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Thanks!
736 lines
27 KiB
Plaintext
736 lines
27 KiB
Plaintext
/*
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Made for A3 Epoch Mod
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EpochMod.com
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by Aaron Clark - [VB]AWOL
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This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
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http://creativecommons.org/licenses/by-sa/4.0/
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Changelog:
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axeman - Added Load option. Looks in mission config (description.ext) for standard Epoch CfgBuildingLootPos. If not found in mission loads from configFile then warns if not found.
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axeman - Added / Updated hints.
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axeman - Add Loot / UnLoot Object.
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Controls:
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~ = starts the placement
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Enter = to Select new Building target
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< or > = Cycle between building classes found in the EPB array
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Space = picks up and drops
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Delete = delete cursorTarget
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Ctrl+C = Create config and fill clipboard
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End = Delete Everything
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PageUp/Down = cycle loot objects (Shift = to switch to simulated)
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Up/Down Arrow = Raise /lower loot placement (Alt = Slow, Ctrl = Fast)
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Right/Left Arrow = Rotate placement (Alt = Slow, Ctrl = Fast)
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L = Load loot objects from mission config, if not found defaults from config are loaded.
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Ctrl+L = Load all existing configured buildings into EPB array.
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Ctrl+X = remove loot objects
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Q or Z = Move object in or out.
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R = Loot / UnLoot Object.
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*/
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BIS_fnc_returnVector = {
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private ["_v","_d","_x","_y"];
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_v = +(_this select 0);
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_d = _this select 1;
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_x = _v select 0;
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_y = _v select 1;
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_v set [0, (cos _d)*_x - (sin _d)*_y];
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_v set [1, (sin _d)*_x + (cos _d)*_y];
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_v
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};
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_import = ["Land_New_WiredFence_10m_F","Land_New_WiredFence_5m_F","Land_New_WiredFence_10m_Dam_F","Land_LampHalogen_F","Land_LampStreet_F","Land_spp_Transformer_F","Land_Stone_Gate_F","Land_Pier_F","Land_Pier_addon","Land_PierLadder_F","Land_nav_pier_m_F","Land_Barn_01_grey_F","Land_LampShabby_F","Land_LampHarbour_F","Land_PowerLine_01_pole_small_F","Land_PowerLine_01_wire_50m_F","Land_PowerLine_01_wire_50m_main_F","Land_Metal_Shed_F","Land_PowerLine_01_pole_transformer_F","Land_Shed_08_brown_F","Land_Pier_small_F","Land_WallCity_01_gate_yellow_F","Land_Stone_Shed_V1_ruins_F","Land_Barn_01_brown_F","Land_Shed_08_grey_F","Land_Net_Fence_Gate_F","Land_Grave_rocks_F","Land_LampStreet_small_F","Land_TBox_F","Land_BellTower_02_V1_F","Land_City_Gate_F","Land_WallCity_01_gate_pink_F","Land_Supermarket_01_malden_F","Land_WallCity_01_gate_blue_F","Land_PowerLine_01_pole_junction_F","Land_PowerLine_01_pole_tall_F","Land_fs_roof_F","Land_fs_feed_F","Land_BellTower_01_V1_F","Land_BellTower_02_V2_F","Land_Pier_Box_F","Land_GH_Stairs_F","Land_WallCity_01_gate_grey_F","Land_WoodenWall_02_s_gate_closed_F","Land_Bunker_01_big_F","Land_Lighthouse_03_green_F","Land_Bunker_01_small_F","Land_i_Garage_V1_dam_F","Land_WallCity_01_gate_whiteblue_F","Land_Stone_HouseBig_V1_ruins_F","Land_Stone_HouseSmall_V1_ruins_F","Land_Bunker_01_HQ_F","Land_ConcreteWall_01_l_gate_closed_F","Land_Lighthouse_03_red_F","Land_Carousel_01_F","Land_Canal_Wall_Stairs_F","Land_Bunker_01_tall_F","Land_ReservoirTank_01_military_F","Land_DomeDebris_01_hex_damaged_green_F","Land_DomeDebris_01_hex_green_F","Land_Cargo_House_V3_derelict_F","Land_DomeDebris_01_struts_large_green_F","Land_spp_Mirror_Broken_F","Land_spp_Mirror_ruins_F","Land_Cargo_Patrol_V2_ruins_F","Land_DomeDebris_01_struts_small_green_F","Land_TTowerSmall_1_F","Land_PipeFence_01_m_gate_v1_closed_F","Land_TTowerSmall_2_F","Land_PipeFence_01_m_gate_v2_closed_F","Land_FuelStation_01_roof_malevil_F","Land_FuelStation_01_pump_malevil_F","Land_cmp_Shed_F","Land_NetFence_02_m_gate_v1_closed_F","Land_ReservoirTank_V1_F","Land_HelipadCircle_F","Land_IndPipe2_big_ground2_F","Land_IndPipe2_big_ground1_F","Land_IndPipe2_big_18ladder_F","Land_IndPipe2_bigL_L_F","Land_Grave_forest_F","Land_NavigLight","Land_Runway_PAPI_3","Land_Runway_PAPI_2","Land_Runway_PAPI","Land_Runway_PAPI_4","Land_NavigLight_3_F","Land_Flush_Light_red_F","Land_Flush_Light_green_F","Land_runway_edgelight","Land_Flush_Light_yellow_F","Land_runway_edgelight_blue_F","Land_HelipadCivil_F","Land_LampAirport_F","Land_HelipadSquare_F","Land_HelipadRescue_F","Land_IndPipe2_bigL_R_F","Land_ReservoirTank_Airport_F","Land_Communication_F","Land_FuelStation_Feed_F","Land_Unfinished_Building_01_noLadder_F"];
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EPB = [];
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{
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if !(_x in EPB) then {
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EPB pushBack _x;
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};
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} forEach _import;
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EPBCount = count EPB;
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player allowDamage false;
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player enableFatigue false;
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EP_distance = 2;
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EPOCH_vehTarget = objNull;
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Bed_EPOCH = [[[0,0,0.6],[0,0,-0.1]],[[0,0,0.6],[0,0,0.9]],[[0,0,0.5],[1.1,0,0.5]],[[0,0,0.5],[-0.7,0,0.5]],[[0,0,0.5],[0,1.4,0.5]],[[0,0,0.5],[0,-1.4,0.5]]];
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Fridge_EPOCH = [[[0,0,1.1],[0,0,-0.1]],[[0,0,1.1],[0,0,2.1]],[[0,0,1.1],[0.5,0,1.1]],[[0,0,1.1],[-0.5,0,1.1]],[[0,0,1.1],[0,0.4,1.1]],[[0,0,1.1],[0,-0.9,1.1]]];
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Shelf_EPOCH = [[[0,0,1],[0,0,-0.1]],[[0,0,1],[0,0,1.8]],[[0,0,1],[0.5,0,1]],[[0,0,1],[-0.5,0,1]],[[0,0,1],[0,0.2,1]],[[0,0,1],[0,-0.6,1]]];
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Couch_EPOCH = [[[0,0,0.4],[0,0,-0.1]],[[0,0,0.4],[0,0,1.2]],[[0,0,0.4],[1.3,0,0.4]],[[0,0,0.4],[-0.3,0,0.4]],[[0,0,0.4],[0,1.4,0.4]],[[0,0,0.4],[0,-1.4,0.4]]];
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wardrobe_epoch = [[[0,0,1.3],[0,0,-0.1]],[[0,0,1.3],[0,0,2.3]],[[0,0,1.3],[0.7,0,1.3]],[[0,0,1.3],[-0.7,0,1.3]],[[0,0,1.3],[0,0.4,1.3]],[[0,0,1.3],[0,-0.6,1.3]]];
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cooker_epoch = [[[0,0,0],[0,0,-0.1]],[[0,0,0],[0,0,0.7]],[[0,0,0],[0.4,0,0]],[[0,0,0],[-0.4,0,0]],[[0,0,0],[0,0.5,0]],[[0,0,0],[0,-0.7,0]]];
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Chair_EPOCH = [[[0,0,0.5],[0,0,-0.1]],[[0,0,0.5],[0,0,1.5]],[[0,0,0.6],[0.6,0,0.6]],[[0,0,0.6],[-0.6,0,0.6]],[[0,0,0.6],[0,0.6,0.6]],[[0,0,0.5],[0,-0.6,0.5]]];
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Filing_epoch = [[[0,0,0.8],[0,0,-0.1]],[[0,0,0.8],[0,0,1.6]],[[0,0,0.8],[0.3,0,0.8]],[[0,0,0.8],[-0.3,0,0.8]],[[0,0,0.8],[0,0.4,0.8]],[[0,0,0.8],[0,-0.5,0.8]]];
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Pelican_EPOCH = [[[0,0,0.2],[0,0,-0.1]],[[0,0,0.2],[0,0,0.7]],[[0,0,0.2],[0.9,0,0.2]],[[0,0,0.2],[-0.9,0,0.2]],[[0,0,0.2],[0,0.6,0.2]],[[0,0,0.2],[0,-0.4,0.2]]];
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Table_EPOCH = [[[0,0,0.5],[0,0,-0.1]],[[0,0,0.5],[0,0,0.8]],[[0,0,0.5],[1.1,0,0.5]],[[0,0,0.5],[-1,0,0.5]],[[0,0,0.5],[0,0.5,0.5]],[[0,0,0.5],[0,-0.7,0.5]]];
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Locker_EPOCH = [[[0,0,1.1],[0,0,-0.1]],[[0,0,1.1],[0,0,2.1]],[[0,0,1.1],[1,0,1.1]],[[0,0,1.1],[-0.9,0,1.1]],[[0,0,1.1],[0,0.4,1.1]],[[0,0,1.1],[0,-0.5,1.1]]];
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ToolRack_EPOCH = [[[0,0,1.5],[0,0,-0.1]],[[0,0,1.5],[0,0,2.3]],[[0,0,1.5],[1,0,1.5]],[[0,0,1.5],[-0.9,0,1.5]],[[0,0,1.5],[0,0.05,1.5]],[[0,0,1.5],[0,-0.4,1.5]]];
