Epoch/Sources/epoch_code/System/Trader_Missions_Animal_Control.fsm
2015-09-14 15:55:36 -05:00

1373 lines
51 KiB
Plaintext

/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, trader animal control">*/
/*%FSM<HEAD>*/
/*
item0[] = {"mission",0,4346,-292.494934,-346.793884,-202.494995,-296.794006,0.000000,"mission"};
item1[] = {"_",8,218,62.332706,-185.990021,114.284866,-157.584717,0.000000,""};
item2[] = {"instinct",2,250,191.105453,-225.114914,281.105408,-175.114914,0.000000,"instinct"};
item3[] = {"action",2,250,164.446381,121.731827,254.446365,171.731903,0.000000,"action"};
item4[] = {"dispose",4,218,20.438301,-279.382568,110.438431,-229.382599,90.000000,"dispose"};
item5[] = {"_",8,218,184.126175,442.503937,236.078262,470.909149,0.000000,""};
item6[] = {"reset_vars",2,250,-57.248745,-196.860123,32.751255,-146.860138,0.000000,"reset vars"};
item7[] = {"_",8,218,-273.564545,-262.966431,-221.612381,-234.561172,0.000000,""};
item8[] = {"complete",4,218,-56.810909,-93.101501,33.189354,-43.101486,100.000000,"complete"};
item9[] = {"welcome",4,218,73.352470,-323.856232,163.352539,-273.856232,80.000000,"welcome"};
item10[] = {"end",1,250,-370.691071,10.611027,-280.691071,60.611038,0.000000,"end"};
item11[] = {"dispose",4,218,-102.640427,11.797817,-2.640434,61.797813,140.000000,"dispose"};
item12[] = {"mission_event_1",4,218,402.723938,-312.757385,492.723938,-262.757324,60.000000,"mission event 1"};
item13[] = {"no_decision",4,218,330.494629,-141.685272,420.494568,-91.685326,10.000000,"no decision"};
item14[] = {"instinct_done",4,218,164.237518,-54.324181,254.237457,-4.324169,100.000000,"instinct done"};
item15[] = {"completed",4,218,207.167007,-379.790894,297.167053,-329.790894,70.000000,"completed"};
item16[] = {"load_mission",2,250,-292.180725,-196.146988,-202.180710,-146.146988,0.000000,"load mission"};
item17[] = {"_",8,218,-162.998352,-185.990021,-111.046211,-157.584717,0.000000,""};
item18[] = {"welcome",4,218,295.219086,199.253082,385.219025,249.253082,0.000000,"welcome"};
item19[] = {"do_welcome",2,250,437.430695,199.688446,537.430664,249.688416,0.000000,"do welcome"};
item20[] = {"interrupt",4,218,51.666336,-72.125519,141.666382,-22.125553,120.000000,"interrupt"};
item21[] = {"mission_event_2",4,218,399.193695,-257.488159,489.193604,-207.488113,50.000000,"mission event 2"};
item22[] = {"mission_event_3",4,218,399.829254,-201.420883,489.829010,-151.420898,40.000000,"mission event 3"};
item23[] = {"mission_event_1",4,218,14.473431,177.857178,104.473343,227.857162,0.000000,"mission event 1"};
item24[] = {"in_mission_1",2,250,-135.305969,264.247803,-45.305984,314.247803,0.000000,"in mission 1"};
item25[] = {"mission_event_2",4,218,59.082150,218.902466,149.082092,268.902527,0.000000,"mission event 2"};
item26[] = {"mission_event_3",4,218,104.461388,258.831085,194.461349,308.830994,0.000000,"mission event 3"};
item27[] = {"in_mission_1_1",2,250,-134.509277,332.141968,-44.509247,382.141968,0.000000,"in mission 1"};
item28[] = {"in_mission_1_2",2,250,-135.272766,397.347107,-45.272724,447.347107,0.000000,"in mission 1"};
item29[] = {"complete_1",4,218,-11.056295,127.654327,78.943771,177.654495,0.000000,"complete"};
item30[] = {"complete",2,250,-137.496185,183.663330,-47.496330,233.663330,0.000000,"complete"};
item31[] = {"mission_check",4,218,338.559967,54.346359,428.559814,104.346336,110.000000,"mission check"};
item32[] = {"checking_status",2,250,675.000000,-50.000000,775.000000,0.000000,0.000000,"checking status"};
item33[] = {"items_player",4,218,525.000000,-125.000000,625.000000,-75.000000,90.000000,"items player"};
item34[] = {"checked",4,218,625.000000,25.000000,725.000000,75.000000,10.000000,"checked"};
item35[] = {"done",4,218,450.000000,-50.000000,550.000000,0.000000,100.000000,"done"};
item36[] = {"player_status",4,218,600.000000,-175.000000,700.000000,-125.000000,80.000000,"player status"};
item37[] = {"accepted",4,218,136.335068,-357.773987,226.335129,-307.773987,75.000000,"accepted"};
item38[] = {"return",2,250,324.819244,-48.579079,414.819275,1.420918,0.000000,"return"};
item39[] = {"to_action",4,218,241.671967,3.543102,331.671967,53.543098,10.000000,"to action"};
item40[] = {"to_instinct",4,218,251.599976,-118.075302,341.599976,-68.075302,5.000000,"to instinct"};
item41[] = {"accept",4,218,243.062256,251.914124,333.062256,301.914124,0.000000,"accept"};
item42[] = {"accept_mission",2,250,362.788879,361.609375,452.789001,411.609375,0.000000,"accept mission"};
item43[] = {"give_mission",4,218,725.000000,-175.000000,825.000000,-125.000000,70.000000,"give mission"};
item44[] = {"abandoned",4,218,272.889526,-355.696106,362.889526,-305.696106,65.000000,"abandoned"};
item45[] = {"abandoned",4,218,-100.000000,-50.000000,0.000000,0.000000,160.000000,"abandoned"};
item46[] = {"abandoned",2,250,-251.320206,-49.915840,-151.320221,0.084147,0.000000,"abandoned"};
item47[] = {"wait",4,218,-250.899475,-138.286346,-150.899460,-88.286331,5.000000,"wait"};
item48[] = {"call_revenge",2,250,-370.813080,-137.218597,-280.813080,-87.218597,0.000000,"call revenge"};
item49[] = {"continue",4,218,441.737213,121.630814,531.737183,171.630829,10.000000,"continue"};
item50[] = {"clean_up",4,218,800.000000,-150.000000,900.000000,-100.000000,60.000000,"clean up"};
item51[] = {"mission_status",4,218,750.000000,25.000000,850.000000,75.000000,20.000000,"mission status"};
item52[] = {"near_characters",4,218,850.000000,-25.000000,950.000000,25.000000,30.000000,"near characters"};
item53[] = {"mission_vars",4,218,850.000000,-100.000000,950.000000,-50.000000,50.000000,"mission vars"};
item54[] = {"alert",4,218,-50.000000,75.000000,50.000000,125.000000,150.000000,"alert"};
item55[] = {"do_alert",2,250,-147.601227,110.981712,-47.601219,160.981720,0.000000,"do alert"};
item56[] = {"_",8,218,-351.789581,-56.608616,-299.837433,-28.203323,0.000000,""};
item57[] = {"____FAKE____",9,2280,0.000000,0.000000,0.000000,0.000000,0.000000,"____FAKE____"};
link0[] = {0,7};
link1[] = {1,2};
link2[] = {2,4};
link3[] = {2,9};
link4[] = {2,12};
link5[] = {2,13};
link6[] = {2,14};
link7[] = {2,15};
link8[] = {2,21};
link9[] = {2,22};
link10[] = {2,37};
link11[] = {2,44};
link12[] = {3,8};
link13[] = {3,11};
link14[] = {3,18};
link15[] = {3,20};
link16[] = {3,23};
link17[] = {3,25};
link18[] = {3,26};
link19[] = {3,29};
link20[] = {3,31};
link21[] = {3,41};
link22[] = {3,45};
link23[] = {3,54};
link24[] = {4,2};
link25[] = {5,3};
link26[] = {6,1};
link27[] = {7,16};
link28[] = {8,6};
link29[] = {9,2};
link30[] = {11,10};
link31[] = {12,2};
link32[] = {13,32};
link33[] = {14,3};
link34[] = {15,2};
link35[] = {16,17};
link36[] = {17,6};
link37[] = {18,19};
link38[] = {19,49};
link39[] = {20,2};
link40[] = {21,2};
link41[] = {22,2};
link42[] = {23,24};
link43[] = {24,5};
link44[] = {25,27};
link45[] = {26,28};
link46[] = {27,5};
link47[] = {28,5};
link48[] = {29,30};
link49[] = {30,5};
link50[] = {31,32};
link51[] = {32,33};
link52[] = {32,34};
link53[] = {32,35};
link54[] = {32,36};
link55[] = {32,50};
link56[] = {32,51};
link57[] = {32,52};
link58[] = {32,53};
link59[] = {33,32};
link60[] = {34,32};
link61[] = {35,38};
link62[] = {36,32};
link63[] = {37,2};
link64[] = {38,39};
link65[] = {38,40};
link66[] = {39,3};
link67[] = {40,2};
link68[] = {41,42};
link69[] = {42,5};
link70[] = {43,32};
link71[] = {44,2};
link72[] = {45,46};
link73[] = {46,47};
link74[] = {47,48};
link75[] = {48,56};
link76[] = {49,3};
link77[] = {50,32};
link78[] = {51,32};
link79[] = {52,32};
link80[] = {53,32};
link81[] = {54,55};
link82[] = {55,5};
link83[] = {56,10};
link84[] = {57,43};
globals[] = {0.000000,0,0,0,16777215,640,480,1,214,6316128,1,-324.270538,917.894897,460.891968,-494.921631,759,731,1};
window[] = {2,-1,-1,-1,-1,530,100,900,100,3,777};
*//*%FSM</HEAD>*/
class FSM
{
fsmName = "trader animal control";
class States
{
/*%FSM<STATE "mission">*/
class mission
{
name = "mission";
init = /*%FSM<STATEINIT""">*/"_plyr = _this select 0;" \n
"_trader = _this select 1;" \n
"_missionName = ""MissionSapper"";" \n
"_handle = ""NOT SET"";" \n
"_plyrArray = [""Epoch_Male_F"",""Epoch_Female_F""];" \n
"_vehArray = [""Car""];" \n
"" \n
"_t = diag_tickTime;" \n
"_u = _t;" \n
"_m1 = _t;" \n
"_m2 = _m1;" \n
"_m3 = _m2;" \n
"_dropped = _m3;" \n
"" \n
"_missionStart = _m3;" \n
"_nrPlyrs = [];" \n
"_startCopter = objNull;" \n
"_nrEnts = [];" \n
"_plyrPos = [0,0,0];" \n
"_newTrader = objNull;" \n
"_rnd = random 100;" \n
"" \n
"" \n
"//Mission Vars" \n
"_callWelcome = true;//call mission on startup from menu" \n
"_doWelcome = false;" \n
"_doDispose = false;" \n
"_doComplete = false;" \n
"_doMission1 = false;" \n
"_doMission2 = false;" \n
"_doMission3 = false;" \n
"_doAccepted = false;" \n
"_doAbandon = false;" \n
"_nrEnts = [];" \n
"_wDiag = """";" \n
"_rndWChoice = 0;" \n
"_welcomeDone = false;" \n
"_packageFound = false;" \n
"" \n
"_checkEntry = """";" \n
"_doDispose = false;" \n
"_callComplete = false;" \n
"_callAbandoned = false;" \n
"_callDispose = false;" \n
"" \n
"_doAccept = false;" \n
"_acceptDone = false;" \n
"_missionItem = """";" \n
"_inMission = false;" \n
"" \n
"_startHolder = objNull;" \n
"_cargo = objNull;" \n
"_cargoCheck = [];" \n
