mirror of
https://github.com/EpochModTeam/Epoch.git
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238 lines
8.3 KiB
Plaintext
238 lines
8.3 KiB
Plaintext
author = "Epoch Mod Team";
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class Header
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{
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gameType = Sandbox;
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minPlayers = 1;
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maxPlayers = 100;
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};
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respawn = "BASE";
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respawnDelay = 600;
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respawnDialog = 0;
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onLoadMission= "Epoch";
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OnLoadIntro = "Welcome to Epoch Mod";
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loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
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OnLoadIntroTime = False;
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OnLoadMissionTime = False;
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onLoadName = "Epoch Mod";
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disabledAI = true;
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scriptedPlayer = 1;
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disableChannels[]={0,1,2,6};
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enableItemsDropping = 0;
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briefing = 0;
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debriefing = 0;
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enableDebugConsole = 0;
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joinUnassigned = 0;
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respawnOnStart = 0;
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forceRotorLibSimulation = 0;
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corpseManagerMode = 1;
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corpseLimit = 10;
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corpseRemovalMinTime = 1200;
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corpseRemovalMaxTime = 3600;
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wreckManagerMode = 1;
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wreckLimit = 2;
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wreckRemovalMinTime = 60;
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wreckRemovalMaxTime = 360;
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class CfgRemoteExecCommands {};
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class CfgEpochClient
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{
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epochVersion = "0.3.1.0";
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sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
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droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
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buildingNearbyMilitary = 0; //1 to allow building nearby
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buildingNearbyMilitaryRange = 300; //Define radius of blocked area
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buildingRequireJammer = 0; // 1 = to allow building without a jammer
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buildingCountLimit = 200; // how many objects can be built within range of a jammer
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buildingJammerRange = 75; // jammer range in meters
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EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
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class Esseker {
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blockedArea[] = {
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{ { 208.778,353.779,0 }, 300 }, //Cave
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{ { 1997.77,4177.22,0 }, 200 }, //Krupa
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{ { 2710.82,4577.82,0 }, 300 }, //Kupress
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{ { 6698.04,3901.16,0 }, 220 }, //Plava Vrana Military
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{ { 9441.22,4768.86,0 }, 500 }, //Adela AF West
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{ { 10336,4809.92,0 }, 280 }, //Adela AF East
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{ { 6453.85,5454.12,0 }, 200 }, //Neptune resort
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{ { 5237.39,4756.58,0 }, 200 }, //Power station
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{ { 5034.75,5126.94,0 }, 300 }, //Kula
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{ { 6317.04,6194.92,0 }, 200 }, //Gulash
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{ { 3023.79,6078.66,0 }, 400 }, //Danilov Grad
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{ { 8665.26,5643.09,0 }, 600 }, //Old Esseker (West)
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{ { 9676.37,5592.46,0 }, 600 }, //Esseker (Central)
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{ { 10547.4,5465.63,0 }, 600 }, //Lower Esseker (East)
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{ { 11896.2,7941.4,0 }, 200 }, //Novi Grad
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{ { 10136.3,7917,0 }, 60 }, //Chardak Resort
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{ { 9054.67,7902.84,0 }, 150 }, //Pilana Sawmill
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{ { 7780.88,6914.07,0 }, 200 }, //Posestra
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{ { 6199.98,6919.69,0 }, 150 }, //Lug
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{ { 3503.95,6888.93,0 }, 170 }, //Melina
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{ { 1953.28,7815.1,0 }, 210 }, //Rama
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{ { 4791.52,8074.88,0 }, 200 }, //Chokory
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{ { 3967.84,9242.61,0 }, 120 }, //ES Petrol
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{ { 1171.25,10280.1,0 }, 150 }, //Camp Spencer
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{ { 7169.08,9298.94,0 }, 150 }, //Tuk
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{ { 7676.77,10152.7,0 }, 100 }, //Igman Military Base
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{ { 10060.6,9901.3,0 }, 200 } //Borosh
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};
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Rocks[] = {
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"sharpstones_erosion.p3d",
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"sharprock_spike.p3d",
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"sharprock_wallh.p3d",
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"w_sharpstones_erosion.p3d",
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"bluntstone_02.p3d",
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"bluntstone_03.p3d",
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"sharpstone_02.p3d",
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"decal_rock_dark.p3d"
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};
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ATM[] = {
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"atm_02_f.p3d",
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"atm_01_f.p3d",
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"phonebooth_01_f.p3d",
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"phonebooth_02_f.p3d"
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};
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Water[] = {
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"rasman_pond.p3d",
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"misc_well.p3d",
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"misc_wellpump.p3d",
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"water_source_f.p3d",
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"kasna_new.p3d"
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};
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Trash[] = {
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"tyres_f.p3d",
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"junkpile_f.p3d",
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"garbagewashingmachine_f.p3d",
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"garbagebags_f.p3d",
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"kontejner.p3d",
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"garbagepallet_f.p3d",
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"popelnice.p3d"
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};
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Trees[] = {
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"str osika.p3d",
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"cwr2_a2_t_sorbus2s.p3d",
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"ind_pec_03.p3d",
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"t_populusb2s_ep1.p3d",
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"t_populusf2s_ep1.p3d",
