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48 lines
1.2 KiB
Plaintext
48 lines
1.2 KiB
Plaintext
/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Run scheduled animations on objects
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/functions/EPOCH_fnc_AnimateScheduled.sqf
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Example:
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[
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_object, // object
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[ // animationarray
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['door1',1],
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['door2',1],
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['handle1',1],
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['handle2',1]
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],
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[0,1,0] // delays
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] remoteexec ['EPOCH_fnc_AnimateScheduled',_player];
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Parameter(s):
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_this select 0: OBJ - Object for the animations
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_this select 1: ARRAY - Array of animations and their final state
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_this select 2: ARRAY - Array of delays between each animation
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Returns:
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NOTHING
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*/
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private ["_ins","_target"];
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params [["_object",objnull], ["_animarray",[]], ["_delays",[]]];
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if (isnull _object) exitwith {};
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if !(_animarray isEqualType []) exitwith {};
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if !(_delays isEqualType []) exitwith {};
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{
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if (_x isEqualType []) then {
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_x params [["_animation",""],["_state",0]];
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_object animate [_animation,_state];
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uisleep (_delays param [_foreachindex,0]);
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};
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} foreach _animarray;
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