Epoch/Tools/SQF/saveLootPositionsVector.sqf
2015-09-05 08:10:47 -05:00

614 lines
24 KiB
Plaintext

/*
Made for A3 Epoch Mod
EpochMod.com
by Aaron Clark - [VB]AWOL
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
http://creativecommons.org/licenses/by-sa/4.0/
Changelog:
axeman - Added Load option. Looks in mission config (description.ext) for standard Epoch CfgBuildingLootPos. If not found in mission loads from configFile then warns if not found.
axeman - Added / Updated hints.
axeman - Add Loot / UnLoot Object.
Controls:
~ = starts the placement
Enter = to Select new Building target
< or > = Cycle between building classes found in the EPB array
Space = picks up and drops
Delete = delete cursorTarget
Ctrl+C = Create config and fill clipboard
End = Delete Everything
PageUp/Down = cycle loot objects (Shift = to switch to simulated)
Up/Down Arrow = Raise /lower loot placement (Alt = Slow, Ctrl = Fast)
Right/Left Arrow = Rotate placement (Alt = Slow, Ctrl = Fast)
L = Load loot objects from mission config, if not found defaults from config are loaded.
Ctrl+L = Load all existing configured buildings into EPB array.
Q or Z = Move object in or out.
R = Loot / UnLoot Object.
*/
EPB = ["Land_runway_edgelight_blue_F","Land_Flush_Light_red_F","Land_TTowerBig_1_F","Land_LampHalogen_F","Land_Vysilac_FM","Land_Ss_hangard","Land_TTowerBig_2_F","Land_Dome_Small_F","Land_Ammostore2","Land_Garaz_s_tankem","Land_Army_hut2_int","Land_obihacka","Land_prebehlavka","Land_prolejzacka","Land_podlejzacka","Land_Army_hut_int","Land_Army_hut3_long_int","Land_Budova4_in","Land_Zed_dira_civil","Land_Ind_Shed_02_EP1","Land_Ind_Shed_01_EP1","Land_Radar_F","Land_Army_hut_storrage","Land_wpp_Turbine_V2_F","Land_Communication_F","Land_Army_hut2","Land_Com_tower_ep1","Land_Lampa_vysoka","Land_LampSolar_F","Land_ReservoirTank_Airport_F","Land_LampStreet_small_F","Land_LampDecor_F","Land_Pub_C","Land_HouseB1","Land_Kulna","Land_Fuel_tank_big","Land_fuel_tank_small","Land_Podesta_s10","Land_HouseA","Land_HouseA1","Land_IGA_GeneralStore","Land_Stoplight01","Land_Stoplight02","Land_HouseB","Land_Podesta_1_stairs4","Land_A_BuildingWIP_EP1","Land_Kostelik","Land_kolotoc","Land_houpacka","Land_Piskoviste","Land_Misc_GContainer_Big","Land_ladder_half","Land_Dum_istan4_big","Land_ladder","Land_Podesta_1_mid","Land_Market_stalls_02_EP1","Land_Podesta_1_mid_cornp","Land_Podesta_1_stairs2","Land_Panelak3","Land_water_tank","Land_Podesta_1_cornl","Land_Dum_istan2_01","Land_Lampa_sidl","Land_Zastavka_jih","Land_fs_feed_F","Land_Lampa_sidl_2","Land_Ind_FuelStation_Feed_EP1","Land_Ind_TankSmall","Land_Psi_bouda","Land_Dum_istan3_pumpa","Land_Podesta_5","Land_KBud","Land_Ind_FuelStation_Shed_EP1","Land_Metal_Shed_F","Land_Lampa_ind","Land_Ind_FuelStation_Build_EP1","Land_fs_roof_F","Land_Plot_rust_vrata","Land_Plot_rust_branka","Land_Komin","Land_Ind_Workshop01_02","Land_Nasypka","Land_Dum_istan3_hromada2","Land_LampShabby_F","Land_Hut_old02","Land_Misc_Cargo1Ao","Land_IGA_GeneralStore2","Land_Zastavka_sever","Land_seno_balik","Land_Ind_SawMillPen","Land_PoliceStation","Land_PostB","Land_E76_shop_single1","Land_Misc_Cargo1C","Land_BarGate_F","Land_Budova5","Land_Fuelstation","Land_Letistni_hala","Land_Nabrezi_najezd","Land_Molo_krychle2","Land_Molo_krychle","Land_House_C_10_EP1","Land_Pub_A","Land_Fuel_tank_stairs","Land_Plot_green_vrata","Land_Plot_istan1_rovny_gate","Land_Plot_Ohrada_Pruchozi","Land_Podesta_1_mid_cornl","Land_nav_pier_m_2","Land_Podesta_1_cube_long","Land_Wall_Gate_Ind2B_L","Land_sloup_vn","Land_sloup_vn_drat","Land_Plot_zed_drevo1_branka","land_nav_pier_m_end","Land_Bouda2_vnitrek","Land_E76_shop_multi1","Land_LampStreet_F","Land_A_Office02C","Land_Misc_Cargo1G","Land_Misc_Cargo2D","Land_Misc_Cargo1D","Land_Misc_Cargo2E","Land_Misc_Cargo1F","Land_Misc_Cargo2B","Land_Misc_Cargo1B","Land_Misc_Cargo2C","Land_Hotel","Land_Podesta_10","Land_Market_stalls_01_EP1","Land_Vysilac_FM2","Land_Vysilac_budova","Land_Telek1","Land_House_C_5_EP1","Land_Molo_drevo","Land_ruin_rubble","Land_Ind_Garage01_EP1","Land_Benzina_schnell","Land_Trafostanica_mala","Land_Ind_PowerStation_EP1","Land_Watertower1","Land_Ind_Pec_03","Land_Ind_Expedice_3","Land_Ind_BoardsPack1","Land_Tovarna1","Land_Ind_Coltan_Main_EP1","Land_Ind_Coltan_Conv1_end_EP1","Land_Ind_Coltan_Conv1_10_EP1","Land_Ind_Coltan_Conv1_Main_EP1","Land_Ind_Coltan_Hopper_EP1","Land_Misc_Coltan_Heap_EP1","Land_Ind_Coltan_Conv2_EP1","Land_Budova2","Land_Budova1","land_nav_pier_c","Land_IndPipe2_bigL_L","Land_Misc_Cargo1E","Land_IndPipe2_big_ground1","Land_A_Crane_02b","Land_Misc_Cargo1Bo","Land_A_Crane_02a","Land_IndPipe2_big_18","Land_IndPipe2_big_ground2","land_nav_pier_c_90","land_nav_pier_C_R","Land_NavigLight","land_nav_pier_C_R30","Land_Runway_edgelight","Land_Runway_PAPI_4","Land_Runway_PAPI_3","Land_Ind_BoardsPack2","Land_Runway_PAPI_2","Land_Runway_PAPI","Land_Ind_Timbers","land_nav_pier_C_L","Land_Zidka_branka","Land_New_WiredFence_10m_F","Land_Leseni4x","Land_House_C_4_EP1","Land_Fuelstation_army","Land_Dome_Big_F","Land_New_WiredFence_10m_Dam_F","land_nav_pier_c_t20","land_nav_pier_c_big","Land_Army_hut3_long","Land_Molo_drevo_bs","Land_Posed","Land_Molo_drevo_end","Land_Flush_Light_green_F","Land_GuardShed","Target","Land_fortified_nest_small","Land_Hlaska","Land_Bouda_plech","Land_Dam_Conc_20","Land_Dam_ConcP_20","Land_HelipadCircle_F","Land_Lampa_ind_zebr","Land_Hut03","Land_Hut01","Land_Podesta_1_stairs","Land_Leseni2x","Land_Dum_istan4_big_inverse","Land_Dum_istan4_detaily1","Land_Dum_istan4_inverse","Land_BoatSmall_1","Land_LampHarbour_F","Land_Radar_Small_F","Land_Garaz_bez_tanku","land_nav_pier_M_fuel","Land_Ind_SawMill","Land_Ind_Workshop01_03","Land_dp_smallTank_F","Land_SignB_Hotel_CZ","Land_Hotel_riviera1","Land_Podesta_1_cube","Land_Podesta_1_stairs3","Land_Hotel_