"" \n
"_doAlert = false;" \n
"_alertMessage = [""""];" \n
"_alert = _m3 - 60;" \n
"_dropped = _alert - 60;" \n
"_lostCount = 0;" \n
"" \n
"_sapper = objNull;" \n
"" \n
"" \n
"//Testing - Bounty System" \n
"_seenPlayers = _trader getVariable [""seenPlayers"",[]];" \n
"_seenPlayers pushBack name _plyr;" \n
"_trader setVariable [""seenPlayers"",_seenPlayers];" \n
"" \n
"//DEBUG" \n
"_doDebug = false;" \n
"_debugDo = format[""INIT | %1"", _plyr];" \n
"" \n
"" \n
"" \n
"" \n
"" \n
"" \n
"" \n
"" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "_">*/
class _
{
priority = 0.000000;
to="load_mission";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "instinct">*/
class instinct
{
name = "instinct";
init = /*%FSM<STATEINIT""">*/"_t = diag_tickTime;" \n
"" \n
"if (_doDebug) then {" \n
"systemChat format [""I:%1"",diag_tickTime];" \n
"};" \n
"" \n
"" \n
"" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "instinct_done">*/
class instinct_done
{
priority = 100.000000;
to="action";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_decisionMade;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_u = _t;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "dispose">*/
class dispose
{
priority = 90.000000;
to="instinct";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!(alive _plyr) || _doDispose || _callDispose;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_doDispose = true;" \n
"_decisionMade = true;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "welcome">*/
class welcome
{
priority = 80.000000;
to="instinct";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_callWelcome && !_welcomeDone;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_doWelcome = true;" \n
"_decisionMade = true;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "accepted">*/
class accepted
{
priority = 75.000000;
to="instinct";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(_inMission || _skipWelcomeCheck) && !_acceptDone;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_skipWelcomeCheck = false;" \n
"_doAccept = true;" \n
"_decisionMade = true;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "completed">*/
class completed
{
priority = 70.000000;
to="instinct";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_callComplete && _inMission;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_doComplete = true;" \n
"_decisionMade = true;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "abandoned">*/
class abandoned
{
priority = 65.000000;
to="instinct";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_callAbandoned && _inMission;" \n
""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_callAbandoned = false;" \n
"_doAbandon = true;" \n
"_decisionMade = true;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "mission_event_1">*/
class mission_event_1
{
priority = 60.000000;
to="instinct";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(call compile _imCondition1) && diag_tickTime - _m1 > _freq1 && _inMission;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"if (_freq1 < 1) then {" \n
"_freq1 = getNumber ( configFile >> ""TraderMissions"" >> _missionName >> ""inmission1"" >> ""frequency"");" \n
"};" \n
"_doMission1 = true;" \n
"_decisionMade = true;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "mission_event_2">*/
class mission_event_2
{
priority = 50.000000;
to="instinct";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(call compile _imCondition2) && diag_tickTime -_m2 > _freq2 && _inMission;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"if (_freq2 < 1) then {" \n
"_freq2 = getNumber ( configFile >> ""TraderMissions"" >> _missionName >> ""inmission2"" >> ""frequency"");" \n
"};" \n
"_doMission2 = true;" \n
"_decisionMade = true;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "mission_event_3">*/
class mission_event_3
{
priority = 40.000000;
to="instinct";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(call compile _imCondition3) && diag_tickTime - _m3 > _freq3 && _inMission;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"if (_freq3 < 1) then {" \n
"_freq3 = getNumber ( configFile >> ""TraderMissions"" >> _missionName >> ""inmission3"" >> ""frequency"");" \n
"};" \n
"_doMission3 = true;" \n
"_decisionMade = true;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "no_decision">*/
class no_decision
{
priority = 10.000000;
to="checking_status";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!_decisionMade && diag_tickTime - _t > 3;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_checkEntry = ""instinct"";" \n
