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39 lines
3.4 KiB
Plaintext
39 lines
3.4 KiB
Plaintext
0.5 b740:
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[New] Epoch is leaving alpha and entering beta! All Epoch Asset project sources are now available via our GitHub +LFS and under APL-SA license here: https://github.com/EpochModTeam/EpochCore
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[Added] Added Service Point to Rearm, Repair and Refuel. Thanks to @Ignatz-HeMan
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[Added] 7 new Keesha camo skins by Craig Hauer aka ComatoseBadger.
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[Added] 64-bit database extension support for Windows (EpochServer_x64.dll) and Linux (epochserver_x64.so) servers. Linux support is pending testing.
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[Added] Custom event handler and OnEachFrame hooks added. https://github.com/EpochModTeam/Epoch/tree/experimental/Sources/epoch_code/customs Thanks to @Ignatz-HeMan
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[Added] Crafting recipe: Mortar (Uses: 12x Rock, 2x dirty water) (Requires: Fire and workbench within 3m). Thanks to @baaljayjay for the suggestion.
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[Added] Customizability of units spawned by UAV alert via CfgEpochClient > uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH)
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[Added] Toxic Smoke Grenades can now be found in the world.
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[Added] Respawn in base feature, each player must interact with Jammer and choose "Make Spawnpoint" to enable.
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[Added] Selling to traders with bank debt greater than -50000(default), pays the bank debt back to below the limit instead of the player. Thanks to @Ignatz-HeMan
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[Changed] Epoch Message function now supports custom colors. Thanks to @SPKcoding
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[Changed] Epoch Event: ChangeWeather has been updated to allow for better random control of weather and defaults to bad weather.
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[Changed] Optimized database SET and SETEX calls in both SQF and C++.
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[Changed] Optimized database GETRANGE call.
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[Changed] Optimized NPC Trading and fixed issue if trade failed. Thanks to @Ignatz-HeMan
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[Changed] Great White Sharks will now spawn if the player is deep enough in the ocean.
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[Changed] Objects or Players that have been given "Crypto" variable can be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action.
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[Changed] Air Drops are now triggered via Epoch Events server side every 45m at random, instead of randomly triggered client side.
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[Changed] To prevent issues with ownership only Group Leader can place a Jammer. jammerGLOnly = 0 in CfgEpochClient to disable. Thanks to @Ignatz-HeMan and @82ndab-Bravo17
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[Fixed] Crash bug when opening base building upgrade menu since Arma 3 1.68.
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[Fixed] Wrong variable name in EPOCH_clientRevive.sqf. Thanks to @Ignatz-HeMan
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[Fixed] Sometimes getting stuck only walking. Thanks to @Ignatz-HeMan
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[Fixed] Repack of Energy Pack is now possible.
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[Removed] EpochServer extension calls 100 and 101 as they are no longer needed.
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[Info] Re-add missing comments in some config files.
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[Info] Numerous other fixes and optimizations.
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[Info] Requires Arma 3 1.68 or higher.
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0.5 b749:
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[Added] 200 player support to all mission files, thanks to increased group limits in Arma 1.68!
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[Added] Experimental support for Mad ArmA Mod: https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
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[Changed] Spawn in base now use player position instead of jammers (reset spawn point to use). @Ignatz-HeMan
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[Changed] Force "Take Crypto" option on dead bodies. @Ignatz-HeMan
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[Changed ] Added optional Classnames for Service Point Pos. @Ignatz-HeMan
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[Changed ] Some Cleanups and Script optimization to the service point scripts. @Ignatz-HeMan
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[Fixed] Toxic Smoke Grenade not making you Toxic thanks to @Ignatz-HeMan
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[Info] Install script for Mad Arma mod via Steam workshop in the tools/install folder.
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