 {};
};
class looting
{
class spawnLoot {};
};
class gui
{
file = "epoch_code\gui\scripts";
class onPause {};
class showStats {};
class 3DctrlPitchYaw {};
class 3DctrlSpin {};
class 3DctrlYaw {};
class InterruptConfig {};
class InterruptConfigActions {};
class getIDC {};
class guiObjHP {};
class secureStorageHandler {};
class genderSelection {};
class getColorScheme {};
class dragControl {};
};
class animations
{
file = "epoch_code\gui\scripts\animations";
class 2DCtrlShake {};
class 2DCtrlHeartbeat {};
};
class config
{
file = "epoch_code\gui\scripts\config";
class config_keymap {};
};
class dynamenu
{
file = "epoch_code\gui\scripts\dynamenu";
class dynamicMenu {};
class dynamicMenuPopulate {};
class dynamicMenuCleanup {};
};
class dynamicHUD
{
file = "epoch_code\gui\scripts\dynamicHUD";
class dynamicHUD_adjust {};
class dynamicHUD_loadSave {};
class dynamicHUD_start {};
class getHUDCtrl {};
};
class gui_craft
{
file = "epoch_code\gui\scripts\craftingv2";
class crafting_animate {};
class crafting_ctrl_collector {};
class crafting_dev_toggle {};
class crafting_getConfig {};
class crafting_checkGear {};
class crafting_checkNearby {};
class crafting_checkResources {};
class crafting_craft {};
class crafting_progress {};
class crafting_load {};
class crafting_unload {};
class crafting_LB_click {};
class crafting_LB_defaults {};
class crafting_LB_doubleClick {};
class crafting_colorScheme {};
};
class group
{
file = "epoch_code\gui\scripts\group";
class Group_invitePlayer {};
class Group_BtnMod {};
class Group_BtnInvite {};
class Group_onLoad {};
class Group_List {};
class Group_Combo {};
class Group_BtnLeave {};
class Group_BtnKick {};
class cGroup_groupText {};
class cGroup_onLoad {};
class cGroup_BtnCreate {};
class iGroup_acceptInvite {};
class iGroup_onLoad {};
class iGroup_refresh {};
class Group_update {};
};
class groupTemp
{
file = "epoch_code\gui\scripts\groupTemp";
class tempGroup_invitePlayer {};
class tempGroup_BtnMod {};
class tempGroup_BtnInvite {};
class tempGroup_onLoad {};
class tempGroup_List {};
class tempGroup_Combo {};
class tempGroup_BtnLeave {};
class tempGroup_BtnKick {};
class cTempGroup_onLoad {};
class cTempGroup_BtnCreate {};
class iTempGroup_acceptInvite {};
class iTempGroup_onLoad {};
class iTempGroup_refresh {};
class tempGroup_update {};
};
class gui_inventory
{
file = "epoch_code\gui\scripts\inventory";
class Inventory_Group {};
class Inventory_iGroup {};
class Inventory_tempGroup {};
class Inventory_itempGroup {};
};
class gui_missions
{
file = "epoch_code\gui\scripts\missions";
class mission_refresh {};
class mission_description {};
};
class gui_postProcessing
{
file = "epoch_code\gui\scripts\post_process";
class postprocessCreate {};
class postprocessAdjust {};
class postprocessDestroy {};
class setDrunk {};
class setRadiation {};
};
class worldToScreen
{
file = "epoch_code\gui\scripts\worldToScreen";
class gui3DCooldown {};
class gui3DCooldownEH {};
class gui3DWorldPos {};
class gui3DWorldPosEH {};
class gui3DModelPos {};
class gui3DModelPosEH {};
};
class favBar {
file = "epoch_code\gui\scripts\favBar";
class favBar_draw {};
class favBar_drawCurrent {};
class favBar_refresh {};
class favBar_action{};
class favBar_getItemByIDC {};
class favBar_inventory {};
class favBar_getGearItem {};
class favBar_modifier {};
};
};
};
/*[[[end]]]*/