Epoch/Sources/epoch_code/compile/missions/EPOCH_spawn_looters.sqf
2016-06-13 11:54:19 -05:00

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/*
Author: Andrew Gregory - EpochMod.com
Contributors:
Description:
Spawn looters (unused)
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/missions/EPOCH_spawn_looters.sqf
*/
private["_unit"];
for "_i" from 0 to 4 step 1 do {
_unit = createGroup RESISTANCE createUnit ["Epoch_Female_F", getPos player, [], 400, "CAN_COLLIDE"];
_unit addBackPack "B_FieldPack_blk";
_unit addWeapon "Hatchet";
_unit addMagazine "hatchet_swing";
{_unit disableAI _x}count["TARGET","AUTOTARGET","FSM"];
_unit addEventHandler ["FiredNear", "_this select 0 setVariable [""firedNear"",_this select 2]"];
_unit addEventHandler ["Hit", "_this select 0 setVariable [""looterHit"",true];"]; //setDamage on the client && on Epoch_Female_F !? Not required ! Part of keeping health up on antagonists without custom armour !
[_unit] execFSM "\x\addons\a3_epoch_code\System\Looter_Brain.fsm";
};