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142 lines
5.3 KiB
Plaintext
142 lines
5.3 KiB
Plaintext
_cfgEpoch = configFile >> "CfgEpoch" >> worldname;
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_debug = if(getNumber(_cfgEpoch >> "debugHeliCrashes") isEqualTo 1)then{true}else{false};
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_limit = getNumber(_cfgEpoch >> "maxSpawnedHeliCrashes");
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_counter = missionNameSpace getVariable["EPOCH_HeliCrashCounter",0];
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_others = missionNameSpace getVariable["EPOCH_HeliCrashes", [[0,0,0]] ];
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_distFromOthers = getNumber(_cfgEpoch >> "distFromOtherHeliCrashes");
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//STOP THE SCRIPT AND EXIT IF THE COUNTER IS TOO HIGH.
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if (_counter >= _limit) exitWith {
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if (_debug) then {diag_log "DEBUG: suppressed HELICRASH spawn over limit"};
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};
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// decrease chance with more players
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if (count (allplayers select {alive _x}) == 0) exitwith {};
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_chance = 0.1 + (linearConversion [1, 100, (count allPlayers), 0, 0.5, true]);
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if ((random 1) < _chance) then {
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_position = [0,0,0];
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for "_i" from 0 to 100 step 1 do {
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_position = [epoch_centerMarkerPosition, 0, EPOCH_dynamicVehicleArea, 5, 0, 1000, 0] call BIS_fnc_findSafePos;
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_goodPos = true;
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_goodPos = [_position, true, true, false, _others, _distFromOthers] call EPOCH_server_isNearChecks;
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if(_goodPos)then{
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_i = 100;
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}else{
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_position = [];
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};
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};
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if ((count _position) == 2) then{
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_values = getArray(_cfgEpoch >> "availableHeliCrashes");
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if (_values isEqualTo []) exitwith {
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if (_debug) then {diag_log "DEBUG: suppressed HELICRASH no HeliClasses defined"};
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};
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_veharray = selectrandom _values;
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_startpos = [_position, 0, 3000, 5, 0, 1000, 0] call BIS_fnc_findSafePos;
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if ((count _startpos) > 2) then {
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_startpos = [3000,3000];
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};
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_startpos set [2,600];
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_veh = createVehicle [_veharray select 0, _startpos, [], 0, "FLY"];
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_veh setpos _startpos;
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_veh call EPOCH_server_setVToken;
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_group = creategroup east;
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_unit = _group createUnit["I_Soldier_EPOCH", [0,0,0], [], 0, "FORM"];
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_unit moveInDriver _veh;
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_veh flyinheight 200;
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for '_i' from 0 to 3 do {
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_group move _position;
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uisleep 30;
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};
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_time = diag_ticktime;
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waituntil {uisleep 0.5; !(surfaceiswater (getpos _veh)) || diag_ticktime - _time > 60};
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deletevehicle _unit;
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uisleep 2;
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_veh setdamage 1;
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_starttime = diag_ticktime;
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waituntil {uisleep 0.25; ((getpos _veh) select 2) < 2 || diag_ticktime > _starttime+30};
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_pos = getposatl _veh;
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_pos set [2,0];
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deletevehicle _veh;
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uisleep 0.5;
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if !(surfaceiswater _pos) then {
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_veh = createVehicle [_veharray select 1, _pos, [], 0, "CAN_COLLIDE"];
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_veh setVectorUp surfaceNormal _pos;
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_veh setPosatl _pos;
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_LootWHs = [objnull,"HeliCrash",false,_pos,[true,[6,12]]] call EPOCH_serverLootObject;
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// Place markers and get decay, compromised and original colors
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_markers = [];
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_originalColors = [];
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_showMarkers = if(getNumber(_cfgEpoch >> "showHeliCrashMarkers") isEqualTo 1)then{true}else{false};
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_decayMarkerColor = getText(_cfgEpoch >> "heliCrashDecayMarkerColor");
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_compromisedColor = getText(_cfgEpoch >> "heliCrashCompromisedColor");
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if (_showMarkers) then{
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_markers = ["HeliCrash",_pos] call EPOCH_server_createGlobalMarkerSet;
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{
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_originalColors pushBack (getMarkerColor _x);
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}forEach _markers;
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// Check for HeightenedPlayerVsPlayer false and remove comprimised coloring
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if!(getNumber(_cfgEpoch >> "HeightenedPlayerVsPlayer") isEqualTo 1)then{
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_compromisedColor = getMarkerColor (_markers select 0);
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};
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};
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// Tick Counter +1
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_counter = _counter + 1;
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missionNameSpace setVariable["EPOCH_HeliCrashCounter",_counter];
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// ADD POSITION TO OTHERS ARRAY
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missionNameSpace setVariable["EPOCH_HeliCrashes", _others + [_pos]];
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// SEND EVENT TO MONITOR
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_decayTime = getNumber(_cfgEpoch >> "HeliCrashDecayTime");
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_serverSettingsConfig = configFile >> "CfgEpochServer";
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_timeMultiplier = ([_serverSettingsConfig, "timeMultiplier", 1] call EPOCH_fnc_returnConfigEntry);
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_rEvents = missionNameSpace getVariable["EPOCH_RunningEvents",[]];
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_thisEvent = [_pos, [_veh], _LootWHs, "EPOCH_HeliCrashCounter", diag_tickTime, (_decayTime * _timeMultiplier), _showMarkers, _markers, _originalColors, _decayMarkerColor, _compromisedColor];
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missionNameSpace setVariable["EPOCH_RunningEvents",_rEvents + [_thisEvent]];
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_effects = [];
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{
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_x params ["_distance","_effect","_sleep"];
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{
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if (!isnull _x) then {
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deletevehicle _x;
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};
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} foreach _effects;
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if (isnull _veh) exitwith {};
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_effects = [];
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_fireArray = switch _effect do {
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case "FIRE_BIG": {
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["BigDestructionFire","BigDestructionSmoke"]
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};
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case "SMOKE_MID": {
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["","MediumSmoke"]
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};
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case "SMOKE_BIG": {
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["","BigDestructionSmoke"]
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};
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default {[]};
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};
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if !(_fireArray isEqualTo []) then {
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_fireArray params ["_fire","_smoke"];
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if (_fire != "") then {
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_eFire = "#particlesource" createVehicle (position _veh) ;
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_eFire setParticleClass _fire;
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_eFire attachto [_veh, [0,0,-1]];
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_effects pushback _eFire;
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};
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if (_smoke != "") then {
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_eSmoke = "#particlesource" createVehicle (position _veh);
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_eSmoke setParticleClass _smoke;
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_eSmoke attachto [_veh, [0,0,-1]];
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_effects pushback _eSmoke;
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};
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};
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waituntil {uisleep _sleep; !((_pos nearentities _distance) select {isplayer _x} isequalto []) || isnull _veh};
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} foreach [[200,"FIRE_BIG",15],[100,"SMOKE_BIG",5],[50,"SMOKE_MID",2]];
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};
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};
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};
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