Epoch/Server_Install_Pack/@epochhive/epochconfig.hpp
2020-03-04 17:27:50 +01:00

227 lines
13 KiB
C++

serverRestart = "false"; // true sends #shutdown command to server after the time specified in ForceRestartTime
forceRestartTime = 14400; // 4 hour restarts
// Time based
StaticDateTime[] = {}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change.
timeDifference = 0; // Server uses real time this will allow you to offset just the hour.
timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems.
// Loot (Check CfgBuildingLootPos.hpp in mission file for more settings)
lootMultiplier = 1; // 1 = normal loot multiplier. This controls how much loot can payout per loot container.
UseLootHelper = "true"; // GroundLoot will get a visible sphere for better loot identification
// Events
WeatherChances[] = {
0.7, // Sun
0.2, // Mid
0.05, // Rain
0.05 // Rain+
};
events[] = {
{
3600, // SECOND <scalar>,
"CarnivalSpawner", // EVENT <string>
0, //INIT <scalar> 1 = run script at startup or 0 normal delay
2, //PREPOSTFIX <scalar> 1 = (epoch_settings pbo) 2 = (epoch_events pbo) 0 = use full file path
-1, //RUNNUMTIMES <scalar> -1 infinite
{}, //execVM payload <array>
{"VR"} //disallowed worlds <array>
},
// { 1800, "PaydayEvent", 0, 2},
// { 1200, "MessageServer", 0, 2},
{ 120, "FastNights", 0 , 2, -1, {48,4} ,{"VR"}}, // TimeMulti Nighttime = 48 / TimeMulti Daytime = 4
{ 1200, "HeliCrash", 0 , 2, -1, {} ,{"VR"}},
{ 2700, "AirDrop", 0 , 2, -1, {} ,{"VR"}},
{ 2400, "EarthQuake", 0 , 2, -1, {} ,{"VR"}},
{ 2700, "Satellite", 0 , 2, -1, {} ,{"VR"}},
{ 900, "ChangeWeather", 1 , 2, -1, {} ,{"VR"}},
{ 1200, "ContainerSpawner", 0 , 2, -1, {} ,{"VR"}},
{ 1440, "GardenManager", 0 , 2, -1, {} ,{"VR"}},
{ 1440, "SolarChargerManager", 0 , 2, -1, {} ,{"VR"}},
{ 900, "MoneyDrop", 0 , 2 , -1, {} ,{"VR"}},
{ 300, "PlantSpawner", 0 , 2 , -1, {} ,{"VR"}} //No comma on last Entry
};
// Antagonists
antagonistChancePDeath = 0.33; //33% chance when player was killed from a other player (selfkill doesn't count)
// Player Related
cloneCost = 100; // debt incurred on player death
MaxBankDebitforTrade = -50000; // If Player has less money on Bank, Crypto from Trade goes directly to Bank instead to Player
// Default Loadout
defaultUniformFemale = "U_Test_uniform";
defaultVestFemale = "V_F41_EPOCH";
defaultUniformMale = "U_Test1_uniform";
defaultVestMale = "V_41_EPOCH";
defaultGoggles = "";
defaultHeadgear = "";
defaultBackpack = "";
defaultprimaryWeapon[] = {}; // {"arifle_MX_pointer_F","","acc_pointer_IR","",{"30Rnd_65x39_caseless_mag",29},{},""};
defaultsecondaryWeapon[] = {}; // {"launch_NLAW_F","","","",{"NLAW_F",1},{},""};
defaulthandgunWeapon[] = {}; // {"hgun_P07_F","","","",{"16Rnd_9x21_Mag",16},{},""};
defaultuniformItems[] = {}; // {{"FAK",1},{"30Rnd_65x39_caseless_mag",2,30},{"Chemlight_green",1,1}};
defaultvestItems[] = {}; // {{"30Rnd_65x39_caseless_mag",3,30},{"16Rnd_9x21_Mag",2,16},{"SmokeShell",1,1},{"SmokeShellGreen",1,1},{"SmokeShellBlue",1,1},{"SmokeShellOrange",1,1},{"Chemlight_green",1,1}};
defaultbackpackItems[] = {}; // {{"Medikit",1},{"FAK",10},{{"hgun_P07_F","","","",{"16Rnd_9x21_Mag",16},{},""},1}};
defaultassignedItems[] = {}; // {"Rangefinder","","","",{},{},""}
defaultlinkedItems[] = {
"ItemMap", // "ItemMap"
"", // "ItemGPS" or "ItemGeigerCounter_EPOCH",
"", // "EpochRadio0" through "EpochRadio9"
"", // "ItemCompass"
"", // "ItemWatch"
"" // "NVG_EPOCH" or "radiation_mask_epoch"
};
UseCustomTextures = "false"; // if true, Vehicles and Building parts textures will be saved and loaded to the DB (Paintshop)
// vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.
immuneIfStartInBase = "true"; // Protect vehicles from damage in bases until first unlocked after restart
ReservedVehSlots = 50; // Reserved Vehicle Slots (only needed, if you manually spawn in additional Vehicles - AdminTool / Blackmarket...)
disableAutoRefuel = "false"; // Removes auto refuel from all buildings at server startup.
disableFuelNearPlots = "false"; // Removes auto refuel in PlotPole-Ranges at server startup.