riviera2","Land_Dum_mesto3_istan","Land_SignB_Hotel_CZ2","Land_Dum_istan2_02","Land_Dum_istan2_03","Land_Dum_istan3_hromada","Land_Dum_istan2_04a","Land_Dum_istan2b","Land_Dum_istan2_03a","Land_Cihlovej_Dum_in","Land_Cihlovej_dum","Land_Kostel2","Land_Sign_Bar_RU","Land_SignB_Hotel_CZ3","Land_Molo_beton","Land_Podesta_1_cornp","Land_Garaz","Land_TTowerSmall_2_F","Land_TTowerSmall_1_F","Land_Hut04","Land_BoatSmall_2a","Land_BoatSmall_2b","Land_Statek_kulna","Land_Nav_Boathouse_PierL","land_nav_pier_F_17","Land_Nav_Boathouse","Land_GH_Stairs_F","Land_Dum_istan4","Land_Nav_Boathouse_PierR","Land_Dum_istan3","Land_E76_tower2","Land_E76_tower4","Land_Strazni_vez","Land_Flush_Light_yellow_F","Land_Nabrezi","Land_Ind_Pec_03a","Land_Ind_Workshop01_box","Land_IndPipe2_SmallBuild2_R","Land_IndPipe2_Small_9","Land_IndPipe2_T_L","Land_IndPipe2_SmallL_L","Land_IndPipe2_bigL_R","Land_IndPipe2_big_18ladder","Land_Ind_Expedice_2","Land_Ind_MalyKomin","Land_IndPipe2_SmallBuild2_L","Land_IndPipe2_Small_ground1","Land_IndPipe2_bigBuild2_L","Land_Net_Fence_Gate_F","Land_Device_assembled_F","Land_Pier_F","Land_Podesta_s5","Land_HighVoltageEnd_F","Land_TBox_F","Land_A_TVTower_Mid","Land_A_TVTower_Top","Land_spp_Transformer_F","Land_Misc_Scaffolding","Land_dp_mainFactory_F","Land_Ind_TankSmall2","land_nav_pier_F_23","Land_Helfenburk_zed","Land_Dum_mesto_in","Land_Ind_Mlyn_02","Land_Ind_Mlyn_03","Land_Ind_Pec_02","Land_Ind_Mlyn_04","Land_LHD_1","Land_LHD_2","Land_LHD_3","Land_LHD_house_1","land_nav_pier_c2","Land_LHD_4","Land_LHD_house_2","Land_LHD_5","Land_LHD_elev_R","Land_LHD_6"];
EPBCount = count EPB;
player allowDamage false;
player enableFatigue false;
EP_distance = 2;
EPOCH_vehTarget = objNull;
EPOCH_lootClassesRaw = [
["shelfPos", "Shelf_EPOCH", true],
["fridgePos", "Fridge_EPOCH", true],
["bedPos", "Bed_EPOCH", false],
["couchPos", "Couch_EPOCH", false],
["wardrobePos", "wardrobe_epoch", false],
["cookerPos", "cooker_epoch", false],
["chairPos", "Chair_EPOCH", true],
["filingPos", "Filing_epoch", true],
["pelicanPos", "Pelican_EPOCH", false],
["tablePos", "Table_EPOCH", false],
["lockerPos", "Locker_EPOCH", false],
["toolRackPos", "ToolRack_EPOCH", false],
["shoeboxPos", "Shoebox_EPOCH", false],
["palletPos", "Tarp_EPOCH", false],
["freezerPos", "Freezer_EPOCH", false],
["cabinetPos", "Cabinet_EPOCH", false]
];
EPOCH_lootSIMClassesRaw = [
["shelfPos", "Shelf_SIM_EPOCH", true],
["fridgePos", "Fridge_SIM_EPOCH", true],
["bedPos", "Bed_SIM_EPOCH", false],
["couchPos", "Couch_SIM_EPOCH", false],
["wardrobePos", "wardrobe_SIM_epoch", false],
["cookerPos", "cooker_SIM_epoch", false],
["chairPos", "Chair_SIM_EPOCH", true],
["filingPos", "Filing_SIM_epoch", true],
["pelicanPos", "Pelican_SIM_EPOCH", false],
["tablePos", "Table_SIM_EPOCH", false],
["lockerPos", "Locker_SIM_EPOCH", false],
["toolRackPos", "ToolRack_SIM_EPOCH", false],
["shoeboxPos", "Shoebox_SIM_EPOCH", false],
