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https://github.com/EpochModTeam/Epoch.git
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eaf23d4e31
zombie fixes removed armed vtol prices for APEX vehicles message when NVG disabed due to lack of energy
106 lines
3.7 KiB
Plaintext
106 lines
3.7 KiB
Plaintext
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_prevEquippedItem = [];
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_damagePlayer = damage player;
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_panic = false;
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_prevEnergy = EPOCH_playerEnergy;
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// init config data
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EPOCH_sapperRndChance = ["CfgEpochClient", "sapperRngChance", 100] call EPOCH_fnc_returnConfigEntryV2;
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EPOCH_zombieRndChance = ["CfgEpochClient", "zombieRndChance", 50] call EPOCH_fnc_returnConfigEntryV2;
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EPOCH_droneRndChance = ["CfgEpochClient", "droneRngChance", 100] call EPOCH_fnc_returnConfigEntryV2;
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_baseHTLoss = ["CfgEpochClient", "baseHTLoss", 8] call EPOCH_fnc_returnConfigEntryV2;
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_energyCostNV = ["CfgEpochClient", "energyCostNV", 3] call EPOCH_fnc_returnConfigEntryV2;
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_energyRegenMax = ["CfgEpochClient", "energyRegenMax", 5] call EPOCH_fnc_returnConfigEntryV2;
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_energyRange = ["CfgEpochClient", "energyRange", 75] call EPOCH_fnc_returnConfigEntryV2;
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EPOCH_chargeRate = 0;
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EPOCH_playerIsSwimming = false;
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// default data if mismatch
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if (count EPOCH_playerSpawnArray != count EPOCH_spawnIndex) then{
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EPOCH_playerSpawnArray = [];
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{ EPOCH_playerSpawnArray pushBack 0 } forEach EPOCH_spawnIndex;
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};
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9990 cutRsc ["EpochGameUI","PLAIN",2,false];
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_display = uiNamespace getVariable "EPOCH_EpochGameUI";
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_thirst = _display displayCtrl 21201;
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_hunger = _display displayCtrl 21202;
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_broken = _display displayCtrl 21203;
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_oxygen = _display displayCtrl 21204;
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_hazzard = _display displayCtrl 21205;
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_emergency = _display displayCtrl 21206;
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{
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_x ctrlShow false;
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}forEach[_thirst,_hunger,_broken,_oxygen,_hazzard,_emergency];
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// find radio
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{
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if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) == "ItemRadio") exitWith{
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EPOCH_equippedItem_PVS = [_x, true, player];
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};
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} forEach assignedItems player;
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// lootBubble Init
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_buildingJammerRange = ["CfgEpochClient", "buildingJammerRange", 75] call EPOCH_fnc_returnConfigEntryV2;
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_masterConfig = 'CfgBuildingLootPos' call EPOCH_returnConfig;
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_lootClasses = [];
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_lootClassesIgnore = ['Default'];
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'_cN = configName _x;if !(_cN in _lootClassesIgnore)then{_lootClasses pushBackUnique _cN};' configClasses _masterConfig;
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_lootBubble = {
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private["_jammer", "_others", "_objects", "_nearObjects", "_building", "_lootDist", "_lootLoc", "_playerPos", "_distanceTraveled"];
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_playerPos = getPosATL vehicle player;
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_distanceTraveled = EPOCH_lastPlayerPos distance _playerPos;
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if (_distanceTraveled > 10 && _distanceTraveled < 200) then {
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_lootDist = 30 + _distanceTraveled;
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_lootLoc = player getRelPos [_lootDist, (random [-180,0,180])];
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_objects = nearestObjects[_lootLoc, _lootClasses, 30];
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_jammer = nearestObjects [_lootLoc, ["PlotPole_EPOCH","ProtectionZone_Invisible_F"], _buildingJammerRange];
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if (!(_objects isEqualTo[]) && (_jammer isEqualTo[])) then {
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_building = selectRandom _objects;
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if !(_building in EPOCH_LootedBlds) then {
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_others = _building nearEntities[["Epoch_Male_F", "Epoch_Female_F"], 15];
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if (_others isEqualTo[]) then {
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_nearObjects = nearestObjects[_building, ["WH_Loot", "Animated_Loot"], sizeOf (typeOf _building)];
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//diag_log format["DEBUG: sizeof %1 %2",sizeOf (typeOf _building), typeOf _building];
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if (_nearObjects isEqualTo[]) then {
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[_building] call EPOCH_spawnLoot;
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};
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};
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};
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};
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};
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EPOCH_lastPlayerPos = _playerPos;
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};
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// [control,bool] call _fadeUI;
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_fadeUI = {
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params ["_ctrl","_bool"];
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if (_bool) then {
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if (ctrlFade _ctrl == 0) then {
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_ctrl ctrlSetFade 1;
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_ctrl ctrlCommit 0.5;
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};
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if (ctrlFade _ctrl == 1) then {
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_ctrl ctrlSetFade 0;
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_ctrl ctrlCommit 0.5;
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};
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} else {
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if (ctrlFade _ctrl != 1) then {
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_ctrl ctrlSetFade 0;
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_ctrl ctrlCommit 0;
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};
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};
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_bool
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};
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_cursorTarget = objNull;
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// init cfgBaseBuilding config var
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_cfgBaseBuilding = 'CfgBaseBuilding' call EPOCH_returnConfig;
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_cfgObjectInteractions = 'CfgObjectInteractions' call EPOCH_returnConfig;
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