VehLockMessages = "true"; // Give players a hint, that the Vehicle is locked / unlocked
removevehweapons[] = { // remove these Weapons from spawned Vehicles
"missiles_DAR","gatling_30mm","gatling_20mm","missiles_DAGR","cannon_30mm_Plane_CAS_02_F","Missile_AA_03_Plane_CAS_02_F","Missile_AGM_01_Plane_CAS_02_F","Rocket_03_HE_Plane_CAS_02_F",
"Rocket_03_AP_Plane_CAS_02_F","Bomb_03_Plane_CAS_02_F","Bomb_04_Plane_CAS_01_F","Rocket_04_AP_Plane_CAS_01_F","Rocket_04_HE_Plane_CAS_01_F","Missile_AGM_02_Plane_CAS_01_F","Missile_AA_04_Plane_CAS_01_F",
"Gatling_30mm_Plane_CAS_01_F","GBU12BombLauncher_Plane_Fighter_03_F","missiles_ASRAAM","missiles_SCALPEL","Twin_Cannon_20mm","missiles_Zephyr","rockets_skyfire","gatling_30mm_vtol_02"
};
removevehmagazinesturret[] = { // Remove these Magazines from the given Turret from spawned Vehicles
{"24Rnd_missiles",{-1}},
{"200Rnd_40mm_G_belt",{0}}
};
disableVehicleTIE = "true";
ReplaceCarService = "true"; // Replace all "Land_CarService_F" with "paintshop" on the Map on Server Start
PaintShopIcons = "false"; // Create MapIcons for PaintShops
// BaseBuilding
StorageSlotsLimit = 1500; // Max storage slots allowed. Warning! Higher the number lower performance.
BuildingSlotsLimit = 1500; // Max building slots allowed. Warning! Higher the number lower performance.
AutoLockStorages = "false"; // Auto Lock Lockable Storages on Server Start / Restart (if true, unlocked storages will get locked after restarts)
UseIndestructible = "false"; // Enable / Disable Indestructible BaseObjects
IndestructibleBaseObjects[] = { // Can be Names or Classes
"Constructions_static_F",
"Buildable_Storage",
"PlotPole_EPOCH",
"LockBox_EPOCH",
"Safe_EPOCH"
};
ExceptedBaseObjects[] = { // Not Indestructible, also if in a Class of IndestructibleBaseObjects
"Spike_TRAP_EPOCH",
"Metal_TRAP_EPOCH",
"CinderWallGarage_EPOCH",
"WoodLargeWallDoorL_EPOCH",
"WoodLargeWallDoor_EPOCH",
"WoodWall4_EPOCH"
};
UseDeSimulateObjects = "true"; // Disable Simulation for specifed Base Objects
DeSimulateObjects[] = { // Base Objects to disable Simulation. Can be Names or Classes
"PlotPole_EPOCH",
"PlotPole_L_EPOCH",
"PlotPole_XL_EPOCH",
"WoodFoundation_EPOCH","Foundation_EPOCH",
"WoodQuarterFloor_EPOCH","WoodHalfFloor_EPOCH","WoodFloor_EPOCH",
"MetalQuarterFloor_EPOCH","MetalHalfFloor_EPOCH","MetalFloor_EPOCH",
"CinderQuarterFloor_EPOCH","CinderHalfFloor_EPOCH","CinderFloor_EPOCH",
"WoodLargeWall_EPOCH","WoodLargeWallDoorway_EPOCH","WoodLargeWallCor_EPOCH","WoodWall1_EPOCH","WoodWall2_EPOCH","WoodWallWindow_EPOCH",
"CinderWallHalf_EPOCH","CinderWall_EPOCH",
"WoodRamp_EPOCH","WoodStairs_EPOCH","WoodStairs2_EPOCH",
"SolarGen_EPOCH","SandbagWall_EPOCH","BarbedWire_EPOCH","Sink_EPOCH","BagBunker_EPOCH","WaterPump_EPOCH","Scaffolding_EPOCH","SunShade_EPOCH","WatchTower_EPOCH","SandbagWallLong_EPOCH","TankTrap_EPOCH"
};
ExceptedDeSymObjects[] = { // Not Desymulated, also if in a Class of DeSimulateObjects
};
DisableDoorsOnObj[] = { // Add special Vars to disable Doors (no effect in Epoch, but 3rd party addons like enhanced movement)
// {"BuildingClass", {{"Variable1",Value1},{"Variable2",Value2}, ... } },
{"WoodLargeWallDoorL_EPOCH", {{"bis_disabled_door",1} } },
{"WoodWall4_EPOCH", {{"bis_disabled_door",1} } },
{"CinderWallDoorwHatch_EPOCH", {{"bis_disabled_door",1},{"bis_disabled_hatch",1} } },
{"WoodStairs3_EPOCH", {{"bis_disabled_bars_long",1} } }
};
// Dynamic Simulation System
enableDynamicSimulationSystem = "true"; // enable / disable the complete dynamic simulation system
//Individual toggles for testing
vehicleDynamicSimulationSystem = "true"; // type car, air, boat
playerDynamicSimulationSystem = "true"; // clients
baseDynamicSimulationSystem = "true"; // plot pole and base pieces
// Distances and Coef
isMovingCoefValue = 2;
groupDynSimDistance = 500;
vehicleDynSimDistance = 350;
emptyVehicleDynSimDistance = 250;
propDynSimDistance = 50;
// Traders
taxRate = 0.1; // controls the price increase for purchases
/*
starterTraderItems[] = { // Starter Items for fresh spawned trader first array is classnames second is quantity.
