Epoch/Sources/epoch_code/compile/functions/EPOCH_fnc_playerDeath.sqf

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/*
Author: Aaron Clark - EpochMod.com
Contributors: Andrew Gregory
Description:
Player death handler
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/functions/EPOCH_fnc_playerDeath.sqf
Example:
player addEventHandler ["Killed", {_this call EPOCH_fnc_playerDeath}];
Parameter(s):
_this select 0: OBJECT - player
_this select 1: OBJECT - killer
Returns:
BOOL
*/
//[[[cog import generate_private_arrays ]]]
private ["_config","_doRevenge","_playerAliveTime","_playerAliveTimeKeyFinal","_playerDeathScreen","_playerKilledScreen","_playerRevengeMinAliveTime","_tapDiag"];
//[[[end]]]
params [["_unit",objNull,[objNull]],["_killer",objNull,[objNull]] ];
_config = 'CfgEpochClient' call EPOCH_returnConfig;
_playerDeathScreen = getText(_config >> "playerDeathScreen");
_playerRevengeMinAliveTime = getNumber(_config >> "playerRevengeMinAliveTime");
if (_playerDeathScreen isEqualTo "") then {_playerDeathScreen = "TapOut"};
_tapDiag = _playerDeathScreen;
_playerAliveTimeKeyFinal = "EPOCH_playerAliveTime";
if !(isNil "_playerAliveTimeKey") then {_playerAliveTimeKeyFinal = _playerAliveTimeKey};
_playerAliveTime = missionNamespace getVariable [_playerAliveTimeKeyFinal,0];
_doRevenge = ((getNumber(_config >> "playerDisableRevenge") isEqualTo 0) && _playerAliveTime >= _playerRevengeMinAliveTime);
// test ejecting unit from vehicle if dead client side
if (vehicle _unit != _unit) then {
_unit action["Eject", vehicle _unit];
};
// Close display 999 (BIS_fnc_guiMessage), as it prevent display 46 from closing -> kick to lobby
if (!isnull (finddisplay 999)) then {
(finddisplay 999) closedisplay 0;
};
// save death position
profileNameSpace setVariable["EPOCHLastKnownDeath",[]];
_deathMarkerON = (getNumber(_config >> "playerDeathMarkerGPSOnly") isEqualTo 1);
if(_deathMarkerON && ('ItemGPS' in (assignedItems _unit)))then{
profileNameSpace setVariable["EPOCHLastKnownDeath",getPos _unit];
};
// Check, if Player got killed by another Player (opponent) in his Base
_homekill = false;
if (_unit !=_killer) then {
if (isplayer _killer) then {
if !(_killer in (units (group Player))) then {
_SupressBaseSpawnOnHomekillTime = ["CfgEpochClient", "SupressBaseSpawnOnHomekillTime", 0] call EPOCH_fnc_returnConfigEntryV2;
if (_SupressBaseSpawnOnHomekillTime > 0) then {
_jammer = nearestObjects[player, call EPOCH_JammerClasses, ["CfgEpochClient", "minJammerDistance", 650] call EPOCH_fnc_returnConfigEntryV2];
if !(_jammer isEqualTo []) then {
_nearestJammer = _jammer select 0;
if ((_nearestJammer getVariable["BUILD_OWNER", "-1"]) in[getPlayerUID player, Epoch_my_GroupUID]) then {
_CfgEpochClient = 'CfgEpochClient' call EPOCH_returnConfig;
_JammerConfig = (_CfgEpochClient >> "CfgJammers" >> (typeof _nearestJammer));
_buildingJammerRange = getnumber (_JammerConfig >> "buildingJammerRange");
if (_unit distance _nearestJammer < _buildingJammerRange) then {
_homekill = true;
[format ["Base Spawn disabled for %1 minutes (killed in your Territory)",(_SupressBaseSpawnOnHomekillTime/60) tofixed 1],5] call Epoch_Message;
};
};
};
};
};
};
};
[player,_killer,toArray profileName,Epoch_personalToken,_homekill] remoteExec ["EPOCH_server_deadPlayer",2];
// disable build mode
EPOCH_buildMode = 0;
EPOCH_snapDirection = 0;
EPOCH_Target = objNull;
EPOCH_IsAutoRunning = false;
// playerKilledScreen
_playerKilledScreen = getText(_config >> "playerKilledScreen");
if (_playerKilledScreen isEqualTo "") then {_playerKilledScreen = "TapOut2"};
if(_doRevenge && player != _killer && (isPlayer _killer || isPlayer (effectiveCommander _killer)))then{_tapDiag = _playerKilledScreen};//TODO: vehicle check may not always be reliable
if (Epoch_canBeRevived) then {
setPlayerRespawnTime 600;
createDialog _tapDiag;
} else {
setPlayerRespawnTime 15;
["You can be just revived once per life!", 5,[[0,0,0,0.5],[1,0,0,1]]] call Epoch_message;
};
[_killer, _tapDiag] spawn{
params ["_killer2","_tapDiag2"];
while {!alive player} do {
if (playerRespawnTime <= 1) exitWith{ (findDisplay 46) closeDisplay 0; };
if (playerRespawnTime > 15 && !dialog) then {createDialog _tapDiag2;};
if (isObjectHidden player) then {closeDialog 2;};
if(player getVariable["EPOCH_doBoom",false])exitWith{player setVariable ["EPOCH_doBoom",nil]; call EPOCH_fnc_playerDeathDetonate;};
if(player getVariable["EPOCH_doMorph",false])exitWith{player setVariable ["EPOCH_doMorph",nil];[selectRandom (getArray (getMissionConfig "CfgEpochClient" >> "deathMorphClass")),player,_killer2] call EPOCH_fnc_playerDeathMorph;};
uiSleep 0.1;
};
};