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818289161f
[Added] Dynamic Debris Epoch Event. Dynamically spawns vehicle and other debris on the roadways. Scans the roads on startup and uses a random seed generator to determine the locations of debris. Debris is spawned using createSimpleObject and is made to conform with the upper most roadway surface. [Added] Epoch Events 3.0 - Supports events based on server side configs and pbos. - New server side events can be added by just dropping .pbo into @epochhive/addons folder. - To make your own standalone events you can use Dynamic Debris Event as a template. [Removed] Vehicle simulation handler, so we can use A3 Dynamic Simulation instead. [Changed] Safe Vehicle and token checks simplified to only check the vehicles a player is in. [Changed] Safe Vehicle classes can now be configured via server settings pbo CfgSecConf >> vehicles >> safeVehicles array. |
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epoch_RyanZed.Tanoa | ||
epoch.Altis | ||
epoch.Australia | ||
epoch.Bootcamp_ACR | ||
epoch.Bornholm | ||
epoch.Chernarus | ||
epoch.Chernarus_Summer | ||
epoch.Desert_E | ||
epoch.Esseker | ||
epoch.Mountains_ACR | ||
epoch.Napf | ||
epoch.Porto | ||
epoch.ProvingGrounds_PMC | ||
epoch.Sara | ||
epoch.Sara_dbe1 | ||
epoch.SaraLite | ||
epoch.Shapur_BAF | ||
epoch.Stratis | ||
epoch.Takistan | ||
epoch.Tanoa | ||
epoch.utes | ||
epoch.VR | ||
epoch.Woodland_ACR | ||
epoch.Zargabad |