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276 lines
8.7 KiB
C++
276 lines
8.7 KiB
C++
/*[[[cog from arma_config_tools import *; json_to_arma()]]]*/
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/*
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@author = "Aaron Clark - https://EpochMod.com";
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@contributors[] = {};
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@description = "Epoch object interaction configs.";
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@licence = "Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike";
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@github = "https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_config/Configs/CfgObjectInteractions.hpp";
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*/
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class CfgObjectInteractions
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{
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class Default
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{
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interactMode = 0;
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distance = 0;
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toxicChance = 0;
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bleedChance = 0;
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bloodpChance = 0;
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fatigueChance = 0;
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bleedAmount = 0;
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bloodpAmount = 0;
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soundEffect[] = {};
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soundEffectGlobal = 0;
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animationEffect[] = {};
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animationEffectGlobal = 0;
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canSee = "false";
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ppEffect[] = {};
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aliveState = 0;
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interactAttributes[] = {};
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};
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class Land_MPS_EPOCH : Default {};
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class container_epoch : Default {};
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class PlotPole_EPOCH : Default
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{
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interactMode = 1;
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};
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class Tipi_EPOCH : Default
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{
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interactMode = 4;
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};
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class Tipi_SIM_EPOCH : Default
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{
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interactMode = 1;
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};
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class StorageShelf_EPOCH : Default
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{
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interactMode = 4;
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};
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class WorkBench_EPOCH : Default
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{
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interactMode = 4;
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};
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class Foundation_EPOCH : Default
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{
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interactMode = 1;
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};
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class WoodFoundation_EPOCH : Default
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{
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interactMode = 1;
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};
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class Sheep_random_EPOCH : Default
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{
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interactMode = 3;
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aliveState = 1;
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interactAttributes[] = {{"Soiled",1}};
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};
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class Goat_random_EPOCH : Default
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{
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interactMode = 3;
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aliveState = 1;
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interactAttributes[] = {{"Soiled",1}};
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};
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class Cock_random_EPOCH : Default
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{
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interactMode = 3;
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aliveState = 1;
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interactAttributes[] = {{"Soiled",1}};
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};
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class Hen_random_EPOCH : Default
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{
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interactMode = 3;
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aliveState = 1;
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interactAttributes[] = {{"Soiled",1}};
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};
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class Rabbit_EPOCH : Default
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{
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interactMode = 3;
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aliveState = 1;
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interactAttributes[] = {{"Soiled",1}};
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};
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class Fin_random_EPOCH : Default
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{
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interactMode = 3;
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aliveState = 1;
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interactAttributes[] = {{"Karma",-100},{"Soiled",1}};
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};
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class Alsatian_Random_EPOCH : Default
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{
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interactMode = 3;
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aliveState = 1;
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interactAttributes[] = {{"Karma",-100},{"Soiled",1}};
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};
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class Epoch_Sapper_F : Default
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{
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interactMode = 3;
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aliveState = 1;
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interactAttributes[] = {{"Toxicity",20,1},{"Soiled",20,1}};
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};
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class Epoch_SapperG_F : Default
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{
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interactMode = 3;
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aliveState = 1;
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interactAttributes[] = {{"Toxicity",50,1},{"Soiled",50,1}};
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};
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class Epoch_SapperB_F : Default
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{
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interactMode = 3;
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aliveState = 1;
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interactAttributes[] = {{"Toxicity",20,1},{"Soiled",20,1}};
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};
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class I_UAV_01_F : Default
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{
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interactMode = 3;
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aliveState = 1;
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interactAttributes[] = {{"Energy",20,1}};
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};
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class Epoch_Female_F : Default
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{
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interactMode = 2;
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};
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class Epoch_Male_F : Default
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{
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interactMode = 2;
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};
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class C_man_1 : Default
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{
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interactMode = 2;
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};
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class SapperHead_SIM_EPOCH : Default
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{