["palletPos", "Tarp_SIM_EPOCH", false],
["freezerPos", "Freezer_SIM_EPOCH", false],
["cabinetPos", "Cabinet_EPOCH", false]
];
EPOCH_lootClassesCustom = [];
{
EPOCH_lootClassesCustom pushBack (_x select 1);
} forEach EPOCH_lootClassesRaw;
EPOCH_lootClassesCount = count EPOCH_lootClassesCustom - 1;
EPOCH_lootClassesCustom2 = [];
{
EPOCH_lootClassesCustom2 pushBack (_x select 1);
} forEach EPOCH_lootSIMClassesRaw;
EPOCH_lootClasses2Count = count EPOCH_lootClassesCustom2 - 1;
EPOCH_KeyDownCustom = {
_dikCode = _this select 1;
_shift = _this select 2;
_ctrl = _this select 3;
_alt = _this select 4;
_handled = false;
_zheightChanged = false;
_pickupTarget = false;
if (isNil "Base_Z_height") then {
Base_Z_height = 1;
};
if (isNil "Base_angle") then {
Base_angle = getDir player;
};
if (isNil "Epoch_lootSelectedClassIndex") then {
Epoch_lootSelectedClassIndex = 0;
};
if (isNil "Epoch_bldSelectedClassIndex") then {
Epoch_bldSelectedClassIndex = 0;
};
_staticORSimArray = EPOCH_lootClassesCustom;
if (_shift) then {
_staticORSimArray = EPOCH_lootClassesCustom2;
};
_selectedClass = _staticORSimArray select Epoch_lootSelectedClassIndex;
_worldPos = player modeltoworld [0,5,Base_Z_height];
switch (_dikCode) do {
case 0x2E: {
hint "Saved to clipboard";
if (_ctrl) then {
copyToClipboard call EPOCH_dbg_saveLootPos;
}
};
case 0xD3: {
if !(isNull(cursorTarget)) then {
deleteVehicle cursorTarget;
hint "Deleted Object";
};
};
case 0xCF: {
{deleteVehicle _x} forEach allMissionObjects "";
hint "Deleted All Objects";
};
case 0x1C: {
if !(isNull(cursorTarget)) then {
EP_building = cursorTarget;
hint format["Target Changed: %1", typeOf EP_building];
};
};
case 0x29 : {
hint "tilde";
if (isnil "EPOCH_vehTarget") then {
EPOCH_vehTarget = createVehicle [_selectedClass, _worldPos, [], 0, "CAN_COLLIDE"];
EPOCH_vehTarget setDir Base_angle;
EPOCH_vehTarget setPosATL _worldPos;
hint str(EPOCH_vehTarget);
} else {
deleteVehicle EPOCH_vehTarget;
EPOCH_vehTarget = nil;
hint "deleted";
};
_handled = true;
};
case 0x33 : {
Epoch_bldSelectedClassIndex = ((Epoch_bldSelectedClassIndex + 1) min EPBCount) max 0;
_selectedClass = EPB select Epoch_bldSelectedClassIndex;
hint _selectedClass;
{deleteVehicle _x} forEach allMissionObjects "";
_selectedClass call EPOCH_LOOT;
_handled = true;
};
case 0x34 : {
Epoch_bldSelectedClassIndex = ((Epoch_bldSelectedClassIndex - 1) min EPBCount) max 0;
_selectedClass = EPB select Epoch_bldSelectedClassIndex;
hint _selectedClass;
{deleteVehicle _x} forEach allMissionObjects "";
_selectedClass call EPOCH_LOOT;
_handled = true;
};
case 0xC9 : {
Epoch_lootSelectedClassIndex = ((Epoch_lootSelectedClassIndex + 1) min EPOCH_lootClassesCount) max 0;
_selectedClass = _staticORSimArray select Epoch_lootSelectedClassIndex;
hint _selectedClass;
_handled = true;
};
case 0xD1 : {
Epoch_lootSelectedClassIndex = ((Epoch_lootSelectedClassIndex - 1) min EPOCH_lootClassesCount) max 0;
