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https://github.com/EpochModTeam/Epoch.git
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df12dc1b61
Player Location Marker with Assigned GPS Death Marker location saved only when assigned GPS on death CfgEpochClient on/off toggle for hosts DynaMenu on map toggle for players New Marker Sets come to life! First set of functions for Local Marker Sets as needed for the above feature additions
102 lines
2.6 KiB
C++
102 lines
2.6 KiB
C++
/*
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Epoch Mod Survival Gamemode
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Author: Epoch Mod Team - EpochMod.com
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_config/config.hpp
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*/
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author = "Epoch Mod Team";
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class Header
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{
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gameType = Survive;
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minPlayers = 1;
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maxPlayers = 200;
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};
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respawn = "BASE";
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respawnDelay = 600;
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respawnDialog = 0;
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respawnButton = 0;
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respawnOnStart = -1;
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onPauseScript = "epoch_code\gui\scripts\Epoch_onPause.sqf";
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onLoadMission= "Epoch";
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OnLoadIntro = "Welcome to Epoch Mod";
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loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
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OnLoadIntroTime = 0;
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OnLoadMissionTime = 0;
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onLoadName = "Epoch Mod";
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disabledAI = 1;
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scriptedPlayer = 1;
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disableChannels[]={{0,true,true},{1,false,true},{2,true,true},{6,true,true}}; // allow text only on side chat
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enableItemsDropping = 0;
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briefing = 0;
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debriefing = 0;
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enableDebugConsole = 0;
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joinUnassigned = 0;
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forceRotorLibSimulation = 1;
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saving = 0;
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corpseManagerMode = 1;
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corpseLimit = 10;
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corpseRemovalMinTime = 1200;
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corpseRemovalMaxTime = 3600;
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wreckManagerMode = 1;
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wreckLimit = 2;
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wreckRemovalMinTime = 60;
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wreckRemovalMaxTime = 360;
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disableRandomization[] = {"All"};
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showHUD[] =
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{
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true, // Scripted HUD (same as showHUD command)
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true, // Vehicle + soldier info
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true, // Vehicle radar
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true, // Vehicle compass
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true, // Tank direction indicator
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false, // Commanding menu
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false, // Group Bar
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true, // HUD Weapon Cursors
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false // Squad Radar
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};
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#include "Configs\CfgServicePoint.hpp"
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#include "Configs\CfgItemSort.hpp"
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#include "Configs\CfgTraderMissions.hpp"
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#include "Configs\CfgMissions.hpp"
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#include "Configs\CfgMissionsTasks.hpp"
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#include "Configs\cfgCrafting.hpp"
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#include "Configs\cfgPricing.hpp"
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#include "Configs\CfgDynamicHUD.hpp"
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#include "Configs\CfgEpochClient.hpp"
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#include "Configs\CfgMasterLoop.hpp"
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#include "Configs\CfgBaseBuilding.hpp"
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#include "Configs\CfgSnapChecks.hpp"
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#include "Configs\CfgBuildingLootPos.hpp"
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#include "Configs\CfgActionMenu\CfgActionMenu_core.hpp"
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#include "Configs\CfgEpochConfiguration.hpp"
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#include "Configs\CfgClientFunctions.hpp"
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#include "Configs\CfgObjectInteractions.hpp"
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#include "Configs\CfgItemInteractions.hpp"
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#include "Configs\CfgSay3Dhandler.hpp"
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#include "Configs\CfgSwitchMovehandler.hpp"
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#include "Configs\CfgVehicleUpgrades.hpp"
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#include "Configs\CfgReadingDocuments.hpp"
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#include "Configs\CfgDynamicSimulation.hpp"
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#include "Configs\CfgMarkerSets.hpp"
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// A3 specific configs
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#include "Configs\CfgFunctions.hpp"
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#include "Configs\CfgRemoteExec.hpp"
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class CfgEpochBuild
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{
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#include "build.hpp"
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};
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