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Shoebox_EPOCH = [[[0,0,0.1],[0,0,-0.1]],[[0,0,0.1],[0,0,0.3]],[[0,0,0.1],[0.3,0,0.1]],[[0,0,0.1],[-0.3,0,0.1]],[[0,0,0.1],[0,0.2,0.1]],[[0,0,0.1],[0,-0.2,0.1]]];
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Tarp_EPOCH = [[[0,0,0.2],[0,0,-0.1]],[[0,0,0.2],[0,0,1]],[[0,0,0.2],[0.9,0,0.2]],[[0,0,0.2],[-0.9,0,0.2]],[[0,0,0.2],[0,1,0.2]],[[0,0,0.2],[0,-0.9,0.2]]];
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Freezer_EPOCH = [[[0,0,0.5],[0,0,-0.1]],[[0,0,0.5],[0,0,1.1]],[[0,0,0.5],[0.7,0,0.5]],[[0,0,0.5],[-0.7,0,0.5]],[[0,0,0.5],[0,0.5,0.5]],[[0,0,0.5],[0,-0.6,0.5]]];
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Cabinet_EPOCH = [[[0,0,0],[0,0,-0.2]],[[0,0,0],[0,0,0.2]],[[0,0,0],[0.1,0,0]],[[0,0,0],[-0.1,0,0]],[[0,0,0],[0,0.15,0]],[[0,0,0],[0,-0.15,0]]];
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// ,{"toiletPos","toilet_epoch",false},{"kitchenSinkPos","KitchenSink_epoch",false}
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EPOCH_lootClassesRaw = [
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["shelfPos", "Shelf_EPOCH", true],
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["fridgePos", "Fridge_EPOCH", true],
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["bedPos", "Bed_EPOCH", false],
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["couchPos", "Couch_EPOCH", false],
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["wardrobePos", "wardrobe_epoch", false],
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["cookerPos", "cooker_epoch", false],
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["chairPos", "Chair_EPOCH", true],
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["filingPos", "Filing_epoch", true],
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["pelicanPos", "Pelican_EPOCH", false],
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["tablePos", "Table_EPOCH", false],
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["lockerPos", "Locker_EPOCH", false],
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["toolRackPos", "ToolRack_EPOCH", false],
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["shoeboxPos", "Shoebox_EPOCH", false],
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["palletPos", "Tarp_EPOCH", false],
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["freezerPos", "Freezer_EPOCH", false],
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["cabinetPos", "Cabinet_EPOCH", false],
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["toiletPos", "toilet_epoch", false],
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["kitchenSinkPos", "KitchenSink_epoch", false]
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];
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EPOCH_lootSIMClassesRaw = [
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["shelfPos", "Shelf_SIM_EPOCH", true],
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["fridgePos", "Fridge_SIM_EPOCH", true],
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["bedPos", "Bed_SIM_EPOCH", false],
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["couchPos", "Couch_SIM_EPOCH", false],
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["wardrobePos", "wardrobe_SIM_epoch", false],
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["cookerPos", "cooker_SIM_epoch", false],
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["chairPos", "Chair_SIM_EPOCH", true],
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["filingPos", "Filing_SIM_epoch", true],
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["pelicanPos", "Pelican_SIM_EPOCH", false],
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["tablePos", "Table_SIM_EPOCH", false],
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["lockerPos", "Locker_SIM_EPOCH", false],
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["toolRackPos", "ToolRack_SIM_EPOCH", false],
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["shoeboxPos", "Shoebox_SIM_EPOCH", false],
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["palletPos", "Tarp_SIM_EPOCH", false],
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["freezerPos", "Freezer_SIM_EPOCH", false],
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["cabinetPos", "Cabinet_EPOCH", false],
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["toiletPos", "toilet_SIM_epoch", false],
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["kitchenSinkPos", "KitchenSink_SIM_epoch", false]
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];
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EPOCH_lootClassesCustom = [];