"_sanityCheck = 100;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "action">*/
class action
{
name = "action";
init = /*%FSM<STATEINIT""">*/"" \n
"" \n
"if (_doDebug) then {" \n
"systemChat format [""A:%1"",diag_tickTime];" \n
"};"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "abandoned">*/
class abandoned
{
priority = 160.000000;
to="abandoned";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_doAbandon;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"" \n
"_wInDiag = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""missioncheck"" >> ""abandoned"" >> ""dialogue"");" \n
"_wInDiag2 = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""missioncheck"" >> ""abandoned"" >> ""dialogue2"");" \n
"_rndWChoice = floor (random (count _wInDiag));" \n
"" \n
" _wDiag = _wInDiag select _rndWChoice;" \n
" _wDiag2 = _wInDiag2 select _rndWChoice;" \n
"" \n
"_act = getText ( configFile >> ""TraderMissions"" >> _missionName >> ""missioncheck"" >> ""abandoned"" >> ""action"");" \n
"_aWait = getNumber ( configFile >> ""TraderMissions"" >> _missionName >> ""missioncheck"" >> ""abandoned"" >> ""delay"");" \n
"_doAbandon = false;" \n
"_t = diag_tickTime;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "alert">*/
class alert
{
priority = 150.000000;
to="do_alert";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_doAlert && diag_tickTime - _alert > 30;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_doAlert = false"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "dispose">*/
class dispose
{
priority = 140.000000;
to="end";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_doDispose && diag_tickTime - _t > 60 ;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_plyr setVariable [""inMission"",[""end"",_missionName],false];"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "interrupt">*/
class interrupt
{
priority = 120.000000;
to="instinct";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_allowInterrupt && (call compile _interruptReason);"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "mission_check">*/
class mission_check
{
priority = 110.000000;
to="checking_status";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_actionDone && diag_tickTime > _u + 4;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_checkEntry = ""action"";" \n
"_sanityCheck = 100;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "complete">*/
class complete
{
priority = 100.000000;
to="reset_vars";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_actionDone && ((call compile _criteria) || (diag_tickTime > (_t + _sWait)));"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"if (!isNil ""_criteriaMetAction"") then {" \n
"call compile _criteriaMetAction;" \n
"};"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "complete_1">*/
class complete_1
{
priority = 0.000000;
to="complete";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_doComplete;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_doComplete = false;" \n
"" \n
"_wInDiag = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""completed"" >> ""dialogue"");" \n
"_wInDiag2 = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""completed"" >> ""dialogue2"");" \n
"_wInCrypto = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""completed"" >> ""crypto"");" \n
"_wInWeap = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""completed"" >> ""weapon"");" \n
"_wInAmmo = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""completed"" >> ""magazine"");" \n
"_act = getText ( configFile >> ""TraderMissions"" >> _missionName >> ""completed"" >> ""action"");" \n
"" \n
"_rndWChoice = floor (random (count _wInDiag));" \n
" _wDiag = _wInDiag select _rndWChoice;" \n
" _wDiag2 = _wInDiag select _rndWChoice;" \n
" _wCrypto = _wInCrypto select _rndWChoice;" \n
" _wWeapon = _wInWeap select _rndWChoice;" \n
" _wAmmo = _wInAmmo select _rndWChoice;" \n
" _wItem = _wInItem select _rndWChoice;" \n
"" \n
""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "mission_event_1">*/
class mission_event_1
{
priority = 0.000000;
to="in_mission_1";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_doMission1;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"" \n
"_wInDiag = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""inmission1"" >> ""dialogue"");" \n
"_rndWChoice = floor (random (count _wInDiag));" \n
"" \n
" _wDiag = _wInDiag select _rndWChoice;" \n
"_act = getText ( configFile >> ""TraderMissions"" >> _missionName >> ""inmission1"" >> ""action"");" \n
