Epoch/Sources/epoch_config/Configs/CfgMarkerSets.hpp
DESKTOP-UH65DCE\MusTanG df12dc1b61 marker sets (local)
Player Location Marker with Assigned GPS
Death Marker location saved only when assigned GPS on death

CfgEpochClient on/off toggle for hosts
DynaMenu on map toggle for players

New Marker Sets come to life!
First set of functions for Local Marker Sets as needed for the above
feature additions
2017-10-08 13:37:48 -05:00

29 lines
1.0 KiB
C++

/*
DirtySanchez
Local Markers are single instance and can only be seen by the player
Use ['Name',position] call EPOCH_fnc_createLocalMarkerSet;
Global Markers are mostly for server use
Use ['Name',position] call EPOCH_fnc_createGlobalMarkerSet;
*/
class CfgLocalMarkerSets
{
brushes[] = {"Solid","SolidFull","Horizontal","Vertical","Grid","FDiagonal","BDiagonal","DiagGrid","Cross","Border","SolidBorder"};
class PlayerMarker {
markerArray[] = {
{"PlayerMarker1","ICON","EpochGPS","ColorBlue",1,{0.8,0.8},0,"format['%1/%2',(format[mapGridPosition player]) select [0,3],(format[mapGridPosition player]) select [3,3]]"},
{"PlayerMarker2","ICON","EpochActive_Hex","ColorBlue",1,{0.8,0.8}},
{"PlayerMarker3","ICON","EpochBG_Hex","ColorWhite",0.3,{0.8,0.8}}
};
};
class DeathMarker {
markerArray[] = {
{"DeathMarker1","ICON","EpochSkull","ColorRed",1,{0.8,0.8},0,"str(name player)"},
{"DeathMarker2","ICON","EpochActive_Circle","ColorRed",1,{0.8,0.8}},
{"DeathMarker3","ICON","EpochBG_Circle","ColorPink",0.3,{0.8,0.8}}
};
};
};