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More accurate to define for Players (bugging through a wall and falling down or hanging stuck in a corner) In EPOCH 0.4, ServerVars was set to [""] in case of wrong _varscount. If you have it on your character, you are not able to set SpawnPoint. SO I added a check, if spawnlocation isequaltype [] |
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.. | ||
compile | ||
init | ||
system | ||
build.hpp | ||
config.cpp | ||
license.txt | ||
treeView.txt |