mirror of
https://github.com/EpochModTeam/Epoch.git
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138 lines
3.8 KiB
C++
138 lines
3.8 KiB
C++
class CfgGesturesMale
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{
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skeletonName = "OFP2_ManSkeleton";
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class ManActions{};
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class Actions
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{
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class NoActions
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{
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turnSpeed = 0;
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upDegree = 0;
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limitFast = 1;
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useFastMove = 0;
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stance = "ManStanceUndefined";
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};
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};
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class Default
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{
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actions = "NoActions";
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file = "";
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looped = 1;
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speed = 0.5;
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relSpeedMin = 0.5;
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relSpeedMax = 1;
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soundEnabled = 0;
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soundOverride = "";
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soundEdge[] = {0.5,1};
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terminal = 0;
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ragdoll = 0;
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equivalentTo = "";
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connectAs = "";
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connectFrom[] = {};
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connectTo[] = {};
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interpolateWith[] = {};
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interpolateTo[] = {};
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interpolateFrom[] = {};
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mask = "empty";
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interpolationSpeed = 6;
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interpolationRestart = 0;
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preload = 0;
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disableWeapons = 1;
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enableOptics = 0;
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showWeaponAim = 1;
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enableMissile = 1;
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enableBinocular = 1;
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showItemInHand = 0;
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showItemInRightHand = 0;
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showHandGun = 0;
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canPullTrigger = 1;
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Walkcycles = 1;
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headBobMode = 0;
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headBobStrength = 0;
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leftHandIKBeg = 0;
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leftHandIKEnd = 0;
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rightHandIKBeg = 0;
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rightHandIKEnd = 0;
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leftHandIKCurve[] = {1};
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rightHandIKCurve[] = {1};
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forceAim = 0;
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};
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class States
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{
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class GestureSwing0: Default
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{
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file = "\x\addons\a3_epoch_assets_3\CfgVehicles\Characters\hatch_swing1.rtm";
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looped = 0;
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speed = -0.6;
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mask = "handsWeapon_pst";
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headBobStrength = 0.2;
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headBobMode = 2;
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rightHandIKBeg = 1;
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rightHandIKEnd = 1;
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leftHandIKBeg = 1;
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leftHandIKEnd = 1;
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};
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class GestureSwing1 : Default
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{
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file = "\x\addons\a3_epoch_assets_3\CfgVehicles\Characters\hatch_swing2.rtm";
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looped = 0;
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speed = -0.6;
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mask = "handsWeapon_pst";
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headBobStrength = 0.2;
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headBobMode = 2;
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rightHandIKBeg = 1;
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rightHandIKEnd = 1;
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leftHandIKBeg = 1;
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leftHandIKEnd = 1;
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};
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class GestureSwing2 : Default
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{
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file = "\x\addons\a3_epoch_assets_3\CfgVehicles\Characters\hatch_swing3.rtm";
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looped = 0;
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speed = -0.6;
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mask = "handsWeapon_pst";
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headBobStrength = 0.2;
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headBobMode = 2;
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rightHandIKBeg = 1;
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rightHandIKEnd = 1;
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leftHandIKBeg = 1;
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leftHandIKEnd = 1;
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};
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class GestureFinger: Default
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{
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file = "\x\addons\a3_epoch_assets_3\CfgVehicles\Characters\dat_bird.rtm";
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looped = 0;
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speed = 0.62051;
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mask = "handsWeapon_pst";
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headBobStrength = 0.4;
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headBobMode = 2;
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rightHandIKBeg = 1;
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rightHandIKEnd = 1;
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leftHandIKBeg = 1;
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leftHandIKEnd = 1;
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};
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class SledgeSwing : Default
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{
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file = "\x\addons\a3_epoch_assets_3\CfgVehicles\Characters\Sledge_swing.rtm";
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looped = 0;
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speed = -0.6;
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mask = "handsLauncher";
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headBobStrength = 0.2;
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headBobMode = 2;
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rightHandIKBeg = 0;
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rightHandIKEnd = 0;
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leftHandIKBeg = 0;
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leftHandIKEnd = 0;
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};
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};
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class BlendAnims
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{
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handsLauncher[] = { "head", 1, "neck1", 1, "neck", 1, "launcher", 1, "LeftShoulder", 1, "LeftArm", 1, "LeftArmRoll", 1, "LeftForeArm", 1, "LeftForeArmRoll", 1, "LeftHand", 1, "LeftHandRing", 1, "LeftHandPinky1", 1, "LeftHandPinky2", 1, "LeftHandPinky3", 1, "LeftHandRing1", 1, "LeftHandRing2", 1, "LeftHandRing3", 1, "LeftHandMiddle1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandIndex1", 1, "LeftHandIndex2", 1, "LeftHandIndex3", 1, "LeftHandThumb1", 1, "LeftHandThumb2", 1, "LeftHandThumb3", 1, "RightShoulder", 1, "RightArm", 1, "RightArmRoll", 1, "RightForeArm", 1, "RightForeArmRoll", 1, "RightHand", 1, "RightHandRing", 1, "RightHandPinky1", 1, "RightHandPinky2", 1, "RightHandPinky3", 1, "RightHandRing1", 1, "RightHandRing2", 1, "RightHandRing3", 1, "RightHandMiddle1", 1, "RightHandMiddle2", 1, "RightHandMiddle3", 1, "RightHandIndex1", 1, "RightHandIndex2", 1, "RightHandIndex3", 1, "RightHandThumb1", 1, "RightHandThumb2", 1, "RightHandThumb3", 1, "Spine", 1, "Spine1", 1, "Spine2", 1, "Spine3", 1, "pelvis", "MaskStart" };
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};
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};
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class CfgGesturesSapper : CfgGesturesMale
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{
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skeletonName = "SapperSkeleton";
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}; |