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76 lines
1.7 KiB
Plaintext
76 lines
1.7 KiB
Plaintext
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private ["_Changetime","_randomNightTemp","_randomNightRainTemp","_randomDayTemp","_randomDayRainTemp","_WeatherSettings","_selectedweather","_temp"];
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_Changetime = 120;
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_randomNightTemp = [-5,50,85];
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_randomNightRainTemp = [-10,50,70];
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_randomDayTemp = [20,75,100];
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_randomDayRainTemp = [15,75,85];
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_WeatherSettings = [
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[// Sun
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[0, 0.2, 5], // Fog
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0.2, // Overcast
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0.2, // Waves
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0.25, // Wind
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0.1, // Gust
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0, // Rain
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0, // Lightnings
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0 // Rainbow
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],
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[// Mid
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[0.05, 0.1, 5],
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0.5,
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0.4,
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0.25,
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0.3,
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0.1,
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0.1,
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1
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],
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[// Rain
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[0.1, 0.2, 5],
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0.7,
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0.5,
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0.25,
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0.5,
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0.3,
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0.5,
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0.5
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],
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[// Rain+
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[0.15, 0.2, 5],
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1,
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1,
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0.25,
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0.5,
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1,
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1,
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0.5
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]
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];
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_selectedweather = _WeatherSettings selectRandomWeighted EPOCH_WeatherChances;
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_selectedweather params ["_fog","_overcast","_waves","_windstr","_gusts","_rain","_lightnings","_rainbow"];
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// cooler at night / rain
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if (_rain > 0.1) then {
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_randomNightTemp = _randomNightRainTemp;
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_randomDayTemp = _randomDayRainTemp;
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};
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_temp = if (sunOrMoon < 1) then {random _randomNightTemp} else {random _randomDayTemp};
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_temp = round _temp;
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// push temp to all players and JIP.
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missionNamespace setVariable ["EPOCH_CURRENT_WEATHER",_temp, true];
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_Changetime setFog _fog;
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_Changetime setOvercast _overcast;
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_Changetime setWaves _waves;
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_Changetime setWindStr _windstr;
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_Changetime setGusts _gusts;
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_Changetime setRain _rain;
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_Changetime setLightnings _lightnings;
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_Changetime setRainbow _rainbow;
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diag_log format["Epoch: Weather Change - temp: %1 | fog: %2 | overcast: %3 | waves: %4 | windstr: %5 | gusts: %6 | rain: %7 | Lightnings: %8 | rainbow: %9",_temp, _fog, _overcast, _waves, _windstr, _gusts, _rain, _lightnings, _rainbow];
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