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{
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EPOCH_lootClassesCustom pushBack (_x select 1);
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} forEach EPOCH_lootClassesRaw;
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EPOCH_lootClassesCount = count EPOCH_lootClassesCustom - 1;
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EPOCH_lootClassesCustom2 = [];
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{
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EPOCH_lootClassesCustom2 pushBack (_x select 1);
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} forEach EPOCH_lootSIMClassesRaw;
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EPOCH_lootClasses2Count = count EPOCH_lootClassesCustom2 - 1;
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EPOCH_KeyUpCustom = {
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_dikCode = _this select 1;
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_shift = _this select 2;
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_ctrl = _this select 3;
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_alt = _this select 4;
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_handled = false;
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_handled
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};
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EPOCH_KeyDownCustom = {
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_dikCode = _this select 1;
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_shift = _this select 2;
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_ctrl = _this select 3;
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_alt = _this select 4;
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_handled = false;
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_zheightChanged = false;
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_pickupTarget = false;
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if (isNil "Base_Z_height") then {
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Base_Z_height = 1;
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};
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if (isNil "Base_angle") then {
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Base_angle = getDir player;
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};
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if (isNil "Epoch_lootSelectedClassIndex") then {
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Epoch_lootSelectedClassIndex = 0;
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};
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if (isNil "Epoch_bldSelectedClassIndex") then {
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Epoch_bldSelectedClassIndex = 0;
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};
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_staticORSimArray = EPOCH_lootClassesCustom;
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if (_shift) then {
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_staticORSimArray = EPOCH_lootClassesCustom2;
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};
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_selectedClass = _staticORSimArray select Epoch_lootSelectedClassIndex;
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_worldPos = player modeltoworld [0,5,Base_Z_height];
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switch (_dikCode) do {
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case 0x2E: {
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hint "Saved to clipboard";
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if (_ctrl) then {
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copyToClipboard call EPOCH_dbg_saveLootPos;
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}
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};
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case 0x2D: {
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if (_ctrl) then {
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hint "removed loot objects";
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{
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{deleteVehicle _x} forEach allMissionObjects _x;
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} forEach EPOCH_lootClassesCustom;
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}
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};
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case 0xD3: {
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if !(isNull(cursorObject)) then {