_selectedClass = _staticORSimArray select Epoch_lootSelectedClassIndex;
hint _selectedClass;
_handled = true;
};
case 0xC8 : { hint "arrowup";
_num = 0.1;
if (_alt) then {
_num = _num / 10;
};
if (_ctrl) then {
_num = _num * 10;
};
Base_Z_height = Base_Z_height + _num;
_zheightChanged = true;
_handled = true;
};
case 0xD0 : { hint "arrowdown";
_num = 0.1;
if (_alt) then {
_num = _num / 10;
};
if (_ctrl) then {
_num = _num * 10;
};
Base_Z_height = Base_Z_height - _num;
_zheightChanged = true;
_handled = true;
};
case 0x10: {
_num = 0.1;
if (_alt) then {
_num = _num / 10;
};
if (_ctrl) then {
_num = _num * 10;
};
EP_distance = ((EP_distance + _num) min 5) max 2 ;
_handled = true;
};
case 0x2C: {
_num = 0.1;
if (_alt) then {
_num = _num / 10;
};
if (_ctrl) then {
_num = _num * 10;
};
EP_distance = ((EP_distance - _num) min 5) max 2 ;
_handled = true;
};
case 0xCB : {
_num = 1;
if (_alt) then {
_num = _num / 10;
};
if (_ctrl) then {
_num = _num * 10;
};
Base_angle = Base_angle + _num;
if (Base_angle > 360) then {
Base_angle = 0;
};
hint "left";
_handled = true;
};
case 0xCD : { hint "right";
_num = 1;
if (_alt) then {
_num = _num / 10;
};
if (_ctrl) then {
_num = _num * 10;
};
Base_angle = Base_angle - _num;
if (Base_angle < 0) then {
Base_angle = 360;
};
hint "right";
_handled = true;
};
case 0x39 : { hint "space";
_handled = true;
if (isnil "EPOCH_vehTarget") then {
if (!isnull(cursorTarget)) then {
if (cursorTarget isKindOf "WH_Loot" or cursorTarget isKindOf "Constructions_modular_F" or cursorTarget isKindOf "Animated_Loot") then {
EPOCH_vehTarget = cursorTarget;
_selectedClass = typeOF EPOCH_vehTarget;
_index1 = EPOCH_lootClassesCustom find _selectedClass;
_index2 = EPOCH_lootClassesCustom2 find _selectedClass;
if (_index1 > -1) then {
Epoch_lootSelectedClassIndex = _index1;
} else {
if (_index2 > -1) then {
Epoch_lootSelectedClassIndex = _index1;
};
};
_pickupTarget = true;
Base_Z_height = (getposATL EPOCH_vehTarget) select 2;
};
};
} else {
if (!isnull(EPOCH_vehTarget)) then {
detach EPOCH_vehTarget;
EPOCH_vehTarget = nil;
};
};
};
case 0x13 : {
if(({(_x find typeof cursortarget) > -1} count EPOCH_lootClassesRaw) > 0)then{
if(damage cursorTarget < 1)then{
cursorTarget setDamage 1;
Hint format ["%1 Looted",typeof cursorTarget];
}else{
cursorTarget setDamage 0;
Hint format ["%1 Un-Looted",typeof cursorTarget];
};
};
};
case 0x26 : {
if (_ctrl) then {
EPB = []; "if (isclass _x) then {EPB pushBack (configName _x); true}" configClasses (configFile >> "CfgBuildingLootPos")
} else {
_buildLoading = objNull;
if !(isNull(EP_building)) then {
_buildLoading = EP_building
}else{
_buildLoading = cursorTarget;
};
_buildingPos = getPosATL _buildLoading;
_config = missionConfigFile;
_customLoot = true;
_lootCount = 0;
if!(isClass (_config >> "CfgBuildingLootPos" >> typeOf _buildLoading))then{
_config = configFile;
_customLoot = false;
};