"_doMission1 = false;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "accept">*/
class accept
{
priority = 0.000000;
to="accept_mission";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_doAccept;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"" \n
"" \n
"_wInDiag = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""accept"" >> ""dialogue"");" \n
"_wInDiag2 = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""accept"" >> ""dialogue2"");" \n
"_wInCrypto = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""accept"" >> ""crypto"");" \n
"_wInWeap = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""accept"" >> ""weapon"");" \n
"_wInAmmo = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""accept"" >> ""magazine"");" \n
"_wInItem = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""accept"" >> ""item"");" \n
"_act = getText ( configFile >> ""TraderMissions"" >> _missionName >> ""accept"" >> ""action"");" \n
"" \n
"//_rndWChoice = floor (random (count _wInDiag));" \n
"" \n
" _wDiag = _wInDiag select _rndWChoice;" \n
" _wDiag2 = _wInDiag2 select _rndWChoice;" \n
" _wCrypto = _wInCrypto select _rndWChoice;" \n
"" \n
" _wWeapon = _wInWeap select _rndWChoice;" \n
" _wAmmo = _wInAmmo select _rndWChoice;" \n
" _wItem = _wInItem select _rndWChoice;" \n
"" \n
"" \n
"_doAccept = false;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "welcome">*/
class welcome
{
priority = 0.000000;
to="do_welcome";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_doWelcome;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"" \n
"_wInDiag = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""welcome"" >> ""dialogue"");" \n
"_wInDiag2 = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""welcome"" >> ""dialogue2"");" \n
"_wInItem = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""welcome"" >> ""item"");" \n
"_act = getText ( configFile >> ""TraderMissions"" >> _missionName >> ""welcome"" >> ""action"");" \n
"" \n
"_rndWChoice = floor (random (count _wInDiag));" \n
"" \n
" _wDiag = _wInDiag select _rndWChoice;" \n
" _wDiag2 = _wInDiag2 select _rndWChoice;" \n
"if (count _wInItem > 1) then {" \n
" _wItem = _wInItem select _rndWChoice;" \n
"}else{" \n
" _wItem = _wInItem select 0;" \n
"};" \n
"" \n
"_doWelcome = false;" \n
"_packageFound = false;" \n
"_t = diag_tickTime;" \n
""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "mission_event_2">*/
class mission_event_2
{
priority = 0.000000;
to="in_mission_1_1";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_doMission2;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_wInDiag = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""inmission2"" >> ""dialogue"");" \n
"_rndWChoice = floor (random (count _wInDiag));" \n
" _wDiag = _wInDiag select _rndWChoice;" \n
"_act = getText ( configFile >> ""TraderMissions"" >> _missionName >> ""inmission2"" >> ""action"");" \n
"" \n
"_doMission2 = false;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "mission_event_3">*/
class mission_event_3
{
priority = 0.000000;
to="in_mission_1_2";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_doMission3;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_wInDiag = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""inmission3"" >> ""dialogue"");" \n
"_rndWChoice = floor (random (count _wInDiag));" \n
" _wDiag = _wInDiag select _rndWChoice;" \n
"_act = getText ( configFile >> ""TraderMissions"" >> _missionName >> ""inmission3"" >> ""action"");" \n
"_doMission3 = false;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "reset_vars">*/
class reset_vars
{
name = "reset_vars";
init = /*%FSM<STATEINIT""">*/"//Default Vars" \n
"_rnd = 0;" \n
"_actionDone = false;" \n
"_decisionMade = false;" \n
"_sWait = 0;" \n
"_doDispose = false;" \n
"_chooseTarget = false;" \n
"_criteria = Nil;" \n
"_criteriaMet = false;" \n
"_allowInterrupt = false;" \n
"_interruptReason = ""(false)"";" \n
"" \n
"" \n
"_moveTo = [0,0,0];" \n
"" \n
"//Brain Vars" \n
"_override = false;" \n
"_criteria =""(false)"";" \n
"_criteriaMetAction = nil;" \n
"" \n
"" \n
"//Mission Vars" \n
"_wDiag = """";" \n
"_wDiag2 = """";" \n
"_wAction = """";" \n
"_wCrypto = 0;" \n
"_wWeapon = """";" \n
"_wAmmo = """";" \n
"_wItem = """";" \n
"_act = """";" \n
"" \n
"" \n
"" \n
"" \n
"" \n
"" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "_">*/
class _
{
priority = 0.000000;
to="instinct";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "end">*/
class end
{
name = "end";
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "load_mission">*/
class load_mission
{
name = "load_mission";