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deleteVehicle cursorObject;
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hint "Deleted Object";
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};
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};
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case 0xCF: {
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{deleteVehicle _x} forEach allMissionObjects "";
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hint "Deleted All Objects";
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};
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case 0x1C: {
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if !(isNull(cursorObject)) then {
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EP_building = cursorObject;
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hint format["Target Changed: %1", typeOf EP_building];
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};
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};
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case 0x29 : {
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hint "tilde";
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if (isNull EPOCH_vehTarget) then {
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EPOCH_vehTarget = createVehicle [_selectedClass, _worldPos, [], 0, "CAN_COLLIDE"];
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EPOCH_vehTarget disableCollisionWith player;
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EPOCH_vehTarget setDir Base_angle;
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EPOCH_vehTarget setPosATL _worldPos;
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hint str(EPOCH_vehTarget);
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} else {
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deleteVehicle EPOCH_vehTarget;
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hint "deleted";
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};
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_handled = true;
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};
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case 0x33 : {
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Epoch_bldSelectedClassIndex = ((Epoch_bldSelectedClassIndex + 1) min EPBCount) max 0;
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_selectedClass = EPB select Epoch_bldSelectedClassIndex;
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hint _selectedClass;
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{deleteVehicle _x} forEach allMissionObjects "";
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_selectedClass call EPOCH_LOOT;
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_handled = true;
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};
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case 0x34 : {
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Epoch_bldSelectedClassIndex = ((Epoch_bldSelectedClassIndex - 1) min EPBCount) max 0;
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_selectedClass = EPB select Epoch_bldSelectedClassIndex;
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hint _selectedClass;
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{deleteVehicle _x} forEach allMissionObjects "";
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_selectedClass call EPOCH_LOOT;
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_handled = true;
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};
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case 0xC9 : {
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Epoch_lootSelectedClassIndex = ((Epoch_lootSelectedClassIndex + 1) min EPOCH_lootClassesCount) max 0;
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_selectedClass = _staticORSimArray select Epoch_lootSelectedClassIndex;
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hint _selectedClass;
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_handled = true;
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};
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case 0xD1 : {
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Epoch_lootSelectedClassIndex = ((Epoch_lootSelectedClassIndex - 1) min EPOCH_lootClassesCount) max 0;
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_selectedClass = _staticORSimArray select Epoch_lootSelectedClassIndex;
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hint _selectedClass;
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_handled = true;
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};
