mirror of
https://github.com/EpochModTeam/Epoch.git
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1a211407b9
- No longer track hitpoints from client side, now saved server side only and pushed to clients on login. https://community.bistudio.com/wiki/getAllHitPointsDamage - Changed use set / getUnitLoadout and should still have legacy player data support that will upgrade automatically on first save. - Default loadout can be controlled via new variables in epochconfig.hpp - Made data validation check dynamic using isEqualTypeParams as it does type checking and still fails if input is shorter than the default. https://community.bistudio.com/wiki/isEqualTypeParams - Added back server side damage protection for the new player body. If the new unit dies before the player switch it could cause login issues and should not cause issues with scripted setdamage or hitpoints as first thought. https://community.bistudio.com/wiki/allowDamage
113 lines
7.3 KiB
C++
113 lines
7.3 KiB
C++
serverRestart = "false"; // true sends #shutdown command to server after the time specified in ForceRestartTime
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forceRestartTime = 14400; // 4 hour restarts
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StorageSlotsLimit = 1500; // Max storage slots allowed. Warning! Higher the number lower performance.
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BuildingSlotsLimit = 1500; // Max building slots allowed. Warning! Higher the number lower performance.
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// Time based
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StaticDateTime[] = {}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change.
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timeDifference = 0; // Server uses real time this will allow you to offset just the hour.
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timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems.
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lootMultiplier = 0.5; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container.
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// Events
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WeatherStaticForecast[] = {}; // Default: {75.5,0,{0,0,0},0,{1,1}}; // Clear day; {19,1,{1,1,40},1,{5,5}}; // Cold Foggy Rainy Overcast Windy; Format: {temp <scalar>,rain <scalar>,fog <array>,overcast <scalar>,wind <array>}
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events[] = {
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{ 3600, "CarnivalSpawner", 0 , 1}, // SECOND <scalar>, EVENT <string>, INIT <scalar> 1 = run script at startup or 0 normal delay, PREPOSTFIX <scalar> 1 = use pre/postfix path (inside epoch settings pbo) 0 = use full file path
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// { 1800, "PaydayEvent", 0, 1},
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// { 1200, "MessageServer", 0, 1},
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{ 2700, "AirDrop", 0 , 1},
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{ 2400, "EarthQuake", 0 , 1},
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{ 900, "ChangeWeather", 1 , 1},
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{ 1200, "ContainerSpawner", 0 , 1},
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{ 300, "PlantSpawner", 0 , 1} //No comma on last Entry
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};
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// Antagonists
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antagonistChanceTrash = 0.09; //9% chance when player loot a trash object
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antagonistChancePDeath = 0.33; //33% chance when player was killed from a other player (selfkill doesn't count)
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antagonistChanceLoot = 0.09; //9% chance when player click "SEARCH" on a loot object
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// Player Related
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cloneCost = 100; // debt incurred on player death
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MaxBankDebitforTrade = -50000; // If Player has less money on Bank, Crypto from Trade goes directly to Bank instead to Player
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// Default Loadout
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defaultUniformFemale = "U_Test_uniform";
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defaultVestFemale = "V_F41_EPOCH";
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defaultUniformMale = "U_Test1_uniform";
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defaultVestMale = "V_41_EPOCH";
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defaultGoggles = "";
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defaultHeadgear = "";
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defaultBackpack = "";
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defaultprimaryWeapon[] = {}; // {"arifle_MX_pointer_F","","acc_pointer_IR","",{"30Rnd_65x39_caseless_mag",29},{},""};
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defaultsecondaryWeapon[] = {}; // {"launch_NLAW_F","","","",{"NLAW_F",1},{},""};
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defaulthandgunWeapon[] = {}; // {"hgun_P07_F","","","",{"16Rnd_9x21_Mag",16},{},""};
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defaultuniformItems[] = {}; // {{"FirstAidKit",1},{"30Rnd_65x39_caseless_mag",2,30},{"Chemlight_green",1,1}};
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defaultvestItems[] = {}; // {{"30Rnd_65x39_caseless_mag",3,30},{"16Rnd_9x21_Mag",2,16},{"SmokeShell",1,1},{"SmokeShellGreen",1,1},{"SmokeShellBlue",1,1},{"SmokeShellOrange",1,1},{"Chemlight_green",1,1}};
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defaultbackpackItems[] = {}; // {{"Medikit",1},{"FirstAidKit",10},{{"hgun_P07_F","","","",{"16Rnd_9x21_Mag",16},{},""},1}};
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defaultassignedItems[] = {}; // {"Rangefinder","","","",{},{},""}
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defaultlinkedItems[] = {"ItemMap","","EpochRadio0","","",""}; // {"ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"};
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// vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.
