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78 lines
2.6 KiB
Plaintext
78 lines
2.6 KiB
Plaintext
_this spawn {
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params ["_Building","_Vehicle",["_Textures",[]]];
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_PaintingCosts = getnumber (missionconfigfile >> "CfgPainting" >> "DefaultVehicle" >> "PaintingCosts");
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if (isclass (missionconfigfile >> "CfgPainting" >> (typeof _Vehicle))) then {
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_PaintingCosts = getnumber (missionconfigfile >> "CfgPainting" >> (typeof _Vehicle) >> "PaintingCosts");
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};
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if (EPOCH_playerCrypto < _PaintingCosts) exitWith {
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_line = format ['You need %1 Crypto for Painting', _PaintingCosts];
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[_line,5] call Epoch_message;
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};
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_ok = true;
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_Check1 = {
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_out1 = true;
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if (_Vehicle distance2D _Building > 2.5) exitwith {
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["Park in center of the Garage",5] call Epoch_Message;
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false
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};
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if !((crew _Vehicle) isEqualTo []) exitwith {
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["All passengers have to leave the Vehicle",5] call Epoch_Message;
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false
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};
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{
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_playerPosASL = visiblePositionASL _x;
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_abovePlayerPosASL = [_playerPosASL select 0,_playerPosASL select 1,(_playerPosASL select 2) + 15];
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if (lineIntersects [_playerPosASL, _abovePlayerPosASL, _x]) exitwith {
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["All Players have to leave the Garage",5] call Epoch_Message;
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_out1 = false;
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};
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} foreach (_Building nearentities ["MAN",(sizeof (typeof _Building))/2]);
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_out1
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};
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_DoorCheck = {
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(_building animationPhase "Lroll_door") < 0.1
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};
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_Animate = {
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_Building animate ["Lroll_door",_this];
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_Building animate ["Uroll_door",_this];
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_Building animate ["door_2",if (_this == 1) then {0} else {1}];
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};
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if !(call _Check1) exitwith {};
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0 call _Animate;
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waituntil {uisleep 0.2; !(call _Check1) || call _DoorCheck};
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if !(call _DoorCheck) exitwith {};
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_smokes = [];
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_smokeclasses = ["SmokeShellOrange","SmokeShellBlue","SmokeShellPurple","SmokeShellRed","SmokeShellGreen","SmokeShellYellow"];
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for "_i" from 0 to 5 do {
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_pos = switch _i do {
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case 0: {[-1.5,2,-0.35]};
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case 1: {[1.5,2,-0.35]};
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case 2: {[-1.5,-2,-0.35]};
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case 3: {[1.5,-2,-0.35]};
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case 4: {[0,0,-0.35]};
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default {[0,0,0]};
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};
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if !(call _DoorCheck) exitwith {};
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_smoke = (_smokeclasses deleteat 0) createVehicle getPosATL _Vehicle;
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_smoke attachTo [_Vehicle,_pos];
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_smokes pushback _smoke;
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uisleep 3.5;
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};
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if !(call _DoorCheck) exitwith {
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["Painting Abort - Someone has opened the Door",5] call Epoch_Message;
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{
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deletevehicle _x;
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} foreach _smokes;
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1 call _Animate;
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};
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if !(_Textures isEqualTo []) then {
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[_vehicle,_PaintingCosts,_Textures,player,Epoch_personalToken] remoteexec ['epoch_server_paintvehicle',2];
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};
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{
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deletevehicle _x;
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} foreach _smokes;
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uisleep 5;
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["Painting finished! Thank you very much...",5] call Epoch_Message;
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1 call _Animate;
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};
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