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case 0xC8 : { hint "arrowup";
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_num = 0.1;
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if (_alt) then {
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_num = _num / 10;
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};
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if (_ctrl) then {
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_num = _num * 10;
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};
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if (_shift) then {
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_playerZ = getposATL player select 2;
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Base_Z_height = _playerZ;
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} else {
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Base_Z_height = Base_Z_height + _num;
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};
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_zheightChanged = true;
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_handled = true;
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};
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case 0xD0 : { hint "arrowdown";
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_num = 0.1;
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if (_alt) then {
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_num = _num / 10;
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};
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if (_ctrl) then {
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_num = _num * 10;
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};
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Base_Z_height = Base_Z_height - _num;
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_zheightChanged = true;
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_handled = true;
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};
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case 0x10: {
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_num = 0.1;
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if (_alt) then {
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_num = _num / 10;
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};
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if (_ctrl) then {
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_num = _num * 10;
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};
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EP_distance = ((EP_distance + _num) min 5) max 2 ;
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_handled = true;
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};
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case 0x2C: {
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_num = 0.1;
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if (_alt) then {
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_num = _num / 10;
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};
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if (_ctrl) then {
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_num = _num * 10;
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};
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EP_distance = ((EP_distance - _num) min 5) max 2 ;
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_handled = true;
|
|
};
|
|
|
|
case 0xCB : {
|
|
|
|
_num = 1;
|
|
if (_alt) then {
|
|
_num = _num / 10;
|
|
};
|
|
if (_ctrl) then {
|
|
_num = _num * 10;
|
|
};
|
|
|
|
Base_angle = Base_angle + _num;
|
|
if (Base_angle > 360) then {
|
|
Base_angle = 0;
|
|
};
|
|
|
|
hint "left";
|
|
|
|
_handled = true;
|
|
};
|
|
case 0xCD : { hint "right";
|
|
|
|
_num = 1;
|
|
if (_alt) then {
|
|
_num = _num / 10;
|
|
};
|
|
if (_ctrl) then {
|
|
_num = _num * 10;
|
|
};
|
|
|
|
Base_angle = Base_angle - _num;
|
|
if (Base_angle < 0) then {
|
|
Base_angle = 360;
|
|
};
|
|
|
|
hint "right";
|
|
|
|
_handled = true;
|
|
};
|
|
|
|
case 0x39 : { hint "space";
|
|
_handled = true;
|
|
if (isNull EPOCH_vehTarget) then {
|
|
if (!isnull(cursorObject)) then {
|
|
if (cursorObject isKindOf "WH_Loot" or cursorObject isKindOf "Constructions_modular_F" or cursorObject isKindOf "Animated_Loot") then {
|
|
|
|
EPOCH_vehTarget = cursorObject;
|
|
_selectedClass = typeOF EPOCH_vehTarget;
|
|
|
|
_index1 = EPOCH_lootClassesCustom find _selectedClass;
|
|
_index2 = EPOCH_lootClassesCustom2 find _selectedClass;
|
|
if (_index1 > -1) then {
|
|
Epoch_lootSelectedClassIndex = _index1;
|
|
} else {
|
|
if (_index2 > -1) then {
|
|
