mirror of
https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
113 lines
3.3 KiB
C++
113 lines
3.3 KiB
C++
class CfgObjectInteractions {
|
|
class Default {
|
|
interactMode = 0;
|
|
distance = 0;
|
|
toxicChance = 0;
|
|
bleedChance = 0;
|
|
bloodpChance = 0;
|
|
fatigueChance = 0;
|
|
bleedAmount = 0;
|
|
bloodpAmount = 0;
|
|
soundEffect[] = {};
|
|
soundEffectGlobal = -1;
|
|
animationEffect[] = {};
|
|
animationEffectGlobal = -1;
|
|
canSee = "false";
|
|
ppEffect = 0;
|
|
};
|
|
class Land_MPS_EPOCH : Default {};
|
|
class container_epoch : Default {};
|
|
class PlotPole_EPOCH : Default {
|
|
interactMode = 1;
|
|
};
|
|
class Epoch_Female_F : Default {
|
|
interactMode = 2;
|
|
};
|
|
class Epoch_Male_F : Default {
|
|
interactMode = 2;
|
|
};
|
|
class C_man_1 : Default {
|
|
interactMode = 2;
|
|
};
|
|
class SapperHead_SIM_EPOCH : Default {
|
|
interactMode = 0;
|
|
};
|
|
class SapperCorpse_SIM_EPOCH : Default {
|
|
interactMode = 0;
|
|
};
|
|
|
|
class Snake_random_EPOCH : Default {
|
|
distance = 3;
|
|
toxicChance = 0.2;
|
|
bloodpChance = 1;
|
|
fatigueChance = 0.5;
|
|
bleedAmount = 30;
|
|
bloodpAmount = 3;
|
|
soundEffect[] = {"snake_bite0"};
|
|
canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])";
|
|
ppEffect = 0;
|
|
};
|
|
class Snake2_random_EPOCH : Default {
|
|
distance = 3;
|
|
toxicChance = 0.1;
|
|
bloodpChance = 1;
|
|
fatigueChance = 0.5;
|
|
bleedAmount = 30;
|
|
bloodpAmount = 3;
|
|
soundEffect[] = {"snake_bite0"};
|
|
canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])";
|
|
ppEffect = 0;
|
|
};
|
|
class GreatWhite_F : Default {
|
|
distance = 6;
|
|
toxicChance = 0;
|
|
bleedChance = 1;
|
|
bloodpChance = 1;
|
|
fatigueChance = 1;
|
|
bleedAmount = 100;
|
|
bloodpAmount = 3;
|
|
canSee = "true";
|
|
ppEffect = 0;
|
|
};
|
|
class SmokeShellCustom : Default {
|
|
distance = 6;
|
|
toxicChance = 1;
|
|
bleedChance = 0;
|
|
bloodpChance = 1;
|
|
fatigueChance = 1;
|
|
bleedAmount = 0;
|
|
bloodpAmount = 3;
|
|
canSee = "true";
|
|
ppEffect = 0;
|
|
};
|
|
class Epoch_Cloak_F : Default {
|
|
distance = 30;
|
|
toxicChance = 0;
|
|
bloodpChance = 0.9;
|
|
fatigueChance = 0.5;
|
|
bleedAmount = 66;
|
|
bloodpAmount = 3;
|
|
soundEffect[] = {"cultist_nearby"};
|
|
canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])";
|
|
ppEffect = 1;
|
|
};
|
|
class EPOCH_RyanZombie_1 : Default {
|
|
distance = 3;
|
|
toxicChance = 0.1;
|
|
bloodpChance = 0.9;
|
|
fatigueChance = 0.4;
|
|
bleedAmount = 30;
|
|
bloodpAmount = 3;
|
|
soundEffect[] = {{"ryanzombies\sounds\attack1.ogg",400}, {"ryanzombies\sounds\attack2.ogg",400}, {"ryanzombies\sounds\attack3.ogg",400}, {"ryanzombies\sounds\attack4.ogg",400}, {"ryanzombies\sounds\attack5.ogg",400}};
|
|
soundEffectGlobal = 1;
|
|
animationEffect[] = {"AwopPercMstpSgthWnonDnon_throw"};
|
|
animationEffectGlobal = 3;
|
|
canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])";
|
|
ppEffect = 0;
|
|
};
|
|
class EPOCH_RyanZombie_2 : EPOCH_RyanZombie_1 {};
|
|
class EPOCH_RyanZombie_3 : EPOCH_RyanZombie_1 {};
|
|
class EPOCH_RyanZombie_4 : EPOCH_RyanZombie_1 {};
|
|
class EPOCH_RyanZombie_5 : EPOCH_RyanZombie_1 {};
|
|
};
|