{"ItemSodaBurst","meatballs_epoch","MortarBucket","CinderBlocks","VehicleRepair","CircuitParts","ItemCorrugated","PartPlankPack","ItemRock","ItemRope","ItemStick"},
{5,5,5,5,5,5,5,5,5,5,5}
};
*/
starterTraderItems[] = { // Starter Items for fresh spawned trader (old / above variant is also still working!)
{"ItemSodaBurst",5},
{"meatballs_epoch",5},
{"MortarBucket",5},
{"CinderBlocks",5},
{"VehicleRepair",5},
{"CircuitParts",5},
{"ItemCorrugated",5},
{"PartPlankPack",5},
{"ItemRock",5},
{"ItemRope",5},
{"ItemStick",5}
};
NPCSlotsLimit = 30; // Max number of traders static or dynamic. Warning! Higher the number lower performance.
forceStaticTraders = "true"; // disables traders moving from work to home
TraderGodMode = "false"; // If true, Trader can not be killed by Players
storedVehicleLimit = 15; // Vehicles more than x stored in ALL Traders will automatically be deleted on Restart.
StaticTraderItemPurge[] = {100,15}; // {ItemCount,ReducePercent} - If a static trader have more than x different items, on restart the items will be reduced by y percent
DynamicTraderRespawnCount = 100; // If a dynamic Trader have more than x different Items, he will respawn on another Spot (with start Items)
TraderItemCountPerItem[] = {50,5}; // If the Trader has more than x pieces of an Item, it will be reduced to y pieces (on Restart)
TraderItemsDeleteInstant[] = { // List of Items, that will be deleted from Trader instant after sell
// "ItemVehDoc1",
// "ItemVehDoc2",
// "ItemVehDoc3",
// "ItemVehDoc4"
};
TraderItemsDeleteRestart[] = { // List of Items, that will be deleted from Trader on Restart
// "ItemLockbox",
// "ItemSafe",
// "ItemGoldBar10oz"
};
TraderDeco = "true"; // If true, Traders get around Halloween / Christmas some seasonal decoration
// Spawntables
forcedVehicleSpawnTable = ""; // leave blank for default. Options: "allowedVehiclesList","allowedVehiclesList_CUP","allowedVehiclesList_MAD","allowedVehiclesList_MADCUP"
forcedLootSpawnTable = ""; // leave blank for default. Options: "CfgLootTable","CfgLootTable_CUP","CfgLootTable_MAD","CfgLootTable_MADCUP"
// Markers
showEarthQuakes = "true"; // show mineral viens caused by earthquakes
showSatellites = "true"; // show crashed Satellites
showShippingContainers = "true"; // Show location of events based loots (plants, shipping container, Carnival)
SHOW_TRADERS = "true"; // Show locations of traders
SHOW_JAMMERS = "false"; // Shows location of base jammers
SHOW_BOATLOOT = "true"; // Shows the location of shipwreck loot
DEBUG_VEH = "false"; // DEBUG ONLY used to debug spawing of vehicles
// Hive Related
vehicleLockTime = "1800"; // Controls how many seconds it takes to allow another person/group to unlock vehicle (outside your own PlotPole Range).
vehicleLockTimeHome = "259200"; // Controls how many seconds it takes to allow another person/group to unlock vehicle (inside your own PlotPole Range).
expiresBuilding = "604800"; // expiration date in seconds for buildings
expiresPlayer = "2592000"; // expiration date in seconds for players
expiresBank = "7776000"; // expiration date in seconds for players bank
expiresVehicle = "604800"; // expiration date in seconds for vehicles
expiresAIdata = "604800"; // expiration date in seconds for NPC Trader inventory
expiresCommunityStats = "7776000"; // expiration date in seconds for players community stats
expiresPlayerTopStats = "604800"; // expiration date in seconds for players listed in TopStats - remove inactive players from TopStats, but will get in again on next login
// Admin Features
hiveAdminCmdExec = "false"; // true = enables extra (To Be Released) feature to allow execution of code via hive.
hiveAdminSavePlayerList = "true"; // true = enables saving of playerUID array to hive value PLAYERS:#InstanceID.
hiveAdminCmdTime = 5; // how many seconds between each command queue call.
// DEBUG
enableUnitTestOnStart = 1; // enable extra debug for database calls. 1 = enabled.