Epoch/Sources/epoch_config/Configs/CfgMissionsTasks.hpp
He-Man eede62bd38 Fixed / updated and added Trader Missions
Ported to run it on Events instead fsm
2017-04-21 19:03:58 +02:00

22 lines
1.0 KiB
C++

class inGameTasks {
//Preset custom vars for use in task conditions - Count must match
//At task start the varNames variables will be added as missionNameSpace variables using the corresponding varData.
varName[] = {"_milBuildings","_testVar"};
varData[] = {{"Cargo_HQ_base_F","Cargo_Tower_base_F","Cargo_Patrol_base_F"},"""TestVal"""};
//Filter out building classes from spawn areas. Some buildings just aren't suitable. NB. A garrison (buildingPos) point is required when spawning items in a building.
filterBuilds[] = {"Land_i_Addon_03_V1_F","Land_Offices_01_V1_F"};
//Path to task files (sqf,fsm etc.)
file = "epoch_code\compile\missions\tasks";
//Path to main task control fsm - NB. Requires manually setting in mission accept sqf.
fsmpath = "epoch_code\system";
#include "CfgMissions\CfgTraderDiags.hpp"
#include "CfgMissions\CfgmissionDelivery.hpp"
#include "CfgMissions\CfgmissionUav.hpp"
#include "CfgMissions\CfgmissionMilitary.hpp"
#include "CfgMissions\CfgmissionMonster.hpp"
#include "CfgMissions\CfgmissionFish.hpp"
};