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[Added] Dynamic Debris Epoch Event. Dynamically spawns vehicle and other debris on the roadways. Scans the roads on startup and uses a random seed generator to determine the locations of debris. Debris is spawned using createSimpleObject and is made to conform with the upper most roadway surface. [Added] Epoch Events 3.0 - Supports events based on server side configs and pbos. - New server side events can be added by just dropping .pbo into @epochhive/addons folder. - To make your own standalone events you can use Dynamic Debris Event as a template. [Removed] Vehicle simulation handler, so we can use A3 Dynamic Simulation instead. [Changed] Safe Vehicle and token checks simplified to only check the vehicles a player is in. [Changed] Safe Vehicle classes can now be configured via server settings pbo CfgSecConf >> vehicles >> safeVehicles array.
17 lines
675 B
Plaintext
17 lines
675 B
Plaintext
== WIP ==
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[Added] Option to drink from predetermined sources. @Ignatz-HeMan
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[Added] Epoch Events 3.0: Allow external events based on server side configs and pbos.
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New server side events can be added just dropping the pbo into @epochhive/addons folder.
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To make your own use Dynamic Debris Event as a template.
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[Added] Dynamic Debris Epoch Event. Dynamically spawns vehicle and other debris on the roadways.
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Scans the roads on startup and uses a random seed generator to determine the locations of debris.
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Debris is spawned using createSimpleObject and is made to conform with the upper most roadway surface.
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[Added] Epoch Dev Libs by @raymix
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[Fixed] BE kick since 1.70.
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