if(isClass (_config >> "CfgBuildingLootPos" >> typeOf _buildLoading))then{
{
_thisLoot = _x select 1;
_thisRawLootPos = _x select 0;
{
_pos = _buildLoading modelToWorld [(_x select 0 select 0),(_x select 0 select 1),(_x select 0 select 2)];
_newLoot = createVehicle [_thisLoot,_pos, [], 0, "CAN_COLLIDE"];
_dir = (_x select 1) + (getDir _buildLoading);
if (_dir > 360) then {
_dir = _dir - 360;
};
_newLoot setDir _dir;
_lootCount = _lootCount + 1;
}forEach getArray(_config >> "CfgBuildingLootPos" >> typeOf _buildLoading >> _thisRawLootPos);
} forEach EPOCH_lootClassesRaw;
hint format["Loading House %2\nCustom Loot: %1\nLoot Count: %3",_customLoot,typeOf _buildLoading, _lootCount];
}else{
hint format["House %1 Not Found",typeOf _buildLoading];
};
};
};
};
if (!isnull(EPOCH_vehTarget)) then {
if (typeOf EPOCH_vehTarget != _selectedClass) then {
_curPos = getPos EPOCH_vehTarget;
deleteVehicle EPOCH_vehTarget;
EPOCH_vehTarget = createVehicle [_selectedClass, _curPos, [], 0, "CAN_COLLIDE"];
EPOCH_vehTarget setDir Base_angle;
EPOCH_vehTarget setPosATL _curPos;
}
};
_handled
};
EPOCH_dirOffset = {
_return = ((getdir (_this select 0)) - (getdir (_this select 1)));
if (_return < 0) then {
_return = _return + 360;
};
_return
};
EPOCH_dbg_replaceBrackets = {
_return = [];
{
_string = _x;
if (_string == 93) then {
_string = 125;
};
if (_string == 91) then {
_string = 123;
};
_return pushBack _string;
} forEach toArray(format['%1',_this]);
_return = toString _return;
_return
};
EPOCH_dbg_saveLootPos = {
if (isNull(EP_building)) then {
EP_building = nearestBuilding player;
};
_buildingClass = typeOf EP_building;
_br = toString [13,10];
_config_str = "class " + _buildingClass + " : Default {" + _br;
_array = [];
{
_simClass = EPOCH_lootSIMClassesRaw select _forEachIndex;
_objectsArray = nearestObjects [EP_building, [_x select 1, _simClass select 1], 100];
if !(_objectsArray isEqualTo []) then {
_config_str = _config_str + format['%1[] = {%2',_x select 0,_br];
_countArray = (count _objectsArray) - 1;
{
_ppos = EP_building worldToModel (getposATL _x);
_directionOffset = [_x,EP_building] call EPOCH_dirOffset;
_config_str = _config_str + format['{ %1, %2 }%3', _ppos call EPOCH_dbg_replaceBrackets, _directionOffset,if (_forEachIndex isEqualTo _countArray) then {_br} else {("," + _br)}];
} forEach _objectsArray;
_config_str = _config_str + "};" + _br;
};
} forEach EPOCH_lootClassesRaw;
_config_str = _config_str + "};" + _br;
_config_str
};
EPOCH_LOOT = {
if !(isNull(EP_building)) then {
deleteVehicle EP_building;
};
EP_building = createVehicle [_this, player modelToWorld [0,25,0] , [], 0, "CAN_COLLIDE"];
EP_building setDir Base_angle;
EP_building setPosATL _curPos;
_loots = [
["shelfPos", "Shelf_EPOCH", true],
["fridgePos", "Fridge_EPOCH", true],
["bedPos", "Bed_EPOCH", false],
["couchPos", "Couch_EPOCH", false],
["wardrobePos", "wardrobe_epoch", false],
["cookerPos", "cooker_epoch", false],
