Epoch/Sources/epoch_code/compile/building/EPOCH_isBuildAllowed.sqf
2016-07-14 16:36:24 -05:00

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/*
Author: Aaron Clark - EpochMod.com
Contributors: Raimonds Virtoss
Description:
check if building is allowed
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/building/EPOCH_isBuildAllowed.sqf
Example:
_isAllowed = "" call EPOCH_isBuildAllowed;
_isAllowed = _objType call EPOCH_isBuildAllowed;
Parameter(s):
_this select 0: OBJECT - Base building object
Returns:
BOOL
*/
private ["_cfgBaseBuilding","_buildingJammerRange","_buildingCountLimit","_buildingAllowed","_nearestJammer","_ownedJammerExists","_objectCount","_limitNearby","_restricted","_range","_config","_staticClass","_objType","_simulClass","_bypassJammer","_jammer","_restrictedLocations","_myPosATL"];
_buildingAllowed = true;
_ownedJammerExists = false;
_nearestJammer = objNull;
// reject building if in vehicle
if (vehicle player != player)exitWith{["Building Disallowed: Inside Vehicle", 5] call Epoch_message; false };
// defaults
_config = 'CfgEpochClient' call EPOCH_returnConfig;
_cfgBaseBuilding = 'CfgBaseBuilding' call EPOCH_returnConfig;
_buildingJammerRange = getNumber(_config >> "buildingJammerRange");
_buildingCountLimit = getNumber(_config >> "buildingCountLimit");
if (_buildingJammerRange == 0) then { _buildingJammerRange = 75; };
if (_buildingCountLimit == 0) then { _buildingCountLimit = 200; };
_buildingCountLeader = getNumber(_config >> "buildingCountLeader");
_buildingCountPerMember = getNumber(_config >> "buildingCountPerMember");
_storagecountLeader = getNumber(_config >> "storagecountLeader");
_storagecountPerMember = getNumber(_config >> "storagecountPerMember");
_minjammerdistance = getNumber(_config >> "minJammerDistance");
_maxbuildingheigh = getNumber(_config >> "maxBuildingHeigh");
_jammerpergroup = getNumber(_config >> "JammerPerGroup");
if (_buildingCountLeader == 0) then { _buildingCountLeader = _buildingCountLimit};
if (_storagecountLeader == 0) then { _storagecountLeader = 100};
if (_minjammerdistance == 0) then { _minjammerdistance = _buildingJammerRange*3};
if (_maxbuildingheigh == 0) then { _maxbuildingheigh = 100};
if (_jammerpergroup == 0) then { _jammerpergroup = 2};
// input
params ["_objType"];
_obj = objNull;
if (_objType isEqualType objNull) then {
_obj = _objType;
_objType = typeOf _objType;
};
_staticClass = getText(_cfgBaseBuilding >> _objType >> "staticClass");
_simulClass = getText(_cfgBaseBuilding >> _objType >> "simulClass");
_bypassJammer = getNumber(_cfgBaseBuilding >> _staticClass >> "bypassJammer");
// Jammer
_jammer = nearestObjects[player, ["PlotPole_EPOCH"], _minjammerdistance];
if !(_jammer isEqualTo []) then {
if (_objType in ["PlotPole_EPOCH", "PlotPole_SIM_EPOCH"]) then {
{
if (alive _x) exitWith{
_buildingAllowed = false;
["Building Disallowed: Existing Jammer Signal", 5] call Epoch_message;
};
} foreach _jammer;
} else {
{
if (alive _x && (_x distance player) <= _buildingJammerRange) exitWith{
_nearestJammer = _x;
};
} foreach _jammer;
if !(isNull _nearestJammer) then {
if ((getposatl player) select 2 < _maxbuildingheigh) then {
if ((_nearestJammer getVariable["BUILD_OWNER", "-1"]) in[getPlayerUID player, Epoch_my_GroupUID]) then {
_ownedJammerExists = true;
} else {
_buildingAllowed = false;
["Building Disallowed: Frequency Blocked", 5] call Epoch_message;
};
_objectCount = count nearestObjects[_nearestJammer, ["Constructions_static_F"], _buildingJammerRange];
_membercount = 0;
if (count Epoch_my_Group > 0) then {
_membercount = count (Epoch_my_Group select 3) + count (Epoch_my_Group select 4);
};