init = /*%FSM<STATEINIT""">*/"//Welcome" \n
"" \n
"_wCondition = getText ( configFile >> ""traderMissions"" >> _missionName >> ""welcome"" >> ""condition"");" \n
"" \n
"_imCondition1 = getText ( configFile >> ""TraderMissions"" >> _missionName >> ""inmission1"" >> ""condition"");" \n
"_imCondition2 = getText ( configFile >> ""TraderMissions"" >> _missionName >> ""inmission2"" >> ""condition"");" \n
"_imCondition3 = getText ( configFile >> ""TraderMissions"" >> _missionName >> ""inmission3"" >> ""condition"");" \n
"" \n
"_mAccepted = getText ( configFile >> ""TraderMissions"" >> _missionName >> ""accept"" >> ""condition"");" \n
"_skipWelcomeCheck = call compile _mAccepted;" \n
"" \n
"_freq1 = 0;" \n
"_freq2 = 0;" \n
"_freq3 = 0;" \n
"" \n
"_wAbandon = getText ( configFile >> ""TraderMissions"" >> _missionName >> ""missioncheck"" >> ""abandoned"" >> ""condition"");" \n
"" \n
"_wComplete = getText ( configFile >> ""TraderMissions"" >> _missionName >> ""completed"" >> ""condition"");" \n
"" \n
"" \n
"_dialogueCount = 0;" \n
"" \n
"" \n
"//Information" \n
"" \n
"if (floor (random 100) < 25) then {" \n
"" \n
"if (count _seenPlayers > 1) then {" \n
"" \n
"" \n
"titleText [format[""Hey %1, we've seen %2 round these parts, in case you were interested."",name player,_seenPlayers select (floor random (count _seenPlayers))],""PLAIN""];" \n
"};" \n
"};" \n
"" \n
"_callWelcome = true;" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "_">*/
class _
{
priority = 0.000000;
to="reset_vars";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "do_welcome">*/
class do_welcome
{
name = "do_welcome";
init = /*%FSM<STATEINIT""">*/"if (_plyr getVariable[""inMission"",["""",""""]] select 0 == ""true"") then {" \n
"titleText [""You must finish the mission you are on first."",""PLAIN"",6];" \n
"_callDispose = true;" \n
"};" \n
"" \n
"" \n
"if (!_callDispose) then {" \n
"" \n
"titleText [_wDiag,""PLAIN"",6];" \n
"" \n
" if (_wDiag2 != """") then {" \n
"" \n
" _wDiag2 spawn {" \n
" uiSleep 6;" \n
" titleText [_this,""PLAIN"",6];" \n
" };" \n
" " \n
" };" \n
"" \n
"" \n
" if (_act != """") then {" \n
" call compile _act;" \n
" };" \n
"" \n
" _inMission = true;" \n
"" \n
"" \n
"" \n
"};" \n
"" \n
"_callWelcome = false;" \n
"" \n
"" \n
"" \n
"" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "continue">*/
class continue
{
priority = 10.000000;
to="action";
precondition = /*%FSM<CONDPRECONDITION""">*/"_packageFound = false;" \n
"" \n
"{" \n
"if (_x == _missionItem) then {" \n
"_packageFound = true;" \n
"};" \n
"" \n
"}forEach items player;" \n
"" \n
"{" \n
"if (_x == _missionItem) then {" \n
"_packageFound = true;" \n
"};" \n
"}forEach magazines player;"/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_callDispose || diag_tickTime - _t > 16;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_welcomeDone = true;" \n
"_sWait = 6;" \n
"_actionDone = true;" \n
"_criteria = ""(false)"";" \n
""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "in_mission_1">*/
class in_mission_1
{
name = "in_mission_1";
init = /*%FSM<STATEINIT""">*/"if (_wDiag != """") then {" \n
"titleText [_wDiag,""PLAIN""];" \n
"};" \n
"" \n
"if (_act != """") then {" \n
"call compile _act;" \n
"};" \n
"" \n
"_sWait = 6;" \n
"_actionDone = true;" \n
"_t = diag_tickTime;" \n
"_m1 = _t;" \n
"_criteria = ""(false)"";" \n
"" \n
"if (_doDebug) then {" \n
"_debugDo = ""In MIssion 1"";" \n
"};" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "_">*/
class _
{
priority = 0.000000;
to="action";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "in_mission_1_1">*/
class in_mission_1_1
{
name = "in_mission_1_1";
init = /*%FSM<STATEINIT""">*/"if (_wDiag != """") then {" \n
"titleText [_wDiag,""PLAIN""];" \n
"};" \n
"" \n
"if (_act != """") then {" \n
"call compile _act;" \n
"};" \n
"" \n
"" \n
"_sWait = 6;" \n
"_actionDone = true;" \n
"_t = diag_tickTime;" \n
"_m2 = _t;" \n
"_criteria = ""(false)"";" \n
"" \n
"" \n
"if (_doDebug) then {" \n
"_debugDo = ""In MIssion 2"";" \n
"};" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "_">*/
class _
{
priority = 0.000000;
to="action";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "in_mission_1_2">*/
class in_mission_1_2
{
name = "in_mission_1_2";
init = /*%FSM<STATEINIT""">*/"if (_wDiag != """") then {" \n
"titleText [_wDiag,""PLAIN""];" \n
"};" \n
"" \n
"if (_act != """") then {" \n
"call compile _act;" \n
"};" \n
"" \n
"" \n
"_sWait = 6;" \n
"_actionDone = true;" \n
"_t = diag_tickTime;" \n
"_criteria = ""(false)"";" \n
"_m3 = _t;" \n
"" \n
"" \n
"if (_doDebug) then {" \n
"_debugDo = ""In Mission 3"";" \n
