Epoch/Sources/epoch_code/compile/functions/EPOCH_fnc_playerDeath.sqf
2016-06-13 11:54:19 -05:00

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/*
Author: Aaron Clark - EpochMod.com
Contributors: Andrew Gregory
Description:
Player death handler
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/functions/EPOCH_fnc_playerDeath.sqf
Example:
player addEventHandler ["Killed", {_this call EPOCH_fnc_playerDeath}];
Parameter(s):
_this select 0: OBJECT - player
_this select 1: OBJECT - killer
Returns:
BOOL
*/
private _tapDiag = "TapOut";
private _doRevenge = false;
params ["_unit", "_killer"];
// test ejecting unit from vehicle if dead client side
if (vehicle _unit != _unit) then {
_unit action["Eject", vehicle _unit];
};
[player,_killer,toArray profileName,Epoch_personalToken] remoteExec ["EPOCH_server_deadPlayer",2];
// disable build mode
EPOCH_buildMode = 0;
EPOCH_snapDirection = 0;
EPOCH_Target = objNull;
if(player != _killer && (isPlayer _killer || isPlayer (effectiveCommander _killer)))then{_tapDiag = "TapOut2";};//TODO: vehicle check may not always be reliable
if (Epoch_canBeRevived) then {
setPlayerRespawnTime 600;
createDialog _tapDiag;
} else {
setPlayerRespawnTime 15;
["<t size='1.6' color='#99ffffff'>You can be just revived once per life!</t>", 5] call Epoch_dynamicText;
};
[_killer, _tapDiag] spawn{
_killer2 = _this select 0;
_tapDiag2 = _this select 1;
while {!alive player} do {
if (playerRespawnTime <= 1) exitWith{ (findDisplay 46) closeDisplay 0; };
if (playerRespawnTime > 15 && !dialog) then {createDialog _tapDiag2;};
if (isObjectHidden player) then {closeDialog 2;};
if(player getVariable["EPOCH_doBoom",false])exitWith{player setVariable ["EPOCH_doBoom",nil];[player] call EPOCH_fnc_playerDeathDetonate;};
if(player getVariable["EPOCH_doMorph",false])exitWith{player setVariable ["EPOCH_doMorph",nil];[selectRandom (getArray (getMissionConfig "CfgEpochClient" >> "deathMorphClass")),player,_killer2] call EPOCH_fnc_playerDeathMorph;};
uiSleep 0.1;
};
};