if (_objType in ["WorkBench_EPOCH","StorageShelf_EPOCH","Tipi_EPOCH","LockBox_EPOCH","Safe_EPOCH","StorageShelf_SIM_EPOCH","LockBox_SIM_EPOCH","Safe_SIM_EPOCH","Workbench_SIM_EPOCH","Tipi_SIM_EPOCH"]) then {
_buildingCountLimit = _storagecountLeader + _storagecountPerMember*_membercount;
_objectCount = count nearestObjects[_nearestJammer, ["Buildable_Storage","Constructions_lockedstatic_F"], _buildingJammerRange];
}
else {
_buildingCountLimit = _buildingCountLeader + _buildingCountPerMember*_membercount;
_objectCount = count nearestObjects[_nearestJammer, ["Constructions_static_F","Constructions_foundation_F"], _buildingJammerRange];
};
if (_objectCount >= _buildingCountLimit) then {
_buildingAllowed = false;
[format["Building Disallowed: Frequency Overloaded: Limit %1", _buildingCountLimit], 5] call Epoch_message;
};
}
else {
_buildingAllowed = false;
["Building Disallowed: Max building heigh reached", 5] call Epoch_message;
};
};
};
}
else {
if (_objType in ["PlotPole_EPOCH", "PlotPole_SIM_EPOCH"]) then {
// TODO: rework not ideal to use allmissionobjects
_alljammer = allmissionobjects 'PlotPole_EPOCH';
_c = 0;
{
if ((_x getVariable["BUILD_OWNER", "-1"]) in[getPlayerUID player, Epoch_my_GroupUID]) then {
_c = _c+1;
};
} foreach _alljammer;
if (_c >= _jammerpergroup) then {
_buildingAllowed = false;
[format["Building Disallowed: Max %1 Jammer per Group!", _jammerpergroup], 5] call Epoch_message;
};
};
};
if !(_buildingAllowed)exitWith{ false };
// Max object
if (!_ownedJammerExists) then{
_limitNearby = getNumber(_cfgBaseBuilding >> _staticClass >> "limitNearby");
if (_limitNearby > 0) then{
// remove current target from objects
_objectCount = count (nearestObjects[player, [_staticClass, _simulClass], _buildingJammerRange] - [_obj]);
// TODO: not properly limiting simulated objects
if (_objectCount >= _limitNearby) then{
_buildingAllowed = false;
[format["Building Disallowed: Limit %1", _limitNearby], 5] call Epoch_message;
};
};
};
if !(_buildingAllowed)exitWith{ false };
// require jammer check if not found as owner of jammer
if (getNumber(_config >> "buildingRequireJammer") == 0 && _bypassJammer == 0) then{
if !(_objType in ["PlotPole_EPOCH", "PlotPole_SIM_EPOCH"]) then {
_buildingAllowed = _ownedJammerExists;
if !(_buildingAllowed) then {
["Building Disallowed: Frequency Jammer Needed", 5] call Epoch_message;
};
};
};
if !(_buildingAllowed)exitWith{ false };
if (getNumber(_config >> "buildingNearbyMilitary") == 0) then{
_range = getNumber(_config >> "buildingNearbyMilitaryRange");
if (_range > 0) then {
_restrictedArray = ["ProtectionZone_Invisible_F"];
_restrictedArray append getArray(_config >> "buildingNearbyMilitaryClasses");
_restricted = nearestObjects [player, _restrictedArray, _range];
};
} else {
_restricted = nearestObjects [player, ["ProtectionZone_Invisible_F"], 300];
};
if !(_restricted isEqualTo []) then {
_buildingAllowed = false;
["Building Disallowed: Area Blocked", 5] call Epoch_message;
};
_restrictedLocationsArray = getArray(_config >> "restrictedLocations");
_restrictedLocationsRange = getNumber(_config >> "restrictedLocationsRange");
if !(_restrictedLocationsArray isEqualTo []) then {
_restrictedLocations = nearestLocations [player, _restrictedLocationsArray, _restrictedLocationsRange];
if !(_restrictedLocations isEqualTo []) then {
_buildingAllowed = false;
["Building Disallowed: Area Blocked", 5] call Epoch_message;
};
};
_myPosATL = getPosATL player;
{
if ((_x select 0) distance _myPosATL < (_x select 1)) exitWith {
_buildingAllowed = false;
["Building Disallowed: Area Blocked", 5] call Epoch_message;
};
} forEach(getArray(_config >> worldname >> "blockedArea"));
_buildingAllowed