"};" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "_">*/
class _
{
priority = 0.000000;
to="action";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "complete">*/
class complete
{
name = "complete";
init = /*%FSM<STATEINIT""">*/"titleText [_wDiag,""PLAIN"", 6];" \n
"" \n
"" \n
"if (_act != """") then {" \n
"call compile _act;" \n
"};" \n
"" \n
"if (_wDiag2 != """") then {" \n
"" \n
"_wDiag2 spawn {" \n
" uiSleep 6;" \n
" titleText [_this,""PLAIN"",6];" \n
"};" \n
"" \n
"};" \n
"" \n
"_wDiag = """";" \n
"_wDiag2 = """";" \n
"" \n
"[_sapper, _trader] spawn EPOCH_mission_cage_sapper;" \n
"" \n
"_plyr setVariable[""inMission"",["""",""""]];" \n
"_inMission = false;" \n
"_callDispose = true;" \n
"_sWait = 6;" \n
"_actionDone = true;" \n
"_t = diag_tickTime;" \n
"_criteria = ""(false)"";" \n
"" \n
"if (_doDebug) then {" \n
"_debugDo = ""Complete"";" \n
"};"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "_">*/
class _
{
priority = 0.000000;
to="action";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "checking_status">*/
class checking_status
{
name = "checking_status";
init = /*%FSM<STATEINIT""">*/"if (_doDebug) then {" \n
"systemChat format [""S:%1"",diag_tickTime];" \n
"};"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "done">*/
class done
{
priority = 100.000000;
to="return";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_sanityCheck < 1;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_u = diag_tickTime;" \n
"" \n
""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "items_player">*/
class items_player
{
priority = 90.000000;
to="checking_status";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_sanityCheck > 90;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"" \n
"" \n
"" \n
"_sanityCheck = 90;" \n
""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "player_status">*/
class player_status
{
priority = 80.000000;
to="checking_status";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_sanityCheck > 80;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"" \n
"" \n
"" \n
"_plyrPos = getPosATL _plyr;" \n
"" \n
"_damageHelp = false;" \n
"" \n
"if (damage player > 0.3) then {" \n
"_damageHelp = true;" \n
"};" \n
"" \n
"_sanityCheck = 80;" \n
""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "clean_up">*/
class clean_up
{
priority = 60.000000;
to="checking_status";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_sanityCheck > 60;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"" \n
"" \n
"_sanityCheck = 60;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "mission_vars">*/
class mission_vars
{
priority = 50.000000;
to="checking_status";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_sanityCheck > 50;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_rnd = random 100;" \n
"" \n
"_sanityCheck = 50;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "near_characters">*/
class near_characters
{
priority = 30.000000;
to="checking_status";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_sanityCheck > 30;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_nrEnts = nearestObjects [_plyr, [""Man"",""Epoch_Sapper_F""], 200];" \n
"" \n
"{" \n
" if ((_x getVariable [""AI_SLOT"", -1 ] > -1) && _x != _trader) then {" \n
" _newTrader = _x;" \n
" };" \n
"" \n
" if (!(alive _x) && !(typeof _x == ""Epoch_Sapper_F"")) then {" \n
" _doAlert = true;" \n
" _alertMessage = getArray ( configFile >> ""TraderMissions"" >> _missionName >> ""missioncheck"" >> ""characters"" >> ""dialogue"");" \n
" };" \n
"" \n
" if (typeof _x == ""Epoch_Sapper_F"" && alive _x) then {" \n
" _sapper = _x;" \n
" };" \n
"" \n
"}forEach _nrEnts;" \n
"" \n
"_sanityCheck = 30;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "mission_status">*/
class mission_status
{
priority = 20.000000;
to="checking_status";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_sanityCheck > 20;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"if (_inMission) then {" \n
"" \n
"" \n
"};" \n
"" \n
"" \n
"if!(isNull _newTrader) then {" \n
"" \n
" if (_newTrader distance _plyr < 6) then {" \n
" _callComplete = true;" \n
" };" \n
"" \n
"};" \n
"" \n
"" \n
"" \n
"_sanityCheck = 20;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "checked">*/
class checked
{
priority = 10.000000;
to="checking_status";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_sanityCheck > 10;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"" \n
"" \n
"if (!(isNull _sapper) &&(_sapper distance _trader < 26)) then {" \n
