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* first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
36 lines
1.5 KiB
Plaintext
36 lines
1.5 KiB
Plaintext
/*
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Plant Spawn Event
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by Aaron Clark - EpochMod.com
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This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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http://creativecommons.org/licenses/by-nc-nd/4.0/
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Improvements and or bugfixes and other contributions are welcome via the github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_server_settings/EpochEvents/PlantSpawner.sqf
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*/
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private ["_displayName","_marker","_plants","_plant","_item","_plantPosition"];
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_debug = false;
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_serverMapConfig = configFile >> "CfgEpoch" >> worldName;
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_plantLimit = [_serverMapConfig, "plantLimit", 10] call EPOCH_fnc_returnConfigEntry;
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if (isNil "EPOCH_plantCounter") then {
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EPOCH_plantCounter = 0;
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} else {
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EPOCH_plantCounter = EPOCH_plantCounter + 1;
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};
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if (EPOCH_plantCounter >= _plantLimit) exitWith {if (_debug) then {diag_log "DEBUG: suppressed plant spawn over limit"}};
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_plantPosition = [epoch_centerMarkerPosition, 0, EPOCH_dynamicVehicleArea, 10, 0, 4000, 0] call BIS_fnc_findSafePos;
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if ((count _plantPosition) == 2) then{
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_plants = ["Goldenseal_EPOCH", "Poppy_EPOCH", "Pumpkin_EPOCH"];
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_plant = selectRandom _plants;
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_item = createVehicle[_plant, _plantPosition, [], 0.0, "CAN_COLLIDE"];
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if (EPOCH_showShippingContainers) then{
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_displayName = getText(configfile >> "CfgVehicles" >> typeOf _item >> "DisplayName");
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_marker = createMarker[str(_plantPosition), _plantPosition];
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_marker setMarkerShape "ICON";
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_marker setMarkerType "mil_triangle";
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// _marker setMarkerText _displayName;
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_marker setMarkerColor "ColorGreen";
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};
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};
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