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58 lines
3.3 KiB
Plaintext
58 lines
3.3 KiB
Plaintext
Instruction:
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You can run this code in Multiplayer on a Server or in Editor.
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If running in editor, make sure you have loaded the Epoch mission to have access to the current Loot Configs.
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In Multiplayer on a Server, you are able to work in a group. The Variables are broadcasted, so several players can define parallel the Positions.
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1. Run the whole codes (copy/paste) within "saveLootPositions_v2_Codes.sqf" on all clients, who want to work on the LootBuilder. This code will:
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- Add MapMarkers for all Building Types without defined Loot Positions
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- Add the needed Display Eventhandlers to Place loot and save it.
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2. Do your work - There are 2 procedures how you can work:
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1.
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- Jump between random buildings with not defined Loot with F11
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- The Building you are at is automatically defined as your Loot Building.
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- Choose and place your Loot (see next chapter) or if no Loot is needed here, skip this Building with F9 (Marker will be removed)
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- Switch to the next random Building with F11...
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2.
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- Move to a Mapmarker where you want to define the Loot
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- Look on the Building and press Enter to select the Building (a hint should come up with the defined Building)
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- Choose and place your Loot (see next chapter) or if no Loot is needed here, skip this Building with F9 (Marker will be removed)
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- You can now travel to the next not defined Building and repeat the above procedure
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Choose and place Loot:
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- Choose a LootContainer for positioning with Home/End (Pos1/End)
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- Move the LootContainer to the wanted Position with the numbers on Numpad
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- Num8 -> Move LootContainer Fwd
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- Num2 -> Move LootContainer Back
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- Num4 -> Move LootContainer left
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- Num6 -> Move LootContainer right
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- Num7 -> Rotate LootContainer counter clockwise
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- Num9 -> Rotate LootContainer Clockwise
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- PageUp -> Lift LootContainer
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- PageDown -> Lower LootContainer
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- Save this LootContainer to the Building type with Space Bar
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- The MapMarker for this Building should now get removed automatically
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- Choose the next Loot Container with Pos1/End and repeat the procedure
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Shortcuts Overwiew:
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- LootPositioning:
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- ENTER -> Select a Building
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- F9 -> Remove Marker for selected Building (without defining Loot Positions)
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- home (pos1) -> Select (switch to) next LootContainer
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- end -> Select (switch to) previous Loot Container
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- ESC -> Abort (Remove LootContainer)
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- Num8 -> Move LootContainer Fwd
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- Num2 -> Move LootContainer Back
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- Num4 -> Move LootContainer left
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- Num6 -> Move LootContainer right
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- Num7 -> Rotate LootContainer counter clockwise
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- Num9 -> Rotate LootContainer Clockwise
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- PageUp -> Lift LootContainer
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- PageDown -> Lower LootContainer
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- ctrl -> Speed up movement for LootContainer
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- Space Bar -> Save LootContainer to current BuildingType
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- Player Movement
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- F11 -> teleport to next undefined Marker
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- 4 -> Fly Up (to get faster in higher Buildings for example)
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- 5 -> Teleport 10m infront (in case you are stucked or want to move faster)
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- CTRL + Mouseclick (on Map) -> Teleport to cursor position
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3. Export the config entries by running the code within saveLootPositions_v2_ExportConfig.sqf
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- If in Editor, the config should be in your clipboard.
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- If on a Server, read out the Variable "LootarrayStr" (only one CLient have to run it to get the String)
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