"_sapperFoundMessages = [""Ok, I see him. You need to get right back.\nGet out of sight so I can guide him in."",""Get yourself out of sight, I have control of him...just.\nThe people who made this guy left a chip in his head."",""Find a spot out of his sight.\nI don't need him wound up when caging him.""];" \n
"titleText [_sapperFoundMessages select floor(random count _sapperFoundMessages),""PLAIN""];" \n
"_callComplete = true;" \n
"sapperHndl setFSMVariable [""_traderDispose"",true];" \n
"};" \n
"" \n
"_sanityCheck = 0 ;" \n
"" \n
"" \n
"" \n
""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "return">*/
class return
{
name = "return";
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "to_action">*/
class to_action
{
priority = 10.000000;
to="action";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_checkEntry == ""action"";"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_checkEntry = """";" \n
""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "to_instinct">*/
class to_instinct
{
priority = 5.000000;
to="instinct";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_checkEntry == ""instinct"";"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_checkEntry = """";" \n
""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "accept_mission">*/
class accept_mission
{
name = "accept_mission";
init = /*%FSM<STATEINIT""">*/"" \n
"titleText [_wDiag,""PLAIN"",6];" \n
"" \n
"" \n
"if (_act != """") then {" \n
"call compile _act;" \n
"};" \n
"" \n
"if (_wDiag2 != """") then {" \n
"" \n
"_wDiag2 spawn {" \n
" uiSleep 6;" \n
" titleText [_this,""PLAIN"",6];" \n
"};" \n
"};" \n
"" \n
"_inMission = true;" \n
"_plyr setVariable [""inMission"",[""true"",_missionName],false];" \n
"_acceptDone = true;" \n
"_sWait = 60;" \n
"_actionDone = true;" \n
"_t = diag_tickTime;" \n
"_criteria = ""(_plyr distance _trader > 12)"";" \n
"" \n
"" \n
"if (_doDebug) then {" \n
"_debugDo = ""Accept"";" \n
"};" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "_">*/
class _
{
priority = 0.000000;
to="action";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "abandoned">*/
class abandoned
{
name = "abandoned";
init = /*%FSM<STATEINIT""">*/"" \n
"titleText [_wDiag,""PLAIN""];" \n
"" \n
"if (_wDiag2 != """") then {" \n
"" \n
"_wDiag2 spawn {" \n
" uiSleep 6;" \n
" titleText [_this,""PLAIN""];" \n
"};" \n
"" \n
"};" \n
"" \n
"" \n
"if (_doDebug) then {" \n
"_debugDo = ""Abandoned"";" \n
"};"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "wait">*/
class wait
{
priority = 5.000000;
to="call_revenge";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(diag_tickTime - _t > _aWait);"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"call compile _act;" \n
"_punished = true;" \n
"_doDispose = true;" \n
"" \n
"" \n
"" \n
""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "call_revenge">*/
class call_revenge
{
name = "call_revenge";
init = /*%FSM<STATEINIT""">*/"""I_UAV_01_F"" call EPOCH_unitSpawn;" \n
"_plyr setVariable [""inMission"",[""abandon"",_missionName],false];"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "_">*/
class _
{
priority = 0.000000;
to="end";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "do_alert">*/
class do_alert
{
name = "do_alert";
init = /*%FSM<STATEINIT""">*/"_message = _alertMessage select floor (random (count _alertMessage));" \n
"titletext [_message,""PLAIN"",6];" \n
"_message = """";" \n
"_alertMessage = [""""];" \n
"_alert = diag_tickTime;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "_">*/
class _
{
priority = 0.000000;
to="action";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "____FAKE____">*/
class ____FAKE____
{
name = "____FAKE____";
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "give_mission">*/
class give_mission
{
priority = 70.000000;
to="checking_status";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_sanityCheck > 70;"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"//Test for future passing of mission to other players" \n
"" \n
"_passMission = false;" \n
"_missionPassed = false;" \n
"_nrPlyrs = _plyr nearEntities [_plyrArray, 10];" \n
"" \n
"{" \n
"" \n
"{" \n
"if (_x == _missionItem) then {" \n
"_passMission = true;" \n
"};" \n
"}forEach items _x;" \n
"" \n
"{" \n
"if (_x == _missionItem) then {" \n
"_passMission = true;" \n
"};" \n
"}forEach magazines _x;" \n
"" \n
"if (_passMission) then {" \n
"_plyr = _x;" \n
"_passMission = false;" \n
"_missionPassed = true;" \n
"};" \n
"" \n
"}forEach _nrPlyrs;" \n
"" \n
"_sanityCheck = 70;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
};
initState="mission";
finalStates[] =
{
"end"
};
};
/*%FSM</COMPILE>*/