Epoch_lootSelectedClassIndex = _index1;
|
|
};
|
|
};
|
|
_pickupTarget = true;
|
|
Base_Z_height = (getposATL EPOCH_vehTarget) select 2;
|
|
};
|
|
};
|
|
} else {
|
|
EPOCH_vehTarget = objNull;
|
|
};
|
|
};
|
|
|
|
case 0x13 : {
|
|
|
|
if(({(_x find typeof cursortarget) > -1} count EPOCH_lootClassesRaw) > 0)then{
|
|
if(damage cursorObject < 1)then{
|
|
cursorObject setDamage 1;
|
|
Hint format ["%1 Looted",typeof cursorObject];
|
|
}else{
|
|
cursorObject setDamage 0;
|
|
Hint format ["%1 Un-Looted",typeof cursorObject];
|
|
};
|
|
};
|
|
};
|
|
|
|
case 0x26 : {
|
|
|
|
|
|
if (_ctrl) then {
|
|
EPB = []; "if (isclass _x) then {EPB pushBack (configName _x)}; true" configClasses (getMissionConfig "CfgBuildingLootPos")
|
|
} else {
|
|
|
|
_buildLoading = objNull;
|
|
if !(isNull(EP_building)) then {
|
|
_buildLoading = EP_building
|
|
}else{
|
|
_buildLoading = cursorObject;
|
|
};
|
|
|
|
_buildingPos = getPosATL _buildLoading;
|
|
|
|
_customLoot = true;
|
|
_lootCount = 0;
|
|
|
|
if(isClass (getMissionConfig "CfgBuildingLootPos" >> typeOf _buildLoading))then{
|
|
|
|
{
|
|
_thisLoot = _x select 1;
|
|
_thisRawLootPos = _x select 0;
|
|
|
|
{
|
|
_pos = _buildLoading modelToWorld [(_x select 0 select 0),(_x select 0 select 1),(_x select 0 select 2)];
|
|
_newLoot = createVehicle [_thisLoot,_pos, [], 0, "CAN_COLLIDE"];
|
|
|
|
_dir = (_x select 1) + (getDir _buildLoading);
|
|
if (_dir > 360) then {
|
|
_dir = _dir - 360;
|
|
};
|
|
|
|
_newLoot setDir _dir;
|
|
_lootCount = _lootCount + 1;
|
|
}forEach getArray(getMissionConfig "CfgBuildingLootPos" >> typeOf _buildLoading >> _thisRawLootPos);
|
|
|
|
} forEach EPOCH_lootClassesRaw;
|
|
|
|
hint format["Loading House %2\nCustom Loot: %1\nLoot Count: %3",_customLoot,typeOf _buildLoading, _lootCount];
|
|
}else{
|
|
hint format["House %1 Not Found",typeOf _buildLoading];
|
|
|
|
};
|
|
};
|
|
|
|
};
|
|
};
|
|
|
|
|
|
if (!isnull(EPOCH_vehTarget)) then {
|
|
if (typeOf EPOCH_vehTarget != _selectedClass) then {
|
|
_curPos = getPos EPOCH_vehTarget;
|
|
|
|
deleteVehicle EPOCH_vehTarget;
|
|
|
|
EPOCH_vehTarget = createVehicle [_selectedClass, _curPos, [], 0, "CAN_COLLIDE"];
|
|
EPOCH_vehTarget disableCollisionWith player;
|
|
EPOCH_vehTarget setDir Base_angle;
|
|
EPOCH_vehTarget setPosATL _curPos;
|
|
}
|
|
};
|
|
_handled
|
|
};
|
|
|
|
|
|
EPOCH_dirOffset = {
|
|
_return = ((getdir (_this select 0)) - (getdir (_this select 1)));
|
|
if (_return < 0) then {
|
|
_return = _return + 360;
|
|
};
|
|
_return
|
|
};
|
|
|
|
EPOCH_dbg_replaceBrackets = {
|
|
_return = [];
|
|
{
|
|
_string = _x;
|
|
if (_string == 93) then {
|
|
_string = 125;
|
|
};
|
|
if (_string == 91) then {
|
|
_string = 123;
|
|
};
|
|
_return pushBack _string;
|
|
} forEach toArray(format['%1',_this]);
|
|
_return = toString _return;
|
|
_return
|
|
};
|
|
|
|
EPOCH_dbg_saveLootPos = {
|
|
|
|
if (isNull(EP_building)) then {
|
|
EP_building = nearestBuilding player;
|
|
};
|
|
|
|
_buildingClass = typeOf EP_building;
|
|
|
|
_br = toString [13,10];
|
|
|
|
_config_str = "class " + _buildingClass + " : Default {" + _br;
|
|
_array = [];
|
|
|
|
{
|
|
_simClass = EPOCH_lootSIMClassesRaw select _forEachIndex;
|
|
_objectsArray = nearestObjects [EP_building, [_x select 1, _simClass select 1], 100];
|
|
if !(_objectsArray isEqualTo []) then {
|
|
_config_str = _config_str + format[' %1[] = {%2',_x select 0,_br];
|
|
_countArray = (count _objectsArray) - 1;
|
|
{
|
|
_ppos = EP_building worldToModel (getposATL _x);
|
|
_directionOffset = [_x,EP_building] call EPOCH_dirOffset;
|
|
_config_str = _config_str + format[' { %1, %2 }%3', _ppos call EPOCH_dbg_replaceBrackets, _directionOffset,if (_forEachIndex isEqualTo _countArray) then {_br} else {("," + _br)}];
|
|
} forEach _objectsArray - [EPOCH_vehTarget];
|
|
_config_str = _config_str + " };" + _br;
|
|
};
|
|
} forEach EPOCH_lootClassesRaw;
|
|
_config_str = _config_str + "};" + _br;
|
|
_config_str
|
|
};
|
|
|
|
EPOCH_LOOT = {
|
|
|
|
if !(isNull(EP_building)) then {
|
|
deleteVehicle EP_building;
|
|
};
|
|
|
|
EP_building = createVehicle [_this, player modelToWorld [0,25,0] , [], 0, "CAN_COLLIDE"];
|
|
_memoryPoints = ["one","two","three","four"];
|
|
{
|
|
EP_building animate [_x,0,true];
|
|
} forEach _memoryPoints;
|
|
EP_building setDir Base_angle;
|
|
EP_building setPosATL _curPos;
|
|
|
|
_loots = [
|
|
["shelfPos", "Shelf_EPOCH", true],
|
|
["fridgePos", "Fridge_EPOCH", true],
|
|
["bedPos", "Bed_EPOCH", false],
|
|
["couchPos", "Couch_EPOCH", false],
|
|
["wardrobePos", "wardrobe_epoch", false],
|
|
["cookerPos", "cooker_epoch", false],
|
|
["chairPos", "Chair_EPOCH", true],
|
|
["filingPos", "Filing_epoch", true],
|
|
["pelicanPos", "Pelican_EPOCH", false],
