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8f3b06f0f4
Zombies: fixed issue with multiple targets moved CfgSounds and CfgSay3Dhandler to mission file added new mission config (CfgSwitchMovehandler) for EPOCH_server_handle_switchMove function minor cleanup to EPOCH_server_handle_say3D usages.
65 lines
1.1 KiB
C++
65 lines
1.1 KiB
C++
/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Custom Epoch config for say3d broadcsting to nearby players.
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_config/Configs/CfgSounds.hpp
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*/
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class CfgSay3Dhandler {
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class snake_bite0 {
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distance = 100;
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};
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class cultist_nearby {
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distance = 100;
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};
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class dog_bark {
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distance = 750;
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};
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class dog_cry {
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distance = 600;
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};
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class hed_cluck0 {
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distance = 600;
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};
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class hed_cluck1 {
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distance = 600;
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};
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class hed_cluck2 {
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distance = 600;
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};
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class cultist_talk {
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distance = 30;
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};
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class cultist_laugh {
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distance = 30;
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};
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class cloak_death {
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distance = 30;
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};
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class drone_alert0 {
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distance = 400;
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};
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class sapper_alert0 {
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distance = 400;
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};
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class sapper_groan0 {
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distance = 400;
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};
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class sapper_groan1 {
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distance = 400;
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};
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class sapper_groan2 {
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distance = 400;
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};
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class sapper_explode {
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distance = 1000;
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};
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};
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