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bb94bb429e
fixes #489 traders now only spawn in traderBlds classes for work and traderHomes for homes and only if the building has AI positions. traders now also use traderUniforms config array for what uniforms they randomly use.
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Epoch gamemode server Side map specific configs for Utes.
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server_settngs/configs/maps/Utes.h
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*/
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class Utes : Default
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{
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worldSize = 0; // 0 = default to worldSize command
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plantLimit = 5;
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vehicleSpawnTypes[] = {
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{"FlatAreaCity",1},
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{"FlatAreaCitySmall",1},
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{"NameCity",2},
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{"NameVillage",1},
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{"NameCityCapital",4},
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{"Airport",5},
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{"NameLocal",2},
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{"StrongpointArea",1},
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{"VegetationBroadleaf",1},
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{"VegetationFir",1},
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{"ViewPoint",1}
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};
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traderBlds[] = {"House", "Building"};
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containerPos[] = {};
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telePos[] = {
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// N [-0.286865,8.17383,-10.3098]
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// S [-0.415527,-7.05298,-10.3098]
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// E [13.5127,0.410156,-10.3098]
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// W [-14.4316,0.112793,-10.3098]
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//{ "Transport_N_EPOCH", { -0.286865, 8.17383, -10.3098 }, "", "north" },
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//{ "Transport_W_EPOCH", { -14.4316, 0.112793, -10.3098 }, "", "west" },
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//{ "Transport_E_EPOCH", { 13.5127,0.410156,-10.3098 }, "", "east" },
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{ "Transport_C_EPOCH", { 13.5127, 0.410156, -10.3098 }, "", "south" }
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};
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propsPos[] = {
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};
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staticNpcPos[] = {
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};
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};
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