["chairPos", "Chair_EPOCH", true],
["filingPos", "Filing_epoch", true],
["pelicanPos", "Pelican_EPOCH", false],
["tablePos", "Table_EPOCH", false],
["lockerPos", "Locker_EPOCH", false],
["toolRackPos", "ToolRack_EPOCH", false],
["shoeboxPos", "Shoebox_EPOCH", false],
["palletPos", "Tarp_EPOCH", false],
["freezerPos", "Freezer_EPOCH", false],
["cabinetPos", "Cabinet_EPOCH", false]
];
_building = EP_building;
_config = configFile >> 'CfgBuildingLootPos' >> (typeOf _building);
_buildingPos = (getPosATL _building);
{
_configPos = _x select 0;
_positions = [] + getArray (_config >> _configPos);
diag_log str(_positions);
if (!(_positions isEqualTo [])) then{
_class = _x select 1;
_randomColor = _x select 2;
{
if ((typeName _class) == 'ARRAY') then {
_classCount = count _class;
_class = _class select (floor(random _classCount));
};
_pos = _building modelToWorld (_x select 0);
_buildingDir = getDir _building;
_dir = (_x select 1) + _buildingDir;
if (_dir > 360) then {
_dir = _dir - 360;
};
_item = createVehicle [_class, _pos, [], 0.0, 'CAN_COLLIDE'];
_item setDir _dir;
_item setPosATL _pos;
} forEach _positions;
};
} forEach _loots;
};
KK_boundingBox = {
private ["_obj","_bb","_bbx","_bby","_bbz","_arr","_y","_z"];
_obj = _this;
_bb = {
_bbx = [_this select 0 select 0, _this select 1 select 0];
_bby = [_this select 0 select 1, _this select 1 select 1];
_bbz = [_this select 0 select 2, _this select 1 select 2];
_arr = [];
0 = {
_y = _x;
0 = {
_z = _x;
0 = {
0 = _arr pushBack (_obj modelToWorld [_x,_y,_z]);
} count _bbx;
} count _bbz;
reverse _bbz;
} count _bby;
_arr pushBack (_arr select 0);
_arr pushBack (_arr select 1);
_arr
};
bbox = boundingBox _obj call _bb;
for "_i" from 0 to 7 step 2 do {
drawLine3D [
bbox select _i,
bbox select (_i + 2),
[0,0,1,1]
];
drawLine3D [
bbox select (_i + 2),
bbox select (_i + 3),
[0,0,1,1]
];
drawLine3D [
bbox select (_i + 3),
bbox select (_i + 1),
[0,0,1,1]
];
};
};
[] spawn {
(findDisplay 46) displayRemoveAllEventHandlers "KeyDown";
(findDisplay 46) displayAddEventHandler["KeyDown",{_this call EPOCH_KeyDownCustom}];
};
onEachFrame {
if (!isnull(EPOCH_vehTarget)) then {
_worldPos = player modelToWorld[0, EP_distance, 0];
_worldPos set [2,Base_Z_height];
if !(surfaceIsWater _worldPos) then {
_worldPos = ATLToASL _worldPos;
};
_target = player;
if (!isnull(EP_building)) then {
_target = EP_building;
};
_finalVectorDir = [vectorDir _target, Base_angle] call EPOCH_returnVector;
EP = [getPosASL EPOCH_vehTarget,_worldPos,velocity EPOCH_vehTarget,velocity player,vectorDir EPOCH_vehTarget,_finalVectorDir,vectorUp EPOCH_vehTarget,vectorUp player,1];
EPOCH_vehTarget setVelocityTransformation [getPosASL EPOCH_vehTarget,_worldPos,velocity EPOCH_vehTarget,velocity player,vectorDir EPOCH_vehTarget,_finalVectorDir,vectorUp EPOCH_vehTarget,vectorUp player,1];
};
if (!isnull(EP_building)) then {
EP_building call KK_boundingBox;
};
};