Epoch/Sources/epoch_config/sandbox_config.hpp
vbawol 1db988095e booleans in configs
- change bools in config files to string or a number.
- EPOCH_fnc_returnConfigEntry(V2) now also supports 0/1 via config when
default input is a bool.
Note: this commit may address issue with Bad conversion: bool rpt spam.

It is suggested to use the following format for storing booleans in
config:
1 = true
"true"=true
0 = false
"false"=false
2016-12-29 12:18:09 -06:00

85 lines
2.1 KiB
C++

/*
Epoch Mod Survival Gamemode
Author: Epoch Mod Team - EpochMod.com
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_config/config.hpp
*/
author = "Epoch Mod Team";
class Header
{
gameType = Survive;
minPlayers = 1;
maxPlayers = 100;
};
respawn = "BASE";
respawnDelay = 600;
respawnDialog = 0;
respawnButton = 0;
respawnOnStart = -1;
onPauseScript = "epoch_code\gui\scripts\Epoch_onPause.sqf";
onLoadMission= "Epoch";
OnLoadIntro = "Welcome to Epoch Mod";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
OnLoadIntroTime = 0;
OnLoadMissionTime = 0;
onLoadName = "Epoch Mod";
disabledAI = 1;
scriptedPlayer = 1;
disableChannels[]={{0,true,true},{1,false,true},{2,true,true},{6,true,true}}; // allow text only on side chat
enableItemsDropping = 0;
briefing = 0;
debriefing = 0;
enableDebugConsole = 0;
joinUnassigned = 0;
forceRotorLibSimulation = 1;
saving = 0;
corpseManagerMode = 1;
corpseLimit = 10;
corpseRemovalMinTime = 1200;
corpseRemovalMaxTime = 3600;
wreckManagerMode = 1;
wreckLimit = 2;
wreckRemovalMinTime = 60;
wreckRemovalMaxTime = 360;
disableRandomization[] = {"All"};
#include "Configs\CfgItemSort.hpp"
#include "Configs\CfgTraderMissions.hpp"
#include "Configs\CfgMissions.hpp"
#include "Configs\CfgMissionsTasks.hpp"
#include "Configs\cfgCrafting.hpp"
#include "Configs\cfgPricing.hpp"
#include "Configs\CfgDynamicHUD.hpp"
#include "Configs\CfgEpochClient.hpp"
#include "Configs\CfgMasterLoop.hpp"
#include "Configs\CfgBaseBuilding.hpp"
#include "Configs\CfgSnapChecks.hpp"
#include "Configs\CfgBuildingLootPos.hpp"
#include "Configs\CfgActionMenu\CfgActionMenu_core.hpp"
#include "Configs\CfgEpochConfiguration.hpp"
#include "Configs\CfgClientFunctions.hpp"
#include "Configs\CfgObjectInteractions.hpp"
#include "Configs\CfgItemInteractions.hpp"
#include "Configs\CfgSay3Dhandler.hpp"
#include "Configs\CfgSwitchMovehandler.hpp"
// A3 specific configs
#include "Configs\CfgFunctions.hpp"
#include "Configs\CfgRemoteExec.hpp"
class CfgEpochBuild
{
#include "build.hpp"
};