Epoch/Sources/epoch_code/compile/EPOCH_antiWall.sqf

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/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
A3 Epoch Anti-Vehicle Wall glitch
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/EPOCH_antiWall.sqf
*/
private ["_worldPos","_front","_dirTo","_front2"];
params ["_unit","_position","_vehicle"];
if (_unit == player) then {
_worldPos = getPosATLVisual _vehicle;
_worldPos set[2, (_worldPos select 2) + 1];
_front = _worldPos;
_dirTo = _vehicle getDir player;
_front2 = _vehicle getPos [(_vehicle distance player) + 1, _dirTo];
{
if (_x isKindOf "Const_All_Walls_F") exitWith{
player moveInAny _vehicle;
EPOCH_antiWallCount = EPOCH_antiWallCount + 1;
};
} forEach lineintersectsobjs[ATLToASL _front, ATLToASL _front2, player, _vehicle, true, 2];
};