Epoch/Sources/epoch_code/compile/setup/masterLoop/Event7.sqf
vbawol fa2185a27d 0.3.9.0534
max out zombie count on spawn chance
allow variable increase to antagonist array
2016-06-18 12:57:53 -05:00

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_spawnChance = ((EPOCH_playerNuisance + EPOCH_playerSoiled)/2) max 1;
if (random EPOCH_droneRndChance < _spawnChance) then {
"I_UAV_01_F" call EPOCH_unitSpawnIncrease;
};
if (EPOCH_mod_Ryanzombies_Enabled) then {
if (random EPOCH_zombieRndChance < _spawnChance) then {
["EPOCH_RyanZombie_1",12] call EPOCH_unitSpawnIncrease;
};
};
if (random EPOCH_sapperRndChance < _spawnChance) then {
"Epoch_Sapper_F" call EPOCH_unitSpawnIncrease;
};
diag_log format["DEBUG: _spawnChance %1",_spawnChance];
_spawnUnits = [];
{
if (_x > 0) then{
_spawnUnits pushBack(EPOCH_spawnIndex select _forEachIndex);
};
} forEach EPOCH_playerSpawnArray;
// test spawning one antagonist every 10 minutes select one unit at random to spawn
if !(_spawnUnits isEqualTo[]) then{
(selectRandom _spawnUnits) call EPOCH_unitSpawn;
};