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20 lines
1.6 KiB
Plaintext
20 lines
1.6 KiB
Plaintext
[New] Dynamic and extensible inventory sub menu system for item interaction and crafting options. (Double click item in your inventory)
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[Added] Vehicle immunity when a vehicle is left locked inside a player owned base (within jammer range) at server startup. Thanks to @morgoth0 for the feedback!
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[Changed] Inventory Armor stats feature now dynamic and no longer forced via config.
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[Changed] Group menu and group requests options are now found options on the self action menu. (SPACE BAR)
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[Changed] Wardrobe mirror now works in single player.
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[Changed] Jetski and Electric Motorcycle motorcycle in-vehicle HUD now works in singleplayer.
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[Changed] Updated Tanoa trader city layout and added ATM's. Thanks to @morgoth0 (aka Grahame on EpochMod.com Forum)
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[Changed] Players now start with only 30% Hunger and Thirst instead of 100%.
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[Fixed] Increased mass of "Hotwire Kit" (ItemHotwire) magazine item from 2 to 50 to address balance issues. Thanks to PR from @Ignatz-HeMan
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[Fixed] Disposal of Snakes and other animals when inside a protection zone.
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[Fixed] Shark bite attack and effect can now target all players correctly.
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[Fixed] Female ghillie suit transparency issue since Arma update 1.62.
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[Fixed] Fireplace position incorrectly shifted down after lighting fireplace. Thanks for the report by @Ignatz-HeMan #592
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[Fixed] increased anti-teleport range that should allow for HALO spawning.
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Known Issues:
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Jetski and Electric Motorcycle motorcycle in-vehicle HUD will not initialize if player is spawned inside vehicle, as display getin EH did not fire.
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Selected Inventory item is deselected randomly.
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