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"str lipa.p3d",
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"t_picea2s.p3d",
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"hrusen2.p3d",
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"cwr2_a2_t_fagus2w.p3d",
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"cwr2_a2_t_alnus2s.p3d",
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"dd_borovice02.p3d",
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"t_picea3f.p3d",
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"t_pinuss2f.p3d",
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"t_pinuss1s_f.p3d",
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"t_carpinus2s.p3d",
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"t_quercusir2s_f.p3d",
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"jablon.p3d",
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"mb_t_ulmus_large.p3d",
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"cwr_aleppopine.p3d",
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"t_fagus2f_summer.p3d",
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"t_fagus2f.p3d",
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"t_populus3s.p3d",
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"t_pinusn2s.p3d",
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"t_picea1s.p3d",
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"cwr2_a2_t_quercus3s.p3d",
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"str kastan.p3d",
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"t_populusn3s_f.p3d",
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"cwr2_a2_t_fraxinus2s.p3d",
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"t_poplar2f_dead_f.p3d",
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"misc_fallentree2.p3d",
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"t_oleae1s_f.p3d",
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"t_fraxinusav2s_f.p3d",
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"t_oleae2s_f.p3d",
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"t_prunuss2s_ep1.p3d"
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};
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Bushes[] = {
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"krovi_long.p3d",
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"cwr2_a2_b_canina2s.p3d",
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"b_salix2s.p3d",
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"cwr2_a2_b_craet1.p3d",
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"str krovisko vysoke.p3d",
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"krovi2.p3d",
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"ker s bobulema.p3d",
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"t_malus1s.p3d",
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"cwr2_a2_b_prunus.p3d",
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"b_ficusc1s_f.p3d",
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"hospital_side1_f.p3d",
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"b_craet1_summer.p3d",
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"b_neriumo2s_f.p3d",
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"b_neriumo2s_white_f.p3d",
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"cwr2_a2_b_sambucus.p3d"
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};
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Wrecks[] = {
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"wreck_ural_f.p3d",
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"rubble_metal_plates_04.p3d",
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"rubble_metal_plates_02.p3d",
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"wreck_car2_f.p3d",
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"rubble_metal_plates_01.p3d",
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"wreck_truck_dropside_f.p3d",
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"wreck_brdm2_f.p3d",
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"wreck_bmp2_f.p3d",
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"wreck_heli_attack_01_f.p3d",
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"bmp_break.p3d",
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"wreck_t72_hull_f.p3d",
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"wreck_t72_turret_f.p3d",
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"wreck_uaz_f.p3d",
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"wreck_hmmwv_f.p3d",
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"kamaz_bort.p3d",
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"wreck_van_f.p3d",
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"kamaz_awtobas.p3d",
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"wreck_offroad_f.p3d",
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"wreck_car3_f.p3d",
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"maz.p3d",
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"wreck_offroad2_f.p3d",
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"wreck_car_f.p3d",
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"wreck_skodovka_f.p3d",
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"wreck_cardismantled_f.p3d",
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"wreck_truck_f.p3d",
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"kamaz_pozarka.p3d",
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"zaporosez.p3d",
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"kamaz_tent.p3d",
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"uaz_wrecked.p3d",
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"ural_wrecked.p3d"
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};
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};
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};
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class CfgEpochSapper
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{
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detonateDistMax = 8; //Random distance between 3m and this number at which sapper detonates. Min value = 4
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groanTrig = 16; //Percentage chance of a groan. Min value = 4
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sRange = 300; //Distance from target over which sapper will dispose. Range within which sapper code will be aware of targets. Distance up to which sapper will attempt to find a spot to hide in. Min Value = 150.
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smellDist = 24; //Distance up to which sapper can smell. Used to decide if sapper can see target when deciding to charge and influences target selection. Is influenced by wind direction. Min Value = 8.
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};
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class CfgEpochUAV
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{
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UAVMinDist = 48; //Minimum distance to choose next position when roaming. Min Value = 8.
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UAVMaxDist = 180; //Maximum distance to choose next position when roaming. Min Value = 42 / Max Value = 400.
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UAVHeight = 100; //Set height when roaming, slight randomness is applied to this value. UAV will choose own height when locked onto target. Min Value = 42 / Max Value = 280. UAV can still spot targets from height !
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};
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class CfgEpochAirDrop
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{
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AirDropFreq = 1200; //AirDropChance, to decide if Air drop occurs, will only be checked once per AirDropFreq time period, for each player. Min value = 120.
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AirDropChance = 6; //Percentage chance of air drop, for current player. Checked every AirDropFreq and upon antagonists spawn trigger. -1 To disable.
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};
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class CfgEpochCloak
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{
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cRange = 300; //Distance, from target, at which Cloak will dispose. Cloak is also aware of players within this range. (Min: 60 / Max: 600)
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cAggression = 75; //Percentage chance of attack, currently a psychological attack (Cultist spooky voice). (Min: 1 / Max: 100)
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attackFrequency = 120; //One attack only per this period. (Min: 120)
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attackDistance = 38; // Distance, from target, up to which Cloak will attack. Lower for less vocals. (Min: 16)
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targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
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teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
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hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
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}; |