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disableAutoRefuel = "true"; // Removes auto refuel from all buildings at server startup.
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simulationHandlerOld = "false"; // When enabled this feature disables simulation on vehicles that are not nea players. Can help improve client fps at the cost of server fps.
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vehicleLockTime = 1800; // Controls how many seconds it takes to allow another person/group to unlock vehicle.
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removevehweapons[] = { // remove these Weapons from spawned Vehicles
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"missiles_DAR","gatling_30mm","gatling_20mm","missiles_DAGR","cannon_30mm_Plane_CAS_02_F","Missile_AA_03_Plane_CAS_02_F","Missile_AGM_01_Plane_CAS_02_F","Rocket_03_HE_Plane_CAS_02_F",
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"Rocket_03_AP_Plane_CAS_02_F","Bomb_03_Plane_CAS_02_F","Bomb_04_Plane_CAS_01_F","Rocket_04_AP_Plane_CAS_01_F","Rocket_04_HE_Plane_CAS_01_F","Missile_AGM_02_Plane_CAS_01_F","Missile_AA_04_Plane_CAS_01_F",
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"Gatling_30mm_Plane_CAS_01_F","GBU12BombLauncher_Plane_Fighter_03_F","missiles_ASRAAM","missiles_SCALPEL","Twin_Cannon_20mm","missiles_Zephyr","rockets_skyfire","gatling_30mm_vtol_02"
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};
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removevehmagazinesturret[] = { // Remove these Magazines from the given Turret from spawned Vehicles
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{"24Rnd_missiles",{-1}},
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{"200Rnd_40mm_G_belt",{0}}
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};
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// BaseBuilding
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UseIndestructible = "false"; // Enable / Disable Indestructible BaseObjects
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IndestructibleBaseObjects[] = { // Can be Names or Classes
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"Constructions_static_F",
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"Buildable_Storage",
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"PlotPole_EPOCH",
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"LockBox_EPOCH",
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"Safe_EPOCH"
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};
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ExceptedBaseObjects[] = { // Not Indestructible, also if in a Class of IndestructibleBaseObjects
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"CinderWallGarage_EPOCH",
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"WoodLargeWallDoorL_EPOCH",
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"WoodLargeWallDoor_EPOCH",
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"WoodWall4_EPOCH"
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};
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// Traders
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taxRate = 0.1; // controls the price increase for purchases
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starterTraderItems[] = { { "ItemSodaBurst", "meatballs_epoch", "MortarBucket", "CinderBlocks", "VehicleRepair", "CircuitParts", "ItemCorrugated", "PartPlankPack", "ItemRock", "ItemRope", "ItemStick" }, { 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }; // Starter Items for fresh spawned trader first array is classnames second is quantity.
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NPCSlotsLimit = 30; // Max number of traders static or dynamic. Warning! Higher the number lower performance.
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forceStaticTraders = "true"; // disables traders moving from work to home
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forcedVehicleSpawnTable = ""; // leave blank for default. Options: "allowedVehiclesList","allowedVehiclesList_CUP","allowedVehiclesList_MAD","allowedVehiclesList_MADCUP"
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forcedLootSpawnTable = ""; // leave blank for default. Options: "CfgLootTable","CfgLootTable_CUP","CfgLootTable_MAD","CfgLootTable_MADCUP"
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// Markers
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showEarthQuakes = "true"; // show mineral viens caused by earthquakes
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showShippingContainers = "true"; // Show location of events based loots (plants, shipping container, Carnival)
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SHOW_TRADERS = "true"; // Show locations of traders
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SHOW_JAMMERS = "false"; // Shows location of base jammers
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SHOW_BOATLOOT = "true"; // Shows the location of shipwreck loot
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DEBUG_VEH = "false"; // DEBUG ONLY used to debug spawing of vehicles
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// Hive Related
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expiresBuilding = "604800"; // expiration date in seconds for buildings
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expiresPlayer = "2592000"; // expiration date in seconds for players
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expiresBank = "7776000"; // expiration date in seconds for players bank
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expiresVehicle = "604800"; // expiration date in seconds for vehicles
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expiresAIdata = "604800"; // expiration date in seconds for NPC Trader inventory
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// Admin Features
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hiveAdminCmdExec = "false"; // true = enables extra (To Be Released) feature to allow execution of code via hive.
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hiveAdminSavePlayerList = "true"; // true = enables saving of playerUID array to hive value PLAYERS:#InstanceID.
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hiveAdminCmdTime = 5; // how many seconds between each command queue call.
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// DEBUG
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useOldLoadVehicles = "false";
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enableUnitTestOnStart = 1; // enable extra debug for database calls. 1 = enabled.
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