mirror of
https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
176 lines
3.9 KiB
Plaintext
176 lines
3.9 KiB
Plaintext
titleCut ["", "BLACK FADED", 10e10];
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0 fadeMusic 0.5;
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0 fadeSound 0.1;
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1 call bis_fnc_setovercast;
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0 setRain 0.75;
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0 setLightnings 1;
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0 setFog [0.7,0.07,5];
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//Remove A3 News Feed
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((findDisplay 0) displayCtrl 2300) ctrlShow false;
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playMusic "LeadTrack01a_F_EPB";
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addMusicEventHandler ["MusicStop", {[] spawn {sleep (random 5)+5; playMusic "LeadTrack02b_F_EPB"}}];
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_date = [2035,7,16,19,15 + random 2];
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setDate _date;
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uiSleep 0.01;
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setDate _date;
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showCinemaBorder false;
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createVehicle ["Epoch_Sapper_F", [3932.53,12633.6,0.00144005], [], 0, "FORM"];
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_logopos = [3943.34,12636.34,2.09695];
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_logo = createvehicle ["logo_plane_EPOCH", _logopos, [], 0, "can_collide"];
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_logo setDir 130.489;
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_logo setPosATL _logopos;
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/*################################################################
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1. Cutscene
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################################################################*/
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_camera = "camera" camCreate [3941.1,12636,1.63952];
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_camera cameraEffect ["internal", "back"];
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_camera camPrepareTarget [3960.31,12621,1.24998];
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_camera camPreparePos [3941.1,12636,1.63952];
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_camera camPrepareFOV 0.7;
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_camera camCommitPrepared 0;
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waitUntil {preloadCamera [3941.1,12636,1.63952]};
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5 fadeMusic 0.8;
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5 fadeSound 0.65;
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titleCut ["", "BLACK IN", 3];
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_camera camSetPos [3943.29,12638.5,2.65598];
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_camera camCommit 20;
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uiSleep 10;
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_pos = [4001.23,12592,0.190382];
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_bolt = createvehicle ["LightningBolt", _pos, [], 0, "can_collide"];
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_bolt setPosATL _pos;
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_bolt setVelocity [0, 0, -10];
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_light1 = "#lightpoint" createVehicleLocal _pos;
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_light1 setPosATL _pos;
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_light1 setLightBrightness 30;
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_light1 setLightAmbient [0.5, 0.5, 1];
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_light1 setlightcolor [1, 1, 2];
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_light2 = "lightning_F" createVehicleLocal _pos;
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_light2 setDir random 360;
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_light2 setPosATL _pos;
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uiSleep (0.2 + random 0.1);
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deletevehicle _bolt;
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deletevehicle _light1;
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deletevehicle _light2;
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uiSleep (random 0.2);
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_thunder = ["thunder_1", "thunder_2"] call BIS_fnc_selectRandom;
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playSound _thunder;
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uiSleep 3;
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/*################################################################
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2. Cutscene
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################################################################*/
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_pos = [17383.8,12570.3,0.00143814];
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_unit = createAgent ["Epoch_Cloak_F", _pos, [], 0, "CAN_COLLIDE"];
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_unit setDir 312;
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titleCut ["", "BLACK OUT", 1.8];
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uiSleep 1.8;
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_camera camPreparePos [17388.3,12569.3,2.20389];
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_camera camPrepareTarget [17363.8,12574,1];
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_camera camCommitPrepared 0;
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uiSleep 0.1;
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titleCut ["", "BLACK IN", 2];
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_camera camSetTarget [17363.8,12574,0];
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_camera camCommit 7;
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_camera camSetPos [17389.1,12570.7,2.70086];
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_camera camCommit 12;
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uiSleep 8;
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titleCut ["", "BLACK OUT", 2];
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//Player "Epoch_Cloak_F"
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//Pos [17384.3,12569.8,0.127153]
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//Dir 311.943
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//LEFT SIDE//
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//PosCam1 [17384.6,12565.1,1.89488]
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//Target1 [17379.4,12585.1,1]
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//PosCam2 [17383.2,12564.2,2.79376]
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//Target2 [17379.4,12585.1,0]
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//RIGHT SIDE//
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//PosCam1 [17388.3,12569.3,2.20389]
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//Target1 [17363.8,12574,1]
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//PosCam2 [17389.1,12570.7,2.70086]
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//Target2 [17363.8,12574,0]
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/*
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if (true) then {
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[] spawn {
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_group = createGroup resistance;
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_pos = [3937.4,12655.1,0.0014286];
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_unit = _group createUnit ["Epoch_Cloak_F", _pos, [], 0, "CAN_COLLIDE"];
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uiSleep 0.5;
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_unit doMove _pos;
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_unit setDir 217;
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};
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uiSleep 1;
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_camera camPreparePos [3932.84,12649.6,2.78759];
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_camera camPrepareTarget [3934.74,12652,0.537243];
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_camera camCommitPrepared 0;
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uiSleep 0.1;
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titleCut ["", "BLACK IN", 2];
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_camera camSetTarget [3947.64,12668.4,0];
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_camera camCommit 16;
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_camera camSetPos [3934.93,12652.2,2.60123];
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_camera camCommit 20;
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};
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if (true) then {
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//Pos1 [17360.9,12567.9,0.68]
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//Pos2 [17358.2,12567.1,0.67]
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//Target [17385.3,12569.2,1.99722] //1.09 2nd Possible hight
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uiSleep 1.8;
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_camera camPreparePos [17360.9,12567.9,0.68];
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_camera camPrepareTarget [17385.3,12569.2,1.99722];
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_camera camCommitPrepared 0;
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uiSleep 0.1;
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titleCut ["", "BLACK IN", 2];
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_camera camSetFov 0.6;
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_camera camSetPos [17358.2,12567.1,0.67];
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_camera camCommit 10;
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};
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*/
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