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56 lines
1.5 KiB
Plaintext
56 lines
1.5 KiB
Plaintext
/*
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Author: Aaron Clark - EpochMod.com
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Contributors: Raimonds Virtoss
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Description:
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Epoch add item with overflow
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/functions/EPOCH_fnc_addItemOverflow.sqf
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Example:
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_fish call EPOCH_fnc_addItemOverflow;
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Parameter(s):
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_this select 0: STRING - Item Class
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_this select 1: NUMBER - (Optional) Ammo count
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Returns:
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BOOL True: item was dropped nearby
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False: item was added to inventory
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*/
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//[[[cog import generate_private_arrays ]]]
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private ["_dropped","_nearByHolder","_wH","_wHPos"];
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//[[[end]]]
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params [["_item","",[""]],["_count",1]];
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_dropped = false;
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for "_i" from 1 to _count do
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{
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if (player canAdd _item) then {
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player addItem _item;
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} else {
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_wH = objNull;
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if (isNil "_nearByHolder") then {
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_nearByHolder = nearestObjects [player,["groundWeaponHolder"],3];
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};
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if (_nearByHolder isEqualTo []) then {
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_wHPos = player modelToWorld [0,1,0];
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if (surfaceIsWater _wHPos) then {
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_wHPos = ASLToATL _wHPos;
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};
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_wH = createVehicle ["groundWeaponHolder",_wHPos, [], 0, "CAN_COLLIDE"];
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} else {
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_wH = _nearByHolder select 0;
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};
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if !(isNull _wh) then {
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_wh addItemCargoGlobal [_item,1];
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};
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_dropped = true;
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};
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};
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_dropped
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