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47 lines
1.1 KiB
Plaintext
47 lines
1.1 KiB
Plaintext
/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Cleanup server side temp spawned objects by players
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server/compile/epoch_server/EPOCH_localCleanup.sqf
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Example:
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_object(s) call EPOCH_localCleanup;
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Parameter(s):
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_this: OBJECT or ARRAY of Objects
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Returns:
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NOTHING
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*/
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if !(_this isEqualType []) then {
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_this = [_this];
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};
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{
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if (!isNull _x) then {
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_x addEventHandler["local", {
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params ["_unit","_isLocal"];
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if (_isLocal) then {
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if (!isNull _unit) then{
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{
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_unit removeAllMPEventHandlers _x;
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}forEach["mpkilled", "mphit", "mprespawn"];
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{
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_unit removeAllEventHandlers _x;
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}forEach["FiredNear", "HandleDamage", "Killed", "Fired", "GetOut", "GetIn", "Local"];
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deleteVehicle _unit;
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deleteGroup(group _unit);
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};
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};
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}];
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};
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}forEach _this;
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addToRemainsCollector _this;
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