Epoch/Sources/epoch_config/Configs/CfgObjectInteractions.hpp
2017-04-01 23:19:01 +02:00

276 lines
8.7 KiB
C++

/*[[[cog from arma_config_tools import *; json_to_arma()]]]*/
/*
@author = "Aaron Clark - https://EpochMod.com";
@contributors[] = {};
@description = "Epoch object interaction configs.";
@licence = "Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike";
@github = "https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_config/Configs/CfgObjectInteractions.hpp";
*/
class CfgObjectInteractions
{
class Default
{
interactMode = 0;
distance = 0;
toxicChance = 0;
bleedChance = 0;
bloodpChance = 0;
fatigueChance = 0;
bleedAmount = 0;
bloodpAmount = 0;
soundEffect[] = {};
soundEffectGlobal = 0;
animationEffect[] = {};
animationEffectGlobal = 0;
canSee = "false";
ppEffect[] = {};
aliveState = 0;
interactAttributes[] = {};
};
class Land_MPS_EPOCH : Default {};
class container_epoch : Default {};
class PlotPole_EPOCH : Default
{
interactMode = 1;
};
class Tipi_EPOCH : Default
{
interactMode = 4;
};
class Tipi_SIM_EPOCH : Default
{
interactMode = 1;
};
class StorageShelf_EPOCH : Default
{
interactMode = 4;
};
class WorkBench_EPOCH : Default
{
interactMode = 4;
};
class Foundation_EPOCH : Default
{
interactMode = 1;
};
class WoodFoundation_EPOCH : Default
{
interactMode = 1;
};
class Sheep_random_EPOCH : Default
{
interactMode = 3;
aliveState = 1;
interactAttributes[] = {{"Soiled",1}};
};
class Goat_random_EPOCH : Default
{
interactMode = 3;
aliveState = 1;
interactAttributes[] = {{"Soiled",1}};
};
class Cock_random_EPOCH : Default
{
interactMode = 3;
aliveState = 1;
interactAttributes[] = {{"Soiled",1}};
};
class Hen_random_EPOCH : Default
{
interactMode = 3;
aliveState = 1;
interactAttributes[] = {{"Soiled",1}};
};
class Rabbit_EPOCH : Default
{
interactMode = 3;
aliveState = 1;
interactAttributes[] = {{"Soiled",1}};
};
class Fin_random_EPOCH : Default
{
interactMode = 3;
aliveState = 1;
interactAttributes[] = {{"Karma",-100},{"Soiled",1}};
};
class Alsatian_Random_EPOCH : Default
{
interactMode = 3;
aliveState = 1;
interactAttributes[] = {{"Karma",-100},{"Soiled",1}};
};
class Epoch_Sapper_F : Default
{
interactMode = 3;
aliveState = 1;
interactAttributes[] = {{"Toxicity",20,1},{"Soiled",20,1}};
};
class Epoch_SapperG_F : Default
{
interactMode = 3;
aliveState = 1;
interactAttributes[] = {{"Toxicity",50,1},{"Soiled",50,1}};
};
class Epoch_SapperB_F : Default
{
interactMode = 3;
aliveState = 1;
interactAttributes[] = {{"Toxicity",20,1},{"Soiled",20,1}};
};
class I_UAV_01_F : Default
{
interactMode = 3;
aliveState = 1;
interactAttributes[] = {{"Energy",20,1}};
};
class Epoch_Female_F : Default
{
interactMode = 2;
};
class Epoch_Male_F : Default
{
interactMode = 2;
};
class C_man_1 : Default
{
interactMode = 2;
};
class SapperHead_SIM_EPOCH : Default
{
interactMode = 0;
interactAttributes[] = {{"Soiled",1}};
};
class SapperCorpse_SIM_EPOCH : Default
{
interactMode = 0;
interactAttributes[] = {{"Soiled",1}};
};
class Snake_random_EPOCH : Default
{
interactMode = 3;
distance = 3;
toxicChance = 0.2;
bloodpChance = 1;
fatigueChance = 0.5;
bleedAmount = 30;
bloodpAmount = 3;
soundEffect[] = {"snake_bite0"};
canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])";
ppEffect[] = {};
aliveState = 0;
interactAttributes[] = {{"Toxicity",20,1},{"Soiled",1}};
};
class Snake2_random_EPOCH : Default
{
interactMode = 3;
distance = 3;
toxicChance = 0.1;
bloodpChance = 1;
fatigueChance = 0.5;
bleedAmount = 30;
bloodpAmount = 3;
soundEffect[] = {"snake_bite0"};
canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])";
ppEffect[] = {};
aliveState = 0;
interactAttributes[] = {{"Toxicity",10,1},{"Soiled",1}};
};
class GreatWhite_F : Default
{
interactMode = 3;
distance = 6;
toxicChance = 0;