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interactMode = 0;
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interactAttributes[] = {{"Soiled",1}};
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};
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class SapperCorpse_SIM_EPOCH : Default
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{
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interactMode = 0;
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interactAttributes[] = {{"Soiled",1}};
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};
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class Snake_random_EPOCH : Default
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{
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interactMode = 3;
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distance = 3;
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toxicChance = 0.2;
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bloodpChance = 1;
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fatigueChance = 0.5;
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bleedAmount = 30;
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bloodpAmount = 3;
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soundEffect[] = {"snake_bite0"};
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canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])";
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ppEffect[] = {};
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aliveState = 0;
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interactAttributes[] = {{"Toxicity",20,1},{"Soiled",1}};
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};
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class Snake2_random_EPOCH : Default
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{
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interactMode = 3;
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distance = 3;
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toxicChance = 0.1;
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bloodpChance = 1;
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fatigueChance = 0.5;
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bleedAmount = 30;
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bloodpAmount = 3;
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soundEffect[] = {"snake_bite0"};
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canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])";
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ppEffect[] = {};
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aliveState = 0;
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interactAttributes[] = {{"Toxicity",10,1},{"Soiled",1}};
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};
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class GreatWhite_F : Default
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{
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interactMode = 3;
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distance = 6;
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toxicChance = 0;
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bleedChance = 1;
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bloodpChance = 1;
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fatigueChance = 1;
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bleedAmount = 100;
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bloodpAmount = 3;
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canSee = "true";
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ppEffect[] = {};
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aliveState = 1;
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interactAttributes[] = {};
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};
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class SmokeShellCustom : Default
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{
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distance = 6;
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toxicChance = 1;
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bleedChance = 0;
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bloodpChance = 1;
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fatigueChance = 1;
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bleedAmount = 0;
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bloodpAmount = 3;
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canSee = "true";
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ppEffect[] = {};
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};
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class SmokeShellToxic_Ammo : SmokeShellCustom {};
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class Epoch_Cloak_F : Default
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{
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distance = 30;
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toxicChance = 0;
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bloodpChance = 0.9;
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fatigueChance = 0.5;
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bleedAmount = 66;
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bloodpAmount = 3;
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soundEffect[] = {"cultist_nearby"};
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canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])";
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ppEffect[] = {{{"filmGrain",2005,{0.1,-1,0.05,0.05,2,false},1},{"chromAberration",2006,{0.01,0.01,true},5},{"colorCorrections",2007,{1,1,0,{1.5,-1,-1.5,0.5},{5,3.5,-5,-0.5},{-3,5,-5,-0.5}},5},{"radialBlur",2008,{0.02,0.02,0.15,0.15},5}},2,{{},{{0,0,true},5},{{1,1,-0.01,{0.0,0.0,0.0,0.0},{1.5,1,1.2,0.6},{0.199,0.587,0.114,0.2}},5},{{0,0,0,0},5}},5,{}};
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interactMode = 3;
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aliveState = 1;
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interactAttributes[] = {{"Toxicity",20,1},{"Soiled",20,1}};
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};
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class EPOCH_RyanZombie_1 : Default
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{
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distance = 3;
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toxicChance = 0.1;
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bloodpChance = 0.9;
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fatigueChance = 0.4;
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bleedAmount = 30;
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bloodpAmount = 3;
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soundEffect[] = {{"ryanzombies\sounds\attack1.ogg",400},{"ryanzombies\sounds\attack2.ogg",400},{"ryanzombies\sounds\attack3.ogg",400},{"ryanzombies\sounds\attack4.ogg",400},{"ryanzombies\sounds\attack5.ogg",400}};
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soundEffectGlobal = 1;
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animationEffect[] = {"AwopPercMstpSgthWnonDnon_throw"};
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animationEffectGlobal = 1;
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canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])";
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ppEffect[] = {};
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interactMode = 3;
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aliveState = 1;
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interactAttributes[] = {{"Toxicity",5,1},{"Soiled",10,1}};
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};
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class EPOCH_RyanZombie_2 : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_3 : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_4 : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_5 : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_1_C : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_2_C : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_3_C : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_4_C : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_5_C : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_1_Sp : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_2_Sp : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_3_Sp : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_4_Sp : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_5_Sp : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_1_B : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_2_B : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_3_B : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_4_B : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_5_B : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_1_W : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_2_W : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_3_W : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_4_W : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_5_W : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_1_M : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_2_M : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_3_M : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_4_M : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_5_M : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_1_S : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_2_S : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_3_S : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_4_S : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_5_S : EPOCH_RyanZombie_1 {};
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};
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/*[[[end]]]*/
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