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43958142b8
Fully customizable system. Base system laid out more so as an example. Included: -Murders -Deaths -Suicides -Revives -AIKills -AntagonistKills -ZombieKills -MissionsAttempted -CompletedMissions Client side stat change with optional send to server. Server side stat change with optional send to client. Server is backed up with token check if sent from client. |
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EPOCH_fnc_addItemToX.sqf | ||
EPOCH_fnc_savePlayer.sqf | ||
EPOCH_fnc_updatePlayerStats.sqf | ||
EPOCH_server_checkPlayer.sqf | ||
EPOCH_server_deadPlayer.sqf | ||
EPOCH_server_deadPlayerDetonate.sqf | ||
EPOCH_server_equippedItem.sqf | ||
EPOCH_server_loadPlayer.sqf | ||
EPOCH_server_makeSP.sqf | ||
EPOCH_server_onPlayerDisconnect.sqf | ||
EPOCH_server_PayCrypto.sqf | ||
EPOCH_server_playerSetVariable.sqf | ||
EPOCH_server_respawnPlayer.sqf | ||
EPOCH_server_revivePlayer.sqf | ||
EPOCH_server_savePlayer.sqf | ||
EPOCH_server_storeCrypto.sqf | ||
EPOCH_server_unpackBackpack.sqf | ||
EPOCH_server_updatePlayerStats.sqf |