Epoch/Sources/epoch_config/Configs/CfgGesturesMale.hpp
2015-09-14 15:45:27 -05:00

138 lines
3.8 KiB
C++

class CfgGesturesMale
{
skeletonName = "OFP2_ManSkeleton";
class ManActions{};
class Actions
{
class NoActions
{
turnSpeed = 0;
upDegree = 0;
limitFast = 1;
useFastMove = 0;
stance = "ManStanceUndefined";
};
};
class Default
{
actions = "NoActions";
file = "";
looped = 1;
speed = 0.5;
relSpeedMin = 0.5;
relSpeedMax = 1;
soundEnabled = 0;
soundOverride = "";
soundEdge[] = {0.5,1};
terminal = 0;
ragdoll = 0;
equivalentTo = "";
connectAs = "";
connectFrom[] = {};
connectTo[] = {};
interpolateWith[] = {};
interpolateTo[] = {};
interpolateFrom[] = {};
mask = "empty";
interpolationSpeed = 6;
interpolationRestart = 0;
preload = 0;
disableWeapons = 1;
enableOptics = 0;
showWeaponAim = 1;
enableMissile = 1;
enableBinocular = 1;
showItemInHand = 0;
showItemInRightHand = 0;
showHandGun = 0;
canPullTrigger = 1;
Walkcycles = 1;
headBobMode = 0;
headBobStrength = 0;
leftHandIKBeg = 0;
leftHandIKEnd = 0;
rightHandIKBeg = 0;
rightHandIKEnd = 0;
leftHandIKCurve[] = {1};
rightHandIKCurve[] = {1};
forceAim = 0;
};
class States
{
class GestureSwing0: Default
{
file = "\x\addons\a3_epoch_assets_3\CfgVehicles\Characters\hatch_swing1.rtm";
looped = 0;
speed = -0.6;
mask = "handsWeapon_pst";
headBobStrength = 0.2;
headBobMode = 2;
rightHandIKBeg = 1;
rightHandIKEnd = 1;
leftHandIKBeg = 1;
leftHandIKEnd = 1;
};
class GestureSwing1 : Default
{
file = "\x\addons\a3_epoch_assets_3\CfgVehicles\Characters\hatch_swing2.rtm";
looped = 0;
speed = -0.6;
mask = "handsWeapon_pst";
headBobStrength = 0.2;
headBobMode = 2;
rightHandIKBeg = 1;
rightHandIKEnd = 1;
leftHandIKBeg = 1;
leftHandIKEnd = 1;
};
class GestureSwing2 : Default
{
file = "\x\addons\a3_epoch_assets_3\CfgVehicles\Characters\hatch_swing3.rtm";
looped = 0;
speed = -0.6;
mask = "handsWeapon_pst";
headBobStrength = 0.2;
headBobMode = 2;
rightHandIKBeg = 1;
rightHandIKEnd = 1;
leftHandIKBeg = 1;
leftHandIKEnd = 1;
};
class GestureFinger: Default
{
file = "\x\addons\a3_epoch_assets_3\CfgVehicles\Characters\dat_bird.rtm";
looped = 0;
speed = 0.62051;
mask = "handsWeapon_pst";
headBobStrength = 0.4;
headBobMode = 2;
rightHandIKBeg = 1;
rightHandIKEnd = 1;
leftHandIKBeg = 1;
leftHandIKEnd = 1;
};
class SledgeSwing : Default
{
file = "\x\addons\a3_epoch_assets_3\CfgVehicles\Characters\Sledge_swing.rtm";
looped = 0;
speed = -0.6;
mask = "handsLauncher";
headBobStrength = 0.2;
headBobMode = 2;
rightHandIKBeg = 0;
rightHandIKEnd = 0;
leftHandIKBeg = 0;
leftHandIKEnd = 0;
};
};
class BlendAnims
{
handsLauncher[] = { "head", 1, "neck1", 1, "neck", 1, "launcher", 1, "LeftShoulder", 1, "LeftArm", 1, "LeftArmRoll", 1, "LeftForeArm", 1, "LeftForeArmRoll", 1, "LeftHand", 1, "LeftHandRing", 1, "LeftHandPinky1", 1, "LeftHandPinky2", 1, "LeftHandPinky3", 1, "LeftHandRing1", 1, "LeftHandRing2", 1, "LeftHandRing3", 1, "LeftHandMiddle1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandIndex1", 1, "LeftHandIndex2", 1, "LeftHandIndex3", 1, "LeftHandThumb1", 1, "LeftHandThumb2", 1, "LeftHandThumb3", 1, "RightShoulder", 1, "RightArm", 1, "RightArmRoll", 1, "RightForeArm", 1, "RightForeArmRoll", 1, "RightHand", 1, "RightHandRing", 1, "RightHandPinky1", 1, "RightHandPinky2", 1, "RightHandPinky3", 1, "RightHandRing1", 1, "RightHandRing2", 1, "RightHandRing3", 1, "RightHandMiddle1", 1, "RightHandMiddle2", 1, "RightHandMiddle3", 1, "RightHandIndex1", 1, "RightHandIndex2", 1, "RightHandIndex3", 1, "RightHandThumb1", 1, "RightHandThumb2", 1, "RightHandThumb3", 1, "Spine", 1, "Spine1", 1, "Spine2", 1, "Spine3", 1, "pelvis", "MaskStart" };
};
};
class CfgGesturesSapper : CfgGesturesMale
{
skeletonName = "SapperSkeleton";
};