bleedChance = 1;
bloodpChance = 1;
fatigueChance = 1;
bleedAmount = 100;
bloodpAmount = 3;
canSee = "true";
ppEffect[] = {};
aliveState = 1;
interactAttributes[] = {};
};
class SmokeShellCustom : Default
{
distance = 6;
toxicChance = 1;
bleedChance = 0;
bloodpChance = 1;
fatigueChance = 1;
bleedAmount = 0;
bloodpAmount = 3;
canSee = "true";
ppEffect[] = {};
};
class SmokeShellToxic_Ammo : SmokeShellCustom {};
class Epoch_Cloak_F : Default
{
distance = 30;
toxicChance = 0;
bloodpChance = 0.9;
fatigueChance = 0.5;
bleedAmount = 66;
bloodpAmount = 3;
soundEffect[] = {"cultist_nearby"};
canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])";
ppEffect[] = {{{"filmGrain",2005,{0.1,-1,0.05,0.05,2,false},1},{"chromAberration",2006,{0.01,0.01,true},5},{"colorCorrections",2007,{1,1,0,{1.5,-1,-1.5,0.5},{5,3.5,-5,-0.5},{-3,5,-5,-0.5}},5},{"radialBlur",2008,{0.02,0.02,0.15,0.15},5}},2,{{},{{0,0,true},5},{{1,1,-0.01,{0.0,0.0,0.0,0.0},{1.5,1,1.2,0.6},{0.199,0.587,0.114,0.2}},5},{{0,0,0,0},5}},5,{}};
interactMode = 3;
aliveState = 1;
interactAttributes[] = {{"Toxicity",20,1},{"Soiled",20,1}};
};
class EPOCH_RyanZombie_1 : Default
{
distance = 3;
toxicChance = 0.1;
bloodpChance = 0.9;
fatigueChance = 0.4;
bleedAmount = 30;
bloodpAmount = 3;
soundEffect[] = {{"ryanzombies\sounds\attack1.ogg",400},{"ryanzombies\sounds\attack2.ogg",400},{"ryanzombies\sounds\attack3.ogg",400},{"ryanzombies\sounds\attack4.ogg",400},{"ryanzombies\sounds\attack5.ogg",400}};
soundEffectGlobal = 1;
animationEffect[] = {"AwopPercMstpSgthWnonDnon_throw"};
animationEffectGlobal = 1;
canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])";
ppEffect[] = {};
interactMode = 3;
aliveState = 1;
interactAttributes[] = {{"Toxicity",5,1},{"Soiled",10,1}};
};
class EPOCH_RyanZombie_2 : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_3 : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_4 : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_5 : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_1_C : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_2_C : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_3_C : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_4_C : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_5_C : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_1_Sp : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_2_Sp : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_3_Sp : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_4_Sp : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_5_Sp : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_1_B : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_2_B : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_3_B : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_4_B : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_5_B : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_1_W : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_2_W : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_3_W : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_4_W : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_5_W : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_1_M : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_2_M : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_3_M : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_4_M : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_5_M : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_1_S : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_2_S : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_3_S : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_4_S : EPOCH_RyanZombie_1 {};
class EPOCH_RyanZombie_5_S : EPOCH_RyanZombie_1 {};
};
/*[[[end]]]*/