Epoch/Sources/epoch_code/compile/functions/EPOCH_fnc_playerSetVariable.sqf
2016-06-13 11:54:19 -05:00

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/*
Author: Andrew Gregory - EpochMod.com
Contributors:
Description:
call setVariable from client. Allows the server to call and set a local variable on an object via a player without broadcasting.
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/functions/EPOCH_fnc_playerSetVariable.sqf
Example:
[_obj,_var,_value,_local] call EPOCH_fnc_playerSetVariable;
Parameter(s):
_this select 0: OBJECT - Object to attach variable to
_this select 1: STRING - Variable Name
_this select 2: ANYTHING - Variable Value
_this select 3: BOOLEAN - Broadcast ?
Returns:
*/
params ["_obj", "_var", "_value", "_local"];
if(isNil "_local")then{_local = false;};
diag_log format["Epoch: ADMIN: Attempting Set variable [%2,%3,%4] on %1.", _obj, _var, _value,_local];
_obj setVariable [_var,_value,_local];