|
|
["tablePos", "Table_EPOCH", false],
|
|
["lockerPos", "Locker_EPOCH", false],
|
|
["toolRackPos", "ToolRack_EPOCH", false],
|
|
["shoeboxPos", "Shoebox_EPOCH", false],
|
|
["palletPos", "Tarp_EPOCH", false],
|
|
["freezerPos", "Freezer_EPOCH", false],
|
|
["cabinetPos", "Cabinet_EPOCH", false],
|
|
["toiletPos", "toilet_epoch", false],
|
|
["kitchenSinkPos", "KitchenSink_epoch", false]
|
|
];
|
|
|
|
_building = EP_building;
|
|
|
|
_config = getMissionConfig 'CfgBuildingLootPos' >> (typeOf _building);
|
|
|
|
_buildingPos = (getPosATL _building);
|
|
|
|
{
|
|
_configPos = _x select 0;
|
|
_positions = getArray (_config >> _configPos);
|
|
diag_log str(_positions);
|
|
if (!(_positions isEqualTo [])) then{
|
|
_class = _x select 1;
|
|
_randomColor = _x select 2;
|
|
{
|
|
if ((typeName _class) == 'ARRAY') then {
|
|
_classCount = count _class;
|
|
_class = _class select (floor(random _classCount));
|
|
};
|
|
|
|
_pos = _building modelToWorld (_x select 0);
|
|
_buildingDir = getDir _building;
|
|
_dir = (_x select 1) + _buildingDir;
|
|
if (_dir > 360) then {
|
|
_dir = _dir - 360;
|
|
};
|
|
_item = createVehicle [_class, _pos, [], 0.0, 'CAN_COLLIDE'];
|
|
_item setDir _dir;
|
|
_item setPosATL _pos;
|
|
|
|
} forEach _positions;
|
|
};
|
|
} forEach _loots;
|
|
};
|
|
|
|
KK_boundingBox = {
|
|
private ["_obj","_bb","_bbx","_bby","_bbz","_arr","_y","_z"];
|
|
_obj = _this;
|
|
_bb = {
|
|
_bbx = [_this select 0 select 0, _this select 1 select 0];
|
|
_bby = [_this select 0 select 1, _this select 1 select 1];
|
|
_bbz = [_this select 0 select 2, _this select 1 select 2];
|
|
_arr = [];
|
|
0 = {
|
|
_y = _x;
|
|
0 = {
|
|
_z = _x;
|
|
0 = {
|
|
0 = _arr pushBack (_obj modelToWorld [_x,_y,_z]);
|
|
} count _bbx;
|
|
} count _bbz;
|
|
reverse _bbz;
|
|
} count _bby;
|
|
_arr pushBack (_arr select 0);
|
|
_arr pushBack (_arr select 1);
|
|
_arr
|
|
};
|
|
bbox = boundingBox _obj call _bb;
|
|
|
|
for "_i" from 0 to 7 step 2 do {
|
|
drawLine3D [
|
|
bbox select _i,
|
|
bbox select (_i + 2),
|
|
[0,0,1,1]
|
|
];
|
|
drawLine3D [
|
|
bbox select (_i + 2),
|
|
bbox select (_i + 3),
|
|
[0,0,1,1]
|
|
];
|
|
drawLine3D [
|
|
bbox select (_i + 3),
|
|
bbox select (_i + 1),
|
|
[0,0,1,1]
|
|
];
|
|
};
|
|
};
|
|
|
|
|
|
|
|
[] spawn {
|
|
|
|
(findDisplay 46) displayAddEventHandler["KeyDown",{_this call EPOCH_KeyDownCustom}];
|
|
(findDisplay 46) displayAddEventHandler["KeyUp",{_this call EPOCH_KeyUpCustom}];
|
|
};
|
|
|
|
|
|
|
|
"EPOCH_onEachFrame" call BIS_fnc_removeStackedEventHandler;
|
|
["EPOCH_onEachFrame", "onEachFrame", {
|
|
|
|
if (!isnull(EPOCH_vehTarget)) then {
|
|
|
|
if (!isnull(DUMMY)) then {
|
|
deleteVehicle DUMMY;
|
|
};
|
|
DUMMY = "Sign_Arrow_Direction_F" createVehicle getpos player;
|
|
|
|
_blocked = false;
|
|
|
|
_target = player;
|
|
if (!isnull(EP_building)) then {
|
|
_target = EP_building;
|
|
};
|
|
|
|
_worldPos = player modelToWorld[0, EP_distance, 0];
|
|
_worldPos set [2,Base_Z_height];
|
|
|
|
if (_worldPos distance player > 10) then {
|
|
_blocked = true;
|
|
};
|
|
|
|
_worldPos = AGLtoASL _worldPos;
|
|
|
|
_finalVectorDir = [vectorDir _target, Base_angle] call BIS_fnc_returnVector;
|
|
DUMMY setVelocityTransformation [getPosASL DUMMY,_worldPos,velocity DUMMY,velocity DUMMY,vectorDir DUMMY,_finalVectorDir,vectorUp DUMMY,vectorUp player,1];
|
|
_targetType = typeof EPOCH_vehTarget;
|
|
|
|
|
|
{
|
|
_x params ["_startV","_stopV"];
|
|
|
|
_start = DUMMY modelToWorld (_startV vectorMultiply 0.01);
|
|
_stop = DUMMY modelToWorld (_stopV vectorMultiply 0.01);
|
|
|
|
_color = [1,1,1,1];
|
|
_ins = lineIntersectsSurfaces [AGLToASL _start,AGLToASL _stop,EPOCH_vehTarget,player,true,1,"FIRE","NONE"];
|
|
if !(_ins isEqualTo []) then {
|
|
_color = [1,0,0,1];
|
|
(_ins select 0) params ["_intersectPosASL","_surfaceNormal","_intersectObject","_parentObject"];
|
|
hint str ([_forEachIndex,EPOCH_vehTarget]);
|
|
switch (_forEachIndex) do {
|
|
case 0: {
|
|
_worldPos set [2, _intersectPosASL select 2];
|
|
};
|
|
case 1;
|
|
case 2;
|
|
case 3;
|
|
case 4;
|
|
case 5: {
|
|
_blocked = true;
|
|
};
|
|
};
|
|
};
|
|
|
|
drawLine3D [
|
|
_start,
|
|
_stop,
|
|
_color
|
|
];
|
|
|
|
} forEach (missionNamespace getVariable [_targetType,[]]);
|
|
|
|
if (_blocked) then {
|
|
_worldPos = getPosASL EPOCH_vehTarget;
|
|
};
|
|
EPOCH_vehTarget setVelocityTransformation [getPosASL EPOCH_vehTarget,_worldPos,velocity EPOCH_vehTarget,velocity EPOCH_vehTarget,vectorDir EPOCH_vehTarget,_finalVectorDir,vectorUp EPOCH_vehTarget,vectorUp player,1];
|
|
};
|
|
if (!isnull(EP_building)) then {
|
|
EP_building call KK_boundingBox;
|
|
};
|
|
}] call BIS_fnc_addStackedEventHandler;
|