mirror of
https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
83 lines
3.2 KiB
Plaintext
83 lines
3.2 KiB
Plaintext
author = "Epoch Mod Team";
|
|
class Header
|
|
{
|
|
gameType = Sandbox;
|
|
minPlayers = 1;
|
|
maxPlayers = 100;
|
|
};
|
|
respawn = "BASE";
|
|
respawnDelay = 600;
|
|
respawnDialog = 0;
|
|
|
|
onLoadMission= "Epoch";
|
|
OnLoadIntro = "Welcome to Epoch Mod";
|
|
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
|
|
OnLoadIntroTime = False;
|
|
OnLoadMissionTime = False;
|
|
onLoadName = "Epoch Mod";
|
|
disabledAI = true;
|
|
scriptedPlayer = 1;
|
|
disableChannels[]={0,1,2,6};
|
|
enableItemsDropping = 0;
|
|
briefing = 0;
|
|
debriefing = 0;
|
|
enableDebugConsole = 0;
|
|
joinUnassigned = 0;
|
|
respawnOnStart = 0;
|
|
forceRotorLibSimulation = 1;
|
|
|
|
corpseManagerMode = 1;
|
|
corpseLimit = 10;
|
|
corpseRemovalMinTime = 1200;
|
|
corpseRemovalMaxTime = 3600;
|
|
|
|
wreckManagerMode = 1;
|
|
wreckLimit = 2;
|
|
wreckRemovalMinTime = 60;
|
|
wreckRemovalMaxTime = 360;
|
|
|
|
class CfgRemoteExec
|
|
{
|
|
class Functions
|
|
{
|
|
mode = 0;
|
|
jip = 0;
|
|
};
|
|
class Commands
|
|
{
|
|
mode=0;
|
|
};
|
|
};
|
|
|
|
class CfgEpochSapper
|
|
{
|
|
detonateDistMax = 8; //Random distance between 3m and this number at which sapper detonates. Min value = 4
|
|
groanTrig = 16; //Percentage chance of a groan. Min value = 4
|
|
sRange = 300; //Distance from target over which sapper will dispose. Range within which sapper code will be aware of targets. Distance up to which sapper will attempt to find a spot to hide in. Min Value = 150.
|
|
smellDist = 24; //Distance up to which sapper can smell. Used to decide if sapper can see target when deciding to charge and influences target selection. Is influenced by wind direction. Min Value = 8.
|
|
};
|
|
|
|
class CfgEpochUAV
|
|
{
|
|
UAVMinDist = 48; //Minimum distance to choose next position when roaming. Min Value = 8.
|
|
UAVMaxDist = 180; //Maximum distance to choose next position when roaming. Min Value = 42 / Max Value = 400.
|
|
UAVHeight = 100; //Set height when roaming, slight randomness is applied to this value. UAV will choose own height when locked onto target. Min Value = 42 / Max Value = 280. UAV can still spot targets from height !
|
|
};
|
|
|
|
class CfgEpochAirDrop
|
|
{
|
|
AirDropFreq = 1200; //AirDropChance, to decide if Air drop occurs, will only be checked once per AirDropFreq time period, for each player. Min value = 120.
|
|
AirDropChance = 6; //Percentage chance of air drop, for current player. Checked every AirDropFreq and upon antagonists spawn trigger. -1 To disable.
|
|
};
|
|
|
|
class CfgEpochCloak
|
|
{
|
|
cRange = 300; //Distance, from target, at which Cloak will dispose. Cloak is also aware of players within this range. (Min: 60 / Max: 600)
|
|
cAggression = 75; //Percentage chance of attack, currently a psychological attack (Cultist spooky voice). (Min: 1 / Max: 100)
|
|
attackFrequency = 120; //One attack only per this period. (Min: 120)
|
|
attackDistance = 38; // Distance, from target, up to which Cloak will attack. Lower for less vocals. (Min: 16)
|
|
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
|
|
teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
|
|
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
|
|
};
|