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133 lines
4.9 KiB
Plaintext
133 lines
4.9 KiB
Plaintext
/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Initalize variables used client side and server side
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/init/both_init.sqf
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*/
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//[[[cog import generate_private_arrays ]]]
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private ["_antagonistSpawnDefaults","_customVarsInit","_say3dsounds","_say3dsoundsConfig","_spawnLimits"];
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//[[[end]]]
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// detect if Ryan's Zombies and Deamons mod is present
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if (["CfgEpochClient", "ryanZombiesEnabled", true] call EPOCH_fnc_returnConfigEntryV2) then {
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EPOCH_mod_Ryanzombies_Enabled = (parseNumber (getText (configFile >> "CfgPatches" >> "Ryanzombies" >> "version")) >= 4.5);
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if (EPOCH_mod_Ryanzombies_Enabled) then {
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diag_log "Epoch: Ryanzombies detected";
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};
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} else {
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EPOCH_mod_Ryanzombies_Enabled = false;
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};
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// detect if Mad Arma is present
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if (["CfgEpochClient", "madArmaEnabled", true] call EPOCH_fnc_returnConfigEntryV2) then {
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EPOCH_mod_madArma_Enabled = (parseNumber (getText (configFile >> "CfgPatches" >> "bv_wheels" >> "version")) >= 2016);
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if (EPOCH_mod_madArma_Enabled) then {
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diag_log "Epoch: Mad Arma detected";
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};
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} else {
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EPOCH_mod_madArma_Enabled = false;
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};
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// Check if Advanced Vehicle Repair is enabled
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if (["CfgEpochClient", "UseAdvancedVehicleRepair", true] call EPOCH_fnc_returnConfigEntryV2) then {
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EPOCH_AdvancedVehicleRepair_Enabled = true;
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diag_log "Epoch: Advanced Vehicle Repair Enabled";
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} else {
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EPOCH_AdvancedVehicleRepair_Enabled = false;
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};
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// Init Custom vars
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EPOCH_customVars = [];
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EPOCH_defaultVars = [];
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EPOCH_customVarLimits = [];
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EPOCH_customVarsDefaults = [
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["Temp",98.6,[106.7,95]],
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["Hunger",5000,[5000,0]],
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["Thirst",2500,[2500,0]],
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["AliveTime",0,[0,0]],
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["Energy",0,[2500,0]],
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["Wet",0,[100,0]],
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["Soiled",0,[100,0]],
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["Immunity",0,[100,0]],
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["Toxicity",0,[100,0]],
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["Stamina",100,["EPOCH_playerStaminaMax",0]],
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["Crypto",0,[250000,0]],
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["HitPoints",[0,0,0,0],[1,1,1,1]],
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["BloodP",100,[190,0]],
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["SpawnArray",[],[]],
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["Karma",0,[50000,-50000]],
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["Alcohol",0,[100,0]],
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["Radiation",0,[100,0]],
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["Nuisance",0,[100,0]],
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["MissionArray",[],[]]
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];
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_customVarsInit = ["CfgEpochClient", "customVarsDefaults", EPOCH_customVarsDefaults] call EPOCH_fnc_returnConfigEntryV2;
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{
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EPOCH_customVars pushBack (_x select 0);
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EPOCH_defaultVars pushBack (_x select 1);
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EPOCH_customVarLimits pushBack (_x param [2,[]]);
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} forEach _customVarsInit;
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EPOCH_customVarCount = count EPOCH_customVars;
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// Init antagonist spawn limits
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EPOCH_spawnIndex = [];
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EPOCH_spawnLimits = [];
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_antagonistSpawnDefaults = [
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["Epoch_Cloak_F", 1],
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["GreatWhite_F", 2],
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["Epoch_Sapper_F",2],
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["Epoch_SapperG_F",1],
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["Epoch_SapperB_F",1],
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["I_UAV_01_F",2],
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["PHANTOM",1],
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["B_Heli_Transport_01_F",1],
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["EPOCH_RyanZombie_1",12]
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];
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_spawnLimits = ["CfgEpochClient", "antagonistSpawnIndex", _antagonistSpawnDefaults] call EPOCH_fnc_returnConfigEntryV2;
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{
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_x params ["_spawnName","_spawnLimit"];
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if (_spawnName isEqualTo "EPOCH_RyanZombie_1") then {
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if (EPOCH_mod_Ryanzombies_Enabled) then {
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EPOCH_spawnIndex pushBack _spawnName;
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EPOCH_spawnLimits pushBack _spawnLimit;
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};
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} else {
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EPOCH_spawnIndex pushBack _spawnName;
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EPOCH_spawnLimits pushBack _spawnLimit;
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};
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} forEach _spawnLimits;
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//GroupSize (number) // Price (String)
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EPOCH_group_upgrade_lvl = ["CfgEpochClient", "group_upgrade_lvl", [4,"100",6,"300",8,"500",10,"1000",12,"1500",13,"1750",14,"2000",15,"3000",16,"5000"]] call EPOCH_fnc_returnConfigEntryV2;
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// Init 3d sound handler
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EPOCH_sounds = [];
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_say3dsoundsConfig = 'CfgSay3Dhandler' call EPOCH_returnConfig;
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_say3dsounds = "isClass _x" configClasses (_say3dsoundsConfig);
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{
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EPOCH_sounds pushBack (configName _x);
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} forEach _say3dsounds;
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// disable remote sensors on server and client as all Epoch AI is local to the side controlling it.
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disableRemoteSensors (["CfgEpochClient", "disableRemoteSensors", true] call EPOCH_fnc_returnConfigEntryV2);
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// Enable Dynamic simulation on both server and clients (maybe only needed server side)
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// DynSim is handled locally and yes server and clients will need these configurations
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_dynSimToggle = ["CfgDynamicSimulation", "enableDynamicSimulationSystem", true] call EPOCH_fnc_returnConfigEntryV2;
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enableDynamicSimulationSystem _dynSimToggle;
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if(_dynSimToggle)then
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{
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_cfgDynamicSimulation = 'CfgDynamicSimulation' call EPOCH_returnConfig;
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"IsMoving" setDynamicSimulationDistanceCoef getNumber(_cfgDynamicSimulation >> "isMovingCoefValue");
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"Group" setDynamicSimulationDistance getNumber(_cfgDynamicSimulation >> "groupDynSimDistance");
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"Vehicle" setDynamicSimulationDistance getNumber(_cfgDynamicSimulation >> "vehicleDynSimDistance");
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"EmptyVehicle" setDynamicSimulationDistance getNumber(_cfgDynamicSimulation >> "emptyVehicleDynSimDistance");
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"Prop" setDynamicSimulationDistance getNumber(_cfgDynamicSimulation >